crawlkill
Kill all boxed game owners. Kill! Kill!
- Joined
- May 9, 2012
- Messages
- 674
Colin's reply to party size sounds almost like the BioWare developer who said complexity is evil and advocated constantly asking oneself what can be removed.
Although, the difference would be (I hope so, anyway) that while TToN puts limitations to try and maintain high complexity in the existing content with the available resources, BioWare makes the entire thing more and more shallow.
In theory, having a smaller party can make each combination of characters more unique. With six, it's hard to have convesations that're fully variable around every character present; with four, it's a little easier. Whether that's what's really gonna happen, who can say. If NPCs relate to one another less and the PC more, I guess I like bigger parties better, just because they let me experience more NPC arcs within a single playthrough. But meh. It's just an arbitrary number. What matters is that what's been decided on is used right, not what the decision was.