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- Jan 28, 2011
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I find it hard to believe the game will actually have a "crafting system". It won't be a "system". You'll just be able to craft some stuff.
Someone start a new thread for "Crafting is OPed" or "games with a good crafting system".
This is ironic coming from "I've never seen good phased based combat, so it can't be done well."Absence of games that do not do [mechanic] well does not mean it can't be done well.
My PnP does it excellently. I don't see a good reason why the usual limitations of PnP abstraction to cRPGs would inhibit that in Video games.
Also, I could imagine really cool crafting in the Numenera setting. There is all this old tech just laying around (I'm picturing). No one knows how most of it works. If you can figure out a couple things maybe you can get some things to interface with one another.
The numenera may be beyond our understanding, but they aren't beyond our use. This Stretch Goal will allow you to learn the tricks to combining the numenera into your own custom cyphers and artifacts. This would not be a rote crafting system, but one that includes some puzzle-solving elements (though not what you'd call a mini-game) and that is tied into the world and narrative. This is yet another idea we started to explore early on for the game, but that felt out of scope for our original budget. But at this Stretch Goal, we can confidently commit to restoring this aspect of our design vision as well.
In your struggle to find your legacy, there may come a time when you want someplace more permanent to call home (or perhaps not so permanent or not so much a home). At $4.5M, we will implement a player stronghold that you may come across in your journeys. The stronghold will be a playable area, a personal hub and base of operations, and it may come with its own quests or difficulties. What will it be exactly? We’ll explore further to see what makes the most sense for the game and narrative. Some of the ideas (from us and from you) vary from a personal airship to a hidden location in your mind, to an alternative dimensional pocket. What it won't be is your typical cozy home - it will fit the atmosphere of Torment's story and Numenera's world. We’ll surprise you with what it may be (and perhaps its form will even depend upon your choices within the game).
http://www.rpgcodex.net/forums/inde...and-combat-at-vg247.81186/page-5#post-2540477Are you retarded? Can you show me anywhere I said that?
I always gave reasons WHY! Not because it has not been done.
Crafting defeats the entire purpose of the rp part in rpg's. It's munchkinism. When I play an rpg I want to go on quests, discover ancient ruins, battle otherwordly foes and take their weapons and armor. Not run around gathering shit so I can make a slightly better sword. In settings where ancient magical weapons are crafted eons ago by legendary smiths it hardly makes sense for me as a player to make stuff that rivals the weapons of legend. I really despise it.
yeah, man. baking bread in ultima sure was munchkinish.Crafting defeats the entire purpose of the rp part in rpg's. It's munchkinism. When I play an rpg I want to go on quests, discover ancient ruins, battle otherwordly foes and take their weapons and armor. Not run around gathering shit so I can make a slightly better sword. In settings where ancient magical weapons are crafted eons ago by legendary smiths it hardly makes sense for me as a player to make stuff that rivals the weapons of legend. I really despise it.
Say no more friend.Yes I wouldn't call crafting overpowered, just useless. Skyrim, Master difficulty,
It's just your new Utopia Chip, congrats!Fuck man, at this point I'm pretty sure I must have suffered a massive stroke a few months ago, all of this is just a dream and i'm just laying in a blissful vegetative state in a puddle of my own feces as a nurse comes and wipes my ass on the daily...there is simply no way so much incline is possible in the 21st century.
I'm certain 2008 me would slap myself for even suggesting such a crpg renaissance was even possible.
Nah, it was absurdly OP.The crafting system in Mask of the Betrayer was ok IIRC.
Say no more friend.Yes I wouldn't call crafting overpowered, just useless. Skyrim, Master difficulty,
Say no more friend.Yes I wouldn't call crafting overpowered, just useless. Skyrim, Master difficulty,
Sorry but a lot of FAGS & RETARDS like Skyrim, but I like it even more.