laclongquan
Arcane
Note the golden age rules with two top70 game each year on average. By the standard of survey on top70, we can count.
No-one learned anything and we are still trying to reinvent the wheel with PoE, WL2, D:OS etc; while 1-4 man teams decimate the competition. Uuugghh, I need a drink.
Wow, The Decline really hit us hard if we are counting... DA:O as high point.
DAO - A bad game with very good aspects
by LastDanceSaloon » Sun Mar 20, 2011 10:35 pm
Dragon Age Origins is a bad game. No, really, it is. It's terrible on so many levels (excuse the pun). But it's probably the first bad game I've played through where the good points have been enough to keep me happy through the misery.
So, unlike the usual post that runs "the game was good, but this that and the other annoyed me", for the first time ever I am forced to do a post which runs "this game was awful, but this that and the other was great"
Briefly, it's a terrible game because it's thoroughly boring - I honestly didn't care one bit about anyone I was 'saving' from the blight as I seemed to be the only person in the game who gave a rat's exit passage about it.
Doesn't know if it's an open explorer or a linear push - we have a map we can wander around in, but all the fun extra bits are hidden by a condition that you need 14 randomly hidden scrolls to open them.
Has terrible dialogue options - "Get me food and I'll give you a key to great mage treasure", "How do I get you food?", "Get food from prison guard", "ok" *walk two feet to the prison guard* "Hey there guard, can that prisoner have some food?", "No", "Aw, g'won g'won g'won", "No". *Go back to prisoner and kill them to get key*
Totally retarded quests - Find a dead body telling you about some bad guys in a house, go to house, explore more rooms and kill more bad guys than you find at the Lord's estate, quest completed.
Repetative bad guys - Humanoids, more humanoids, even more humanoids, huge great armies of humanoids, and the odd wolf/dog, bear, dragon and revenant.
Irritating cut-off points - Sorry Sten...
Pointless interfaces - Never once made a potion or poison or trap and, as a mage, had no personal use for rune stones.
Unvaried equipment - You can have a ring with +10% fire damage or +10% cold damage or pay 100 gold pieces to have one of only two rings which have anything approaching fun attached to them. Same with all the other pieces of equipment. Swords/axes and shields have the biggest variety with maybe 5 or 6 to choose from.
And a no option stat management requirement - 3 stat points per level up, but you need to put them all in magic in order to get spells and spellpower to make the spellcaster effective. Any spare are just tokens to increase health or mana in willpower and constitution by nominal amounts.
And yet the game remains immesnly playable, in the most part.
This is mainly down to the fact that mages are such fun to do battle with. It really isn't that long at all before you've reached then end of a spell tree and got a few fun spells to play with. Not to mention a staff which actually deals real damage from the get go which can be used both in close or long distance combat with no restriction either way.
Having got used to the fun'ness of the mage, the general dungeon crawl nature of the game becomes much more manageable and enjoyable. No matter where you go and what you do, each road leads to a room maze of tightly cramped bad guys ready to be slaughtered.
To which leads the primary hook of the game - earning enough cash to buy the only decent equipment in the game (though tanks can find decent armour sets free if they look hard enough).
In some RPGs the cash element is really quite pointless, often ending the game with 1,000,000 unused gold pieces to which you stop bothering to loot items and often just leave stuff lying around as it's not even worth the effort to walk it back to the dealer. In this game however, you just never have quite enough money.
To conclude, this is quite a fun little odd jobbing dungeon crawl RPG which shines in this respect between the Lothering and Landsmeet phases, but is otherwise pretty forgettable.
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Funny tag-line :laugh:
LastDanceSaloon
Posts: 274
Joined: Sat Jan 24, 2009 3:59 pm
The Xbox was an utter failure, and earned Microsoft only a lot of ridicule for even daring to take on the Sony juggernaut. At the time, everyone wanted a piece of that sweet Sony pie. After FF7 and Tomb Raider, Sony didn't even have to go around paying PC developers to switch over to making Playstation games, as they had been doing up until then. Everyone just chose to do it themselves.
It was quite a time. Made possible by more PC players buying games that had been made for Playstation than buying games made for PC. And when gamers were told what would inevitably result from that choice, they declared, 'It doesn't matter if they switch to making Playstation games, as long as the games are this fun.' Whelp, you got your wish.
The Xbox was an utter failure, and earned Microsoft only a lot of ridicule for even daring to take on the Sony juggernaut. At the time, everyone wanted a piece of that sweet Sony pie. After FF7 and Tomb Raider, Sony didn't even have to go around paying PC developers to switch over to making Playstation games, as they had been doing up until then. Everyone just chose to do it themselves.
It was quite a time. Made possible by more PC players buying games that had been made for Playstation than buying games made for PC. And when gamers were told what would inevitably result from that choice, they declared, 'It doesn't matter if they switch to making Playstation games, as long as the games are this fun.' Whelp, you got your wish.
The only time Microsoft won was the Seventh generation. The Xbox One has been blown away by the PS4 this generation, 40 million PlayStation 4s vs. Microsoft suddenly no longer declaring sales numbers, but EA let slip they have internal estimates of 55 million consoles altogether out there so do the math. The PlayStation 2 was by far the top dog of the Sixth Generation, with 155 million units vs. Xbox's 24 mill.I was under the impression that Xbox One > PS4, no?
The only time Microsoft won was the Seventh generation. The Xbox One has been blown away by the PS4 this generation, 40 million PlayStation 4s vs. Microsoft suddenly no longer declaring sales numbers, but EA let slip they have internal estimates of 55 million consoles altogether out there so do the math. The PlayStation 2 was by far the top dog of the Sixth Generation, with 155 million units vs. Xbox's 24 mill.I was under the impression that Xbox One > PS4, no?
Because it was such a disappointment to me after the Gothic series.Haven't seen anyone mention Risen yet.
Final popamole fight aside, good game.
Knights of the Chalice, Prelude to Darkness, Geneforge 4-5, Age of Decadence, Underrail, etc. Maybe you're only talking about bigger releases, but I thought the late 7th/early 8th generation (the 'current resurgence') was/is a pretty good time for RPGs. It's no Golden Age, but if I may allude to comics as Telengard has been doing, it's a decent Bronze Age. Maybe I just have low standards.We didn't get a single good RPG in that span of time (2006-2015)
Knights of the Chalice, Prelude to Darkness, Geneforge 4-5, Age of Decadence, Underrail, etc. Maybe you're only talking about bigger releases, but I thought the late 7th/early 8th generation (the 'current resurgence') was/is a pretty good time for RPGs. It's no Golden Age, but if I may allude to comics as Telengard has been doing, it's a decent Bronze Age. Maybe I just have low standards.We didn't get a single good RPG in that span of time (2006-2015)
At the very least we have games with actual budgets in the future to look out for, and there are more developers getting audiences to buy said games.
I could've sworn it was release in the mid-2000s, but the oldest post on the Archive was 2002, so, that's out. However, the later Geneforge games definitely came out in the time period you mentioned, but started in like... 2002? Arguably there was games like Lords of Xulima, Shadowrun, Swords and Sorcerery, Paper Sorcerer, Fallout: NV (duh), a number of roguelikes, you get the gist.I wasn't including the releases in 2015 in that estimate. Isn't Prelude to Darkness really old? Haven't played Geneforge (isn't this like 2001?) or KotC.
I could've sworn it was release in the mid-2000s, but the oldest post on the Archive was 2002, so, that's out. However, the later Geneforge games definitely came out in the time period you mentioned, but started in like... 2002? Arguably there was games like Lords of Xulima, Shadowrun, Swords and Sorcerery, Paper Sorcerer, Fallout: NV (duh), a number of roguelikes, you get the gist.
I don't like playing the optimist, but I would be pretty down if all the games that came out in the past decade or so disappeared.
You probably are, but most people consider pure crawlers to be simplistic anyway.Swords and Sorcery - pretty much a mobile game (unless I'm thinking of another game?)
Fallout: NV - First Person Shooter
I can't believe I forgot to mention those games as a SRPG fan (though mostly on the Japan side).My favored sub-genre (SRPGs) had a renaissance with the KS era: Blackguards / Invisible Inc / Telepath Tactics, maybe Banner Saga are all amazing, and there are a lot of promising titles on the way.
Yeap, that's why I don't consider it an RPG. Well, there are a lot of different reasons for why I don't, but this is one of the main ones.Hey, so was V:TM - Bloodlines.
Yeap, that's why I don't consider it an RPG. Well, there are a lot of different reasons for why I don't, but this is one of the main ones.
So you picked the dumbest and shallowest reason ?