BloodyJellySubmarine
Novice
- Joined
- Jun 22, 2006
- Messages
- 73
I don't really know what I think of them. On the one hand they are counter to the pace I like to explore and delve into a RPG. I want to be able to take my time, and search every nook and cranny, and I suppose that's powergaming, but when a world's full of small details, like any good RPG should be, then I want to expereicne it. Being a second too late and failing a quest is also a major drag.
On the other hand, when faced with a time limit, the player feels like their actions matter more, and one cannot dawdle too much or the world or quest or whatever may die or be failed. The sense of urgency adds tension and it makes the game more realistic. "Yeah, I'll deal with them demons spewing outta that portal when I feel like it."
Will AOD have quests with time limits and what do other people think of them?
On the other hand, when faced with a time limit, the player feels like their actions matter more, and one cannot dawdle too much or the world or quest or whatever may die or be failed. The sense of urgency adds tension and it makes the game more realistic. "Yeah, I'll deal with them demons spewing outta that portal when I feel like it."
Will AOD have quests with time limits and what do other people think of them?