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Tomb Raider 2013

Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
If somebody crops Angry Joe's face out of this picture, we'll have the perfect emoticon for everything game-journalism related.

G4G4I.jpg
 
Joined
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Messages
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Location
Glass Fields, Ruins of Old Iran
Fukkin' masterpiece. Look:

21m588w.png
There’s No Shame In Liking A Game For Your Own Reasons (No Matter How “Stupid”)


This weekend, I came upon a curious conversation: a stranger telling a friend of mine if they wanted to play Fire Emblem: Awakening for the "throwaway romantic skits," that they were doing it wrong. And all I could think was: those "throwaway" skits are the only reason I care about that game!
The reasons we play things can't always be boiled down to the parts where you're interacting with traditional game systems. The reasons why we become interested in something isn't always because the shooting/strategy/platforming/neck stabbing looks good, either. Heck, the reasons we might become interested in a game in the first place might be seen as completely stupid, and that saddens me.
Here are a number of reasons for why I'll enjoy or want a game, all of which have little to do with how it plays.

Because I wanted to romance Garrus

Saving the galaxy from reapers in Mass Effect? Stopping the Risen from... uh, coming out of the portal in Fire Emblem: Awakening? Solving the murder-mystery in Persona 4?
Eff. That.
I care less about engaging with that stuff, and more about the people involved. The people involved make the game-parts worth it.
I find that I often play games to learn more about the characters, or to forward my relationship with them. When I'm out there in the battlefield in Fire Emblem, sinking my sword into an overzealous evil lord, I'm not doing it because the game's take on chess is worth sinking the 30 hours I've put into it so far.
The battles are good, but that in of itself doesn't keep me going forward. The characters do.
I'd say that the base game itself—in this case, strategy—still has to be strong enough for me to indulge in romances or characters, but that's not always true. I mean, just how bad was the original Mass Effect for example when it came to the bits where you shot things?
Pretty bad. And did that matter? No! I got wrapped into the lives of my crew just the same!
It doesn't hurt to have a solid game base, but talking about it like this still feels wrong. I think it's a mistake to designate interactions between characters as something that's separate from what makes up "the real game" game, or less important than the other parts of the game. The bits in a game where you get to know a character—we're talking outside of cutscenes and bio pages—are equally 'valid' parts of the game.
They involve interactions and choices, after all. It may not always require reflexes (though they may be timed, like in The Walking Dead), but so what?
Admittedly, some games do a better job of intertwining character development with the rest of a game. Persona famously makes it so that the closer you get to your friends, the better you do in battle. Fire Emblem does something similar, though with less complexity: the more your characters fight alongside one another in battle, the better they can get to know each other outside of battle.
In other games, the interactions between people and the choices you make regarding them are the entire game: that's The Walking Dead, no?
So, yeah: I play the games for the romancesand the characters, and I don't think that's "doing it wrong." I think game developers recognize this, too: I'm happy to see that developers are putting more and more effort into fleshing that stuff out. It's almost like our games want to involve actual people, and people are complicated and interesting enough to be on the same pedestal we place, say, shooting things.

Because I wanted a hat

This reason is less 'noble,' but is nonetheless a thing that many of us are familiar with: the seductive influence of a Team Fortress 2 hat.
It's amazing how much power a silly hat has. It's enough to make you sink hours into a game, just to look a little cooler. It's enough to make you want to spend actual money on it—purchasing hats, sure.
But purchasing fully priced $60 games just to have a special hat? It's ridiculous. Completely ridiculous. And even so, I'm guilty.
Valve does this thing on Steam where, if you pre-order a game or buy it within a launch window, they'll award you with certain hats or items for TF2. Usually, they're tied to the new game. If you bought it, Deus Ex: Human Revolution had some neat "Deus Specs" for Team Fortress that made it look like you had Adam Jensen's eyewear.
The items that would come with my Deus Ex purchase were enough to convince me to purchase the game on PC instead of on a console, actually.
I've also had cases where I wasn't initially interested in the game until I saw the cool items they came with. This is how I ended up with a copy of Homefront. This sounds like I got burned and made a stupid decision, but I'm happy to note that I got enough out of the multiplayer in that game that I now consider it a worthwhile purchase (even if, big picture, the game wasn't very good).
But it could have been a horrible game that I braved just because I wanted a hat. Yikes. The upside is that we might take interest in something we normally never would—and the game might turn out to be worth our time.
Either way, a hat can make us take a big gamble.

Because Borderlands looked pretty

Remember when Borderlands was initially revealed? It looked about as generic as a shooter could get—this was before they redid it with cel-shading/new art style. Had they kept that look, I don't think nearly as many people would have taken an interest in the game.
That's a saturated market, we write-off shooters for the smallest of reasons just to have something less to consider; Fuse experienced a similar fate when my interest dwindled after the art direction changed to become grittier.
We like to tout the bits of a game we interact with above all else, but other things—like the visuals—can make or break the experience too. It reminds me a little of the movie Avatar: the story and the writing weren't so hot. And you know what? It didn't matter. The visual splendor, for me at least, was worth the price of entry alone.
More recently, Ni no Kuni commanded my interest simply because Studio Ghibli had a hand in the visuals. I knew very little about the game prior to purchasing it aside from the fact that it looked good, and that it was an RPG.
And, admittedly, once I was playing it, I recognized that the game has the trappings of generic RPGs—mechanically, that is. But the charms of the writing and the visuals are so fantasticthat it's easy to overlook the ways it falls short.
You play and you want to get lost in Ni no Kuni's world. It's not the seduction of a Team Fortress 2 hat, it's more like puppy love.
Fact is, visuals are important. They can change the way you look at a game. That something so small could change how I look at a game could be considered unfair—should I give it a fair shake?—but it's difficult for me to feel remorse.
There are so many games out there. I'm not going to lose sleep over crossing one game off my "to-play" list. I can't even keep up with the games that I do buy.
There are just a few arguably silly things which have commanded a purchase, if not managed to captivate me—and I suspect I'm not alone here.
Perhaps you have arguably 'absurd' reasons for liking or wanting a game? Feel free to share in the comments.
 

Spectacle

Arcane
Patron
Joined
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Messages
8,363
There's no shame in liking a game for your own reason, it is however shameful to like a game for retarded reasons, whether those are your own or the ones intended by the game developer.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Fuck you all, I hoped that someone finally has found delicious new Lara gifs and instead this thread devolves into mocking some irrelevant subhuman retard.
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,149
There's no shame in liking a game for your own reason, it is however shameful to like a game for retarded reasons, whether those are your own or the ones intended by the game developer.

The problem is to define 'retarded.' I am sure there is a lot of people who does believe either our groupal or individual reasons to enjoy the games we do enjoy here are pretty much idiotic. Should we feel ashamed? Should they? Shrug. The only way to take the moral highground on that topic is not to participate at all.
 

Rpgsaurus Rex

Guest
There’s No Shame In Liking A Game For Your Own Reasons (No Matter How “Stupid”)

games are serious business

I know you're being ironic but no doubt some people will take it seriously

the elusive cockdex hivemind
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
There's no shame in liking a game for your own reason, it is however shameful to like a game for retarded reasons, whether those are your own or the ones intended by the game developer.

The problem is to define 'retarded.' I am sure there is a lot of people who does believe either our groupal or individual reasons to enjoy the games we do enjoy here are pretty much idiotic. Should we feel ashamed? Should they? Shrug. The only way to take the moral highground on that topic is not to participate at all.

Yeah, liking Rance isn't shamefur!
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,574
Hmmm...I always kind of enjoyed Tomb Raider as a puzzle game with occassional action set pieces thrown in. Now behold how Lara has become a mighty warrior quite happy to unload shotguns into faces, split people's skulls from the back with a climbing axe and stab them through the jaw with arrows.

 

Kitako

Arcane
Joined
Mar 3, 2011
Messages
2,036
Location
UK
4/10. Fap worthy boobs and ass as usual, but no new fatalities in this video.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
I watched that video without sound, and for some reason it becomes even more derpy. Like some bizarre glimpse of an alternative reality - I only know the older Tomb Raider titles and jesus christ is this shitty.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,364
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I'll probably try it for the explorefag factor, but I'll likely be disappointed. Has it been released already? The bay of pirates doesn't have it yet.

I just hope there won't be too many shitty QTEs.
 

Rpgsaurus Rex

Guest
I remember myself as a kid trying in vain to pull off the naked pool cheat in Tomb Raider 1 for PSX. That's about as far as I ever got with the game.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
I only know the older Tomb Raider titles and jesus christ is this shitty.

It looks like shit compared to the new ones as well. Tomb Raider has always been "Indiana Jones with tits", even in the latest games. This, however... this is like, I dunno, Tomb Raider's Creed or Alpha Protocol Raider or something. Wtf.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,993
Location
Clogging the Multiverse with a Crowbar
Lara, the shy little girl, ramming pickaxes into (male only) rapist's faces and handling shotguns like a pro.

What the fuck was the point of this game again? Because I only see contradictions between what the devs try to convey and what they actually do with the game.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Lara, the shy little girl, ramming pickaxes into (male only) rapist's faces and handling shotguns like a pro.

What the fuck was the point of this game again? Because I only see contradictions between what the devs try to convey and what they actually do with the game.

Check Your Privilege Fritzl. :troll:
 

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