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Torchlight 2 is a MASSIVE incline

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
Singleplayer boring me to tears and it's even worse with certain builds/weapons. I tried a cannon engineer and literally died of boredom.. i just got so bored i wasnt paying attention.

Friend should be getting it today. Maybe it's more fun in mp
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Still can't play it in multiplayer. The framerate drops are just making it all unplayable. It turns out devs overlooked Phenom X4 CPUs during testing for some reason... ehhh.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Broken mines seemed never ending on elite and 3rd phase from alchemist was almost 1 shot material. More exactly any of his spells taken fully was 1 shot, the ray from shit left me under 5% hp. Luckily he doesn't move that fast so my shadow beast could chip a beat or fight would have taken forever with the 3-5 shots I had time to do before running to avoid his shit.
2 shit greens as usual from boss chest, why are those even in game? The bosses drop quite a lot of loot anyway.

And that last fight, what a big fuck you on elite. No idea how you're supposed to do it as melee with the kind of gear you get without heavy farming, but iif you farm for gear you already outlevel it so meh...
 

Zed

Codex Staff
Patron
Staff Member
Joined
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Messages
17,068
Codex USB, 2014
Broken mines seemed never ending on elite and 3rd phase from alchemist was almost 1 shot material. More exactly any of his spells taken fully was 1 shot, the ray from shit left me under 5% hp. Luckily he doesn't move that fast so my shadow beast could chip a beat or fight would have taken forever with the 3-5 shots I had time to do before running to avoid his shit.
2 shit greens as usual from boss chest, why are those even in game? The bosses drop quite a lot of loot anyway.
how long did the game take you on elite?
I'll consider continue playing if it's only like 10-15 hours or something.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Metro said:
how much you can 'advance' things in a hack-n-slash ARPG

you should check out poe

its pretty boss
I find TL2 to be a far more fun game to play than PoE. PoE has some interesting ideas concerning the economy, skill gems and the skill tree but let's face it, they're just nowhere near as much fun as the good old fashioned D2 system with gold and class-based skill trees. I LOVE not having to hoard pieces of shitty equipment to trade for deeply unsatisfying shit-shards back in town, NOT having to rely heavily on my equipment to even EQUIP my skills, NOT having to rely on RANDOM DROPS or quest rewards to even GET my skills and assign skill points in the skill tree that actually grant you new abilities as opposed to simply adding an additional +1.25% to Dicksucking Proficiency.

What PoE does better than TL2 is graphical style and pacing. It is always clear what you're looking at in PoE whereas there's just too much going on at once in TL2, with millions of monsters swarming you at all times and you blind-firing at enemy health bars because the constant colourful explosions and shiny monsters make telling one monster from the other next to impossible. PoE is a very slow H&S game with slow basic attack speed and movement and clunky animations whereas TL2 is D2 on hypercrack. Neither game gets pacing exactly right, but PoE is closer to perfection, IMO.

Oh, and the pet is still an awesome addition. Fuck taking trips back to town, Fido will take care of the business side of things while you shoot goblins in the dick.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
Compared to Diablo 3

Because it's what Diablo 3 is not - a sequel to Diablo 2

ZOMG you even have 3 skill trees where you can make choices and you can't unlock everything.... in a linear fashion!

You can even pick 4 stats which is zero times more than Diablo 3 - because when you multiply by zero you get zero.

Not only that but there is no health regen and even pots heal you slowly. And yeah - I even have to use them instead of dick-measuring "who collected more hundreds of HP pots"

Pets are p. cool too. Can learn spells, can be buffed or turned into monsters with special abilities for the duration of the buff.

And it has 6 player co-op and LAN and no error 37!
Travis CLAIMED that it was MUCH LARGER and more detailed yet teh gfx look as dated to me as TL1, and the areas no larger.

yet again more Fate+, i.e. Fate plus some extra stuff that just gets keep getting piled on with little truly new...

(Travis did the original Fate game, all by his lonesome for the most part, so I give him cred for that, but past that he's had more and more help, and lower and lower expectations/deliveries... I think that this time teh BIG DEAL(TM) was MP, which I couldn't give a fuck about in a game like this... same as I don't give a fuck about TW and TW2 MP... or for that matter even Diablo/2 MP...)

[EDIT]
Yes cartoony/cell shaded gfx suck donkey balls(in general/always barring very rare specific instances which FEW games have achieved), but TL1 was fun, but TL2 is just lacking more of the same shitty art direction and little expansion beyond morphing 3 classes into 4 and tacking on MP, which as you should gather from above I couldn't give a fuck about...
[/EDIT]

[EDIT2]
BS game is fucking Fate, what Fate 6 or something now? TL1 was so close to Fate that I'm ABSOLUTELY *SHOCKED* that they didn't get their asses sued off...
[/EDIT2]

[EDIT3]
Travis' resp. was: oh we have some many more assetts and shit... personally, I was whoopied fucking do, identical gameplay/more art != new game... (well it was more than art, but all ephemeral BS stuff, the quests and shit were the same, fishing, pets,etc. only "new" thing was socketing lifted from other ARPGs but at the end of the day the "new" stuff mattered not at all as it made little difference in play through....)
[/EDIT3]
 

Multi-headed Cow

Guest
That reminds me. We still don't have anyone asking for Torchlight 2 unlock codes, what the fuck?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
how long did the game take you on elite?
I'll consider continue playing if it's only like 10-15 hours or something.
About 40, I spent some time backtracking to fully clear levels but still, I'd say 30+ at least unless by some miracle your char does 2x more dmg than mine.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
how long did the game take you on elite?
I'll consider continue playing if it's only like 10-15 hours or something.

I just finished Act 2 on elite and it's already been 15ish hours. Granted I've been exploring everything and doing every side quest/dungeon so take that for what it's worth. There's a noticeable hp bloat on elite.

Travis CLAIMED that it was MUCH LARGER and more detailed yet teh gfx look as dated to me as TL1, and the areas no larger.

While I agree the graphics are not improved (and I think the palette is arguably worse), to say the areas are no larger is just bullshit. That or you haven't even gotten past the first two outdoor areas.

yet again more Fate+, i.e. Fate plus some extra stuff that just gets keep getting piled on with little truly new...

How many of these Diablo clones have more than just a 'little truly new' added? I'll save you the trouble: the answer is none.

Yes cartoony/cell shaded gfx suck donkey balls

No, you just have shit taste.

Travis' resp. was: oh we have some many more assetts and shit... personally, I was whoopied fucking do, identical gameplay/more art != new game...

How many sequels deliver a new game?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Didn't test but it might help on elite to not go a physical damage route, without -armor on weapon it was painful. The one elemental skill I had seemed to do damage just fine though.
 

Zed

Codex Staff
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Messages
17,068
Codex USB, 2014
Didn't test but it might help on elite to not go a physical damage route, without -armor on weapon it was painful. The one elemental skill I had seemed to do damage just fine though.
I'm maxing a skill on my wiz-kid that fires several bolts causing a small amount of every type of elemental damage. I was thinking that might be a good choice with stuff being resistant and shit on Elite (maybe).
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Found very few that were resistant, just high armor and a lot of shield wielding mobs that make pure physical dmg annoying. Playing a berserker now on veteran and it looks like someone was assigned to make elite in a weekend, pulled the stat files and globally increased some values without thinking twice about it. Unless you're into act 3 already there's 0 reason to continue on elite.
Weird part is big map was a bit different but the dungeons so far were the exact same layout...
 

Metro

Arcane
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Aug 27, 2009
Messages
27,792
Someone mentioned it earlier but I think they didn't pull off that armor scaling thing so well. They actually use that as a mechanic to modify the difficulty in co-op. That is, they don't actually increase mob health they just raise armor values (thus raising its 'effective health') so while you might have three or four people, you all do less damage than you would in single player. One of the developers even teased the math out to show it would actually be harder to kill something if you had enough people. Doesn't make any sense to me. Not in a game without any kind of central server or the need to force difficulty for fear of people banding together and hoarding loot. If anything it should be easier in a group. Moreover, such a strict/linear damage reduction penalty discourages 'support' builds and pushes people more toward raw damage output.
 

Terpsichore

Arcane
Joined
Aug 18, 2011
Messages
1,789
Location
why
There was a fight in act 2 (a quest to get 3 masks or something) which was literally impossible in a normal way, i had to spam sandstorm from offscreen and it took ages and tons of mana potions, getting in sight range meant instant death thanks to insane nukes and the amount of mobs, my engineer buddy just chilled near me and used the drone for mana regen.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Metro: not even sure armor works properly for everything, my physical attacks were getting raped while the poison dot was doing full dmg. Anyone with mage seeing severe reduction in spell damage on elite?
Went in a map now, doing 30 out of 300 dmg with the bow while the poison dot does full 1600 dmg. Tested a map 20 levels higher, 90% of attacks fumble, hits are for 10-20 and the poison dot went to like 1400 dmg....
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
There was a fight in act 2 (a quest to get 3 masks or something) which was literally impossible in a normal way, i had to spam sandstorm from offscreen and it took ages and tons of mana potions, getting in sight range meant instant death thanks to insane nukes and the amount of mobs, my engineer buddy just chilled near me and used the drone for mana regen.

Again, it all depends on your class/build. I really didn't have that much problem with those outdoor fights on elite using a 'cannoneer.' The resultant boss you get after handing in the masks did take a while to chip down, though. Also as I mentioned the scaling in multiplayer works in such a way that unless everyone playing has an optimal damage build it will just take that much longer to kill things. I found the nukes/attack fairly avoidable. Not sure why you'd have that much trouble.

Metro: not even sure armor works properly for everything, my physical attacks were getting raped while the poison dot was doing full dmg. Anyone with mage seeing severe reduction in spell damage on elite?
Went in a map now, doing 30 out of 300 dmg with the bow while the poison dot does full 1600 dmg. Tested a map 20 levels higher, 90% of attacks fumble, hits are for 10-20 and the poison dot went to like 1400 dmg....

I tried an embermage on elite up to the Alchemist journal cavern -- basically poured everything into focus so I was a bit of a glass cannon. Stuff died fast, especially general Grell -- the dot tick from the burn did huge damage. Unfortunately I didn't have a really good way to deal with AoE so I kept getting raped by swarming mobs. Might try again with that chromatic/prismatic whatever attack instead of the fire lance.

I think the game is still in flux balance-wise. The 'beta' they had wasn't anywhere near enough time to get any meaningful feedback and with a staff of only 30ish people it's impossible to internally test this stuff. Going to probably wait a bit before I try any hardcore characters so they can put out a few patches.

I will say the Luminous Arena on elite was pretty retarded. At least, the marksmen or some ranged things were literally one-shotting me even with a fair amount of vitality. I guess you need to stack missile reflect or something or spec for shielding mechanics? The problem is with the aforementioned armor scaling to increase your survivability is to decrease your damage so it takes forever to kill things. Not willing to put in 20+ hours into a hardcore character only to die to some freakish/broken mechanic.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
I think dots and this type of armor mechanic don't mesh at all (those archers in arena are dropping dot pools on ground) because dots have very high values as total amount and armor reduction seems to be applied only once.
I put 2 points in vit almost all levels and didn't have big issues surviving in arena as long as I avoided the archer pools but I couldn't kill stuff in time and ended up gibbed by autos. Eventually I just dropped all saved points into the aoe heal thingie and I could bypass the light mechanic so I didn't have to be in the middle of the swarm.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
I tried an embermage on elite up to the Alchemist journal cavern -- basically poured everything into focus so I was a bit of a glass cannon. Stuff died fast, especially general Grell -- the dot tick from the burn did huge damage. Unfortunately I didn't have a really good way to deal with AoE so I kept getting raped by swarming mobs. Might try again with that chromatic/prismatic whatever attack instead of the fire lance.

Prismatic bolt is even more of a single target spell than that first level fire spell. It's absolutely amazing against single targets, but it's definitely weaker than the fire spell versus groups. I'll be playing my mage more tonight (He's only 15 now) and after a slow start due to specing out of all first level spells, he's really starting to take shape now that I have the burst passive. Once I hit 21, it'll be even better with a sure fire way to burn enemies.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Gun Bot dmg seems really low. Mine is level 5 and just does 72-96 dmg

Also, it says +20% to all dmg. What dmg? My dmg? I don't get it Why do people keep saying that the skill is OP?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
On elite it's okay... basically a helping hand against champions and bosses but nothing special.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
+20% to all damage does exactly as it says. Every type of damage you can do (physical, fire, frost, electric, poison) does 20% more damage.
 

Multi-headed Cow

Guest
You sure about that? I was under the impression that was a bonus to the gunbot's damage, not yours. It gains additional damage as you level naturally but I thought that was just the bonus for spending points on it.

Doesn't seem super ridiculous in veteran either. It's definitely good but isn't enough to completely carry me or anything. It's the only skill (Thus far) I've been maxing as much as I can. Been holding off on dumping a ton of points on the cannon burst skill since I'm tempted to try that cannon rocket volley thing once I hit the correct level.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
By the way, I "discovered" a super fast way of getting phat uniques easy and fast. Basically, you can use the last waypoint after the Alchemist fight and then take the stairs up (they are always right next to the waypoint) and then you will be in the 3rd Alchemist fight. without doing the previous 2 that don't drop anything. So you can just kill him fast and take the loot. Repeat for as long as you want. It's like doing Mephisto runs! What I'd like to know though is that do the bosses have loot tables? Because I've gotten a few duplicate unique items already.
 

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