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Titan Quest on Sale

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Raapys said:
Not even sure there were any direct damage spells not linked to staff damage?

I don't think there's more than 1 direct damage spell not linked to staff damage.

The best part about TQ was the ability to reduce cooldowns and mana costs to 0 with certain item/skill combos. previously shitty or occasional use skills would turn into monsters. Warfare/spirit combo with constant ancestral warriors, outsider, lich as well as the ability to spam possession and take over every normal monster you ran into = :incline:

Not as powerful but still fun was also a rogue spamming that throwing knives skill.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,598
I guess I was rather unlucky though, because I swear I didn't get anything but those 'gold' or completely ordinary magical items, even from the bosses. I would have to go to the shop to find a decent staff for my char, because those would always be better than whatever dropped. Also didn't help then that there wasn't really a single spell I liked.
It happnes. Sometimes the random seed just gets, dunno, corrupted? And you just won't get anything worthwile.
Somehow, it gets unstuck when you just start a different char. I remember my first warrior got absolutely nothing until the end of ACT I, then I switched to a caster, lo and behold, lots of charms, lots of epic stuff.

Not even sure there were any direct damage spells not linked to staff damage?
Plenty, but not in Spirit mastery (save for that life drain which sucks later on), you have to pick up Earth or Storm for that. And that splitting attack was waay op, 3x the damage for almost no downside, they nerfed in one of the recent patches.
I had waay more fun with spirit as a secondary mastery for a melee build. Deathchill Aura, when fully developed, i a really good mass debuff.

If you want to play 100% caster, you're better off with storm/earth, maybe dream.

The skill system is a bit confusing at times, often just putting one point I can't really say if a skill is good or no. Especially for the summons, which gain new abilities at higher levels.
titancalc.com is useful for trying shit out, but it has one big downside - doesn't show skill coldowns, which make and break skills sometimes.

Each class in D2 also had a much bigger skill tree
Kinda, you had ~11 skills in each tree, making that a total ~33 skills for each characters. However, most of them are just filler, you take them as prerequisites, and level 30 skills generally trump lower level ones.

In TQ you get ~22 skills in each mastery, there are useless ones to be sure, but most often there is something for each build in every tree, even "caster" masteries have skills which work good with melee chars.
Now, TQ let's you mix and match skill trees, giing you a max ~44 skills total. Some combinations suck, other are really powerful.
Ever wanted to make a successful bow user in D2? Well, you're stuck with amazon for this one.
In TQ you can make an archer that shoots flaming missles and hurls fire grenades, or one that uses debilitating poison, one who summons wolves and dryads for help, or ones that catch enemies in barbed nets and leaves them to bleed out.
 
Joined
Sep 4, 2009
Messages
3,520
Loved the skill system, but the entire game felt too... sanitized is the word I'm thinking of. Diablos' randomized system meant that you could go through multiple empty rooms, a few more rooms with 3 or 4 monsters, then open the next door and HOLY FUCK 50 AT ONCE! Then there would be enemies you absolutely hate (depending on your build) and would curse whenever you encountered more than 2 or 3 at a time; but then there would be other enemies (again depending on your build) that you would absolutely demolish in droves while cackling at their ineptitude. I never really got that with Titan Quest. Having longer acts is one thing, but this is what really makes it FEEL longer. Instead of a rollercoaster experience with ups and downs, tension and relaxation, struggle and success, you are given the impression of a benign on-rails world that is just going through the motions.
 

muckguppy

Prophet
Joined
Jan 1, 2011
Messages
198
A friend and I mucked around and played it co-op for a few hours. It got bland. I prefer a more claustrophobic funneling approach,

Go fate.
 

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