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Game News Time Magazine Rates ToEE in Top Ten Games of 2003

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Vault Dweller said:
Role-Player said:
And yet more people play Diablo because they think Diablo has more quality than Fallout :(
No, more people play Diablo and Sims because they prefer the gameplay.

Some actually have stated that they think Diablo or Diablo 2 have more quality than Fallout or Fallout 2. Then again, they also say Diablo is an RPG, so...
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,045
Role-Player said:
Vault Dweller said:
Role-Player said:
And yet more people play Diablo because they think Diablo has more quality than Fallout :(
No, more people play Diablo and Sims because they prefer the gameplay.

Some actually have stated that they think Diablo or Diablo 2 have more quality than Fallout or Fallout 2. Then again, they also say Diablo is an RPG, so...
Of course, there are people who say that Fallout sucks because the TB combat is too slow, but that simply means that they prefer different gameplay but too stupid to explain it properly. :)
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
I think I can draw a good parallel here.

http://mu.ranter.net/nwn/3tpostmortem.html

Now, if anyone knows the bugs in NWN, it's Mu. He's been through the problems with the "SDK" so many times it's sick.

As for the player base...well, he has plenty to say about that. Mu happens to be quite entertaining to read.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,045
That was good, very informative, and pretty accurate.

I like this part:
Idiotic playerbase sapped my will to live, much less develop code for them. I also think that needing to continuously design content for players because they were too stupid to make their own was another issue. I think that taking any player suggestions at all was a mistake, and I also think that not creating a pvp based world was a drawback.

This is a good summary:
No events at all can be attached to player characters, which makes a lot of things impossible, requiring huge kludgey workarounds that ate up innumerable hours and system resources. Add to this the inefficiency of the server engine insofar as memory usage and CPU load, the amazing number of bugs we had to discover and deal with at each new patch, and the fact that a lot of scripting functions failed to work as they should have (or at all), and it was a huge headache
 

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