Harg Harfardarssen
Cipher
If that's the case, then the consequences for the fettle are weak, meaning it will be easier to ignore them, which is what I meant by "power through".This is a non-filler RPG with just 12-15 major battles in the entire game. Once you've won a particular battle, there probably isn't going to be anything more to "power through" for quite a while.
If you can ignore them and play through without adjusting your behavior, then they aren't really consequences in the C and C sense.
Basically, this is something quite a few modern rpgs have tried to do and I have yet to see it create that interesting failure devs seem to be looking for. I just don't think there's much space between ignorable and reload worthy unless you are creating new content.