Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Torment Kickstarter Update #4: Legacies and Cults

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
They can just use a CYOA engine and make their own Torment.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
This question may sound stupid, but since they're using Unity for this, wouldn't WL2's mod tools be useful here?
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Fan Made Torment mods? No thanks.

Not Torment. Numenera.

Of course, it's obvious that most mods would be Torment related and of the "have sex with your ball of goo" variety, but hey... some could be worth it, if Numenera players get to do them.


OK, OK, I guess it's not worth the risk to get Torment 2 to be the next haven for Bioware scum.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Well, if Fargo was a smart man, he would make a NWN/NWN2 type of game (with editors) in the new Numenera setting.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I don't think this setting lends itself well for modding, you'd be extremely limited by the assets. Everything is meant to look weird and unique somehow.

Not to mention a Torment mod would require some good writing for people to give a damn.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, if Fargo was a smart man, he would make a NWN/NWN2 type of game (with editors) in the new Numenera setting.

Heh, let's save the NWN spiritual successor Kickstarter for the next round of Kickstarted games, please.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I don't think this setting lends itself well for modding, you'd be extremely limited by the assets. Everything is meant to look weird and unique somehow.

Not to mention a Torment mod would require some good writing for people to give a damn.

Well, but at least modding tools would be one benefit for the players if it's 3D, it nothing else. If it's 2D, fuck it, nobody would do any mods besides new romance options anyway.
 

TeknoBM

Dark Souls Fan
Joined
Dec 1, 2010
Messages
261
Location
Former Tzatzikistan Empire
I'm sure the inXile writers who are reading this thread would love that. :lol:

They should. Writing (like coding) doesnt benefit that much from adding more members anyway. You dont add another writer and magically he telepathically communicates with the others and starts continuing their thoughts and stories

Uh, yeah, what's wrong with that?

Nothing wrong at all. But they already took money for it



Why should a Torment game need modding tools?

Why exactly wouldnt ? You could have a default platform for writers to visualise their stories. And fans to actually enrich the universe. Sure there would be garbage but Skyrim for example was garbage from the the start and look how much extra content it gets from modders.

Pffttttttttt replying editor sucks :(
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Modding Torment is like modding an adventure game. It's not a "generic template" sort of game. Other than technical tweaks there's nothing that players would need to add.

Nothing wrong at all. But they already took money for it
And now they're taking money for more of it. Problem?
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
I'm sure the inXile writers who are reading this thread would love that. :lol:

They should. Writing (like coding) doesnt benefit that much from adding more members anyway. You dont add another writer and magically he telepathically communicates with the others and starts continuing their thoughts and stories
I think it is more a case of them being able to add more areas and plotlines. If writing a video game worked like writing a novel then I would agree with you completely, but with the sheer amount of text that needs to be written for a game like this bringing on new writers seems like a reasonably good idea.
 

TeknoBM

Dark Souls Fan
Joined
Dec 1, 2010
Messages
261
Location
Former Tzatzikistan Empire
And now they're taking money for more of it. Problem?
I wasnt expecting a Race Traitor to understand anyway. go back to your private hole and stop polluting games you cannot into:M


I think it is more a case of them being able to add more areas and plotlines. If writing a video game worked like writing a novel then I would agree with you completely, but with the sheer amount of text that needs to be written for a game like this bringing on new writers seems like a reasonably good idea.

But if we are talking about "sheer amount of text" and not about the backbone story ie one-line answers, side quest "yes no" answers etc that could be done by writers that arent bigshots and dont need to be paid 1 mil for their work
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But if we are talking about "sheer amount of text" and not about the backbone story ie one-line answers, side quest "yes no" answers etc that could be done by writers that arent bigshots and dont need to be paid 1 mil for their work

:hmmm:
They aren't being paid 1 million for their work. The stretch goal is just a marketing tactic. It's not that all of that money is literally being spent on writers.

We went over all of this stuff last year bro, where were you
 

TeknoBM

Dark Souls Fan
Joined
Dec 1, 2010
Messages
261
Location
Former Tzatzikistan Empire
But if we are talking about "sheer amount of text" and not about the backbone story ie one-line answers, side quest "yes no" answers etc that could be done by writers that arent bigshots and dont need to be paid 1 mil for their work

They aren't being paid 1 million for their work. The stretch goal is just a marketing tactic. It's not that all of that money is literally being spent on writers.

We went over all of this stuff last year bro, where were you


You are telling me they are asking and taking money that they arent saying where it will be spent ?.....

:hmmm:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But if we are talking about "sheer amount of text" and not about the backbone story ie one-line answers, side quest "yes no" answers etc that could be done by writers that arent bigshots and dont need to be paid 1 mil for their work

They aren't being paid 1 million for their work. The stretch goal is just a marketing tactic. It's not that all of that money is literally being spent on writers.

We went over all of this stuff last year bro, where were you


You are telling me they are asking and taking money that they arent saying where it will be spent ?.....

:hmmm:

Basically yes. Mrowak can tell you all about what he thinks of that. :troll:
 

TeknoBM

Dark Souls Fan
Joined
Dec 1, 2010
Messages
261
Location
Former Tzatzikistan Empire
Thats good to know. I dont get how that is ethical in a crowd founded project. Ill have to think twice before offering my thirdworldian eurogold now.
 

hiver

Guest
Dont be fucking silly TeknoBm - more "writing" means more content. This is a game not some fucking blog. Dont be fucking stupid.
 

hiver

Guest
Best depiction of crazy people wanted to sacrifice ritually is IMO in Dukaj's Ice. There were some beings called Lute (could be translated as Icers, that's just my suggestion but I will use for sake of this post) that could be considered as source of fierce winter on huge areas of the world. Those Icers were perceived as moving ice and anything that moved with this ice (like debris, parts of humans that got killed by it passing through them, or after passing through graves). The closer to Icer, or to center of it, the colder there was. There were people trying to analyze what the hell were those creatures, there were people trying to kill them and possibly end the winter and there were also people that wanted to keep the winter, making it some kind of cult. Some ice worshipers just wanted to keep winter for political or economical reasons, some saw the Icers as gods. The latter ones actually had reason to believe so - those creatures appeared on Earth and changed the world! What's more, people caught inside of Icer physically became some kind of one with them, since their bodies were carried by them. As an effect of this there were people willing to suicide and become one with Icer, or maybe become a new Icer in somehow in some specific way of death. Those were mostly considered crazy, but they were just some extreme examples of otherwise pretty normal worshipers of frost. Then, there was a better reason to not just suicide other than just spreading prophecies. One idea was to die (or survive?) by getting to the very center of Icer, not get frozen 2 meters away from its center. They were accommodating their bodies to cold, they were pushing limits of what humans can endure - they had to work hard to get what they wanted.
Thats a very nice concept. Might take a look at that Dukaj fellow. hmm

Dieing just to "free oneself" from their physical shell is pretty stupid. Mainly because everyone will die anyway, so then why push it and kill everyone ASAP? Then, it's also a boring concept since the ultimate goal, which is dieing, is extremely easy to achieve. Cultists are calling others to not die, because they need to tell even more people that those should die...
Tell that to all of the people on this world going around killing other people just because they dont agree with their point of view.
 

TeknoBM

Dark Souls Fan
Joined
Dec 1, 2010
Messages
261
Location
Former Tzatzikistan Empire
More writing doesnt mean more content if there arent coders and modelers to substantiate it.....next goals will be for more modelers then ? and the next one for more coffee makers for the team ?... How are writers suddenly too few and coders just enough ?
And im the stupid one
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Thats good to know. I dont get how that is ethical in a crowd founded project. Ill have to think twice before offering my thirdworldian eurogold now.
We only know that ALL of the money will be spent on the game. What will be spent how we won't know.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More writing doesnt mean more content if there arent coders and modelers to substantiate it.....next goals will be for more modelers then ? and the next one for more coffee makers for the team ?... How are writers suddenly too few and coders just enough ?
And im the stupid one

The number of coders and modelers the project requires does not scale linearly with the number of writers.

It takes the same amount of time to copy-paste 10 pages as it does 100 pages.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
But if we are talking about "sheer amount of text" and not about the backbone story ie one-line answers, side quest "yes no" answers etc that could be done by writers that arent bigshots and dont need to be paid 1 mil for their work

They aren't being paid 1 million for their work. The stretch goal is just a marketing tactic. It's not that all of that money is literally being spent on writers.

We went over all of this stuff last year bro, where were you


You are telling me they are asking and taking money that they arent saying where it will be spent ?.....

:hmmm:

Basically it's like Infinitron wrote. All those goals are just random fluff for masses so that they can probe their pockets for more Jewgold. InXile don't actually know how they are going to reach their goals. They are not specific for a reason - there's no real correlation between the amount they ask and the actual cost of the goal they put forward. For example they can't know how large their game is going to be, but they still claim that if they reach $2.5 mln thershold it will be 150% larger... but 150% of ??? is how large exactly. How do you verify it really is 150% larger?

And here I was hoping they will deliver more substantial campaign this time around, based on a couple of interviews with Brian. But I guess there is no need to - whatever InXile are going to put together people are still going to flock in thousands to give their money for. And here we were mocking Biowhore sheeple for preordering games. :roll:
 

TeknoBM

Dark Souls Fan
Joined
Dec 1, 2010
Messages
261
Location
Former Tzatzikistan Empire
More writing doesnt mean more content if there arent coders and modelers to substantiate it.....next goals will be for more modelers then ? and the next one for more coffee makers for the team ?... How are writers suddenly too few and coders just enough ?
And im the stupid one

The number of coders and modelers the project requires does not scale linearly with the number of writers.

It takes the same amount of time to copy-paste 10 pages as it does 100 pages.

I wont argue with that because i have no idea how a game developing team works. At my sector we need much more coders than project coordinators. But i would still like the finances to be more clear than "we all know how it works"
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom