Tags: Temple of Elemental Evil; Tim Cain; Troika Games
Those groovy Italian chaps over at <A href="http://www.multiplayer.it/rpg/">RPGPlayer</a> have posted an <a href="http://www.multiplayer.it/rpg/articoli.php3?id=7505">interview</a> with <b>Timmy Cain</b> about <a href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>.
<br>
<br>
<blockquote><b>RPGPlayer: Apart from Planescape Torment, the only RPG that wisely used dialogues of great quality and quantity was Arcanum. Will TTotE have the same quantity and, more important, the same quality of dialogues or will it just be a hack n' slash type of game due also to the nature of the Paper n' pen original module?</b>
<br>
<br>
Tim Cain: "We have spent months adding dialogs and quests to make our game as rich and as detailed as possible. For people who make characters that emphasize diplomacy or trickery, you should find many things to do and many alternate paths through the main story arc and side quests."</blockquote>
<br>
<br>
That's a bad <a href="http://www.multiplayer.it/rpg/">RPGPlayer</a>! <A href="http://www.interplay.com">Fallout</a>, <A href="http://www.spidweb.com/geneforge/">Geneforge</a>, and <a href="http://www.zero-sum.com">Prelude to Darkness</a> all had fantastic dialogue systems.
<br>
<br>
Though, I have to admit, I still crack up at the line in <A href="http://www.arcanum1.com">Arcanum</a> where you're addressing the Elf Warrior Princess with, <i>This conversation is over when I say it's over, harlot!</i>
<br>
<br>
Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>
<br>
Those groovy Italian chaps over at <A href="http://www.multiplayer.it/rpg/">RPGPlayer</a> have posted an <a href="http://www.multiplayer.it/rpg/articoli.php3?id=7505">interview</a> with <b>Timmy Cain</b> about <a href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>.
<br>
<br>
<blockquote><b>RPGPlayer: Apart from Planescape Torment, the only RPG that wisely used dialogues of great quality and quantity was Arcanum. Will TTotE have the same quantity and, more important, the same quality of dialogues or will it just be a hack n' slash type of game due also to the nature of the Paper n' pen original module?</b>
<br>
<br>
Tim Cain: "We have spent months adding dialogs and quests to make our game as rich and as detailed as possible. For people who make characters that emphasize diplomacy or trickery, you should find many things to do and many alternate paths through the main story arc and side quests."</blockquote>
<br>
<br>
That's a bad <a href="http://www.multiplayer.it/rpg/">RPGPlayer</a>! <A href="http://www.interplay.com">Fallout</a>, <A href="http://www.spidweb.com/geneforge/">Geneforge</a>, and <a href="http://www.zero-sum.com">Prelude to Darkness</a> all had fantastic dialogue systems.
<br>
<br>
Though, I have to admit, I still crack up at the line in <A href="http://www.arcanum1.com">Arcanum</a> where you're addressing the Elf Warrior Princess with, <i>This conversation is over when I say it's over, harlot!</i>
<br>
<br>
Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>
<br>