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Interview Tim Cain spills the beans at Edge Online

Fat Dragon

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Applegate's Breasts said:
That Dead or Alive guy who calls other games pieces of shit eventually got fired didn't he (for sexual harassment)?
He wasn't fired, he quit because he wasn't paid all of the money he was promised for making Ninja Gaiden 2. He was involved with a sexual harassment case but he only got demoted for it.
 

Barrow_Bug

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Man, he did a lot for us. Can't say I dig MMO's, but that's where the money is. Until you realise Blizzard own the market and they foreclose on your arse. I'm looking at you Hellgate: London.
 

S_Verner

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Messages
153
baby arm said:
I'd be interested to find out what kind of genre he's using for the MMO he's working on. Fantasy, Post Apoc, Cyberpunk, Steampunk, what.
Just going by the images on their site, it looks to be a fantasy/sci-fi mix, with emphasis on the fantasy.

So it's a rip-off of Final Fantasy?

Guys, we need to implement an ignore list and keep Tim Cain on it by default.

I mean, it would hurt to see him say things.
 

S_Verner

Scholar
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Fat Dragon said:
Applegate's Breasts said:
That Dead or Alive guy who calls other games pieces of shit eventually got fired didn't he (for sexual harassment)?
He wasn't fired, he quit because he wasn't paid all of the money he was promised for making Ninja Gaiden 2. He was involved with a sexual harassment case but he only got demoted for it.

...Itagaki?

You mean the man who was practically our fucking ambassador to the outside world?

When is the IP suit coming, anyway?

Also, the bolded is wrong, he had to fund part of NG2's development out of his own pocket, and wanted compensation.

He only called TECMO games shit, and he didn't start the conversation, he was asked his opinion of their games in an interview.
 

Jason

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Another Tim Cain interview:
Ten Ton Hammer: To be honest, I've been a huge fan of your previous work at Troika Games, especially the Arcanum and Vampire titles. How are you going to use your experience with Troika and Interplay to help you create the world that Carbine Studios is working on? Are you keen to try your hand at a "fantasy" MMO sort of experience, since you haven't touched that genre since the Temple of Elemental Evil?

Tim Cain: My Carbine MMO is a brand-new MMO, and we are making both the IP and the engine from scratch. I’ve done that twice before, once with Fallout at Interplay and again with Arcanum at Troika. So I feel well prepared to do it a third time here at Carbine. And its genre won’t strictly be fantasy, since I think we’ve seen that done enough.
 

Fat Dragon

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Tim Cain said:
I’ve done that twice before, once with Fallout at Interplay and again with Arcanum at Troika. So I feel well prepared to do it a third time here at Carbine.
I had no idea those games used two different engines. They looked so much alike I just assumed Arcanum used an updated Fallout engine.
And its genre won’t strictly be fantasy, since I think we’ve seen that done enough.
Thank god it won't be another Middle Earth, but I hope this game will have more than just some primitive machinery for the sci-fi stuff. Get enough of that from WoW. Looking forward to seeing what these guys come up with. I personally enjoy playing WoW from time to time so it'll take a damned good multiplayer game to get me off of that.
 
Self-Ejected

Drog Black Tooth

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Fat Dragon said:
Tim Cain said:
I’ve done that twice before, once with Fallout at Interplay and again with Arcanum at Troika. So I feel well prepared to do it a third time here at Carbine.
I had no idea those games used two different engines. They looked so much alike I just assumed Arcanum used an updated Fallout engine.
The engine is indeed very similar, but it is made from scratch. They had no rights to use the Fallout engine, anyway. Also:
Are you using the same engine as Fallout?

Jesse Reynolds 3/22/2000

Arcanum is not using the Fallout engine. It is a completely new engine written from scratch. As such, it supports higher color depths (16-bit) and a higher resolution (800x600). Because of this, the size of the data is much greater than it was for Fallout (Fallout was 8-bit color and 640x480). So we are shoving around over 3 *TIMES* the data that Fallout did. That much data requires more VRAM to put it in. We also are doing a lot more with eye-candy effects, which means that more art may be displayed at a given time than others (yet more memory needed).
 

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