Sure, if the main difference between humans and non-humans is the number of toes. So you're plummeting down to your doom, yet you have time to check the number of toes? Fingers - sure. Toes require an effort (when you're preoccupied with falling) and a strange attention to details. You don't inspect your face (what you don't have any ears but small holes or what if you have 3 eyes or pointed teeth or forked tongue), just fingers and toes. Like I said, it struck me as odd but it's a minor thing and I'm not complaining.
We're talking about the 'spiritual successor to Planescape: Torment' here. When the beta hits, it will be much worse than PoE threads.
Planescape: Torment IS story and writing. In Numenera every issue with combat will be excused if story and writing will be great. At least I think so.Issues of story and writing alone don't seem sufficient to unleash that broad scale of lunacy
This bothered me as well. And it seems like they decided on this type of control from the very beginning (see their first trailer). Say what you want about PoE, but I believe the control scheme there was adequate at least.i already hate the controls just by watching! to build momentum instead of instant speed, to rotate in an arch instead of flipping instantly... this kinda shit is annoying in third person action games. it's so much worse in an isometric crpg. it looks and feels totally clunky.
Not quite. The Terminal velocity is where the acceleration of an object is zero and describes more the maximal end speed of an object in an environment, where the forces, like earth gravity and drag cancel each other out or are equalised.I think that's a slightly wrong criticism because that's actually not a descriptive passage. It's a point-of-view sentence that's supposed to convey the characters' darkly humorous realization that 'terminal' also means 'deadly'. But you're right in that it would be good writing if only it was to the fucking point. Something like:
"It suddenly strikes you that 'terminal' has another meaning, a considerably nastier one."
Planescape: Torment IS story and writing.
Can't wait for roshan's reaction
Example of non-ABSTRACT, TACTICAL MOVEMENT at 14:05 https://youtu.be/olKPUhBoZqw?t=845
There's also a couple of new ones:
Is there a way to send feedback not from the ingame form? It works strangely.
You can yell at them on the InXile forum with the alpha password from your email.
I question whether the Codex has it within itself to flip out to that degree about a game with turn-based combat and no trash mobs. Issues of story and writing alone don't seem sufficient to unleash that broad scale of lunacy. But I'm ready to be proven wrong
Seven times shall we play it and seven times shall we review it and only then we'll know the truth.I suspect that Torment: Tides of Numenera will be the codex's game of the year and game of the century. I have not yet seen anyone or anything within the tons of articles that point towards this game being bad, but then again, I'm an optimist at heart and might be wrong.
Don't you mean *your* cuck tag?
I don't know, it just appeared. Infinitron probably transferred his for shits and giggles.J_C has some controversial game opinions, but otherwise he's alright. #UTWinners
How did you score Infinitron's cuck tag J_C ?
Can't wait for roshan's reaction
Example of non-ABSTRACT, TACTICAL MOVEMENT at 14:05 https://youtu.be/olKPUhBoZqw?t=845
Anyway, someone thinked Infinitron shouldn't have one, and I should.I don't think the tag system works on a barter basis.