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Game News Torment: Tides of Numenera Alpha Systems Test Launched

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
I think J_C should write the first of 7 TTON reviews.
 
Joined
Dec 12, 2013
Messages
4,334
Sure, if the main difference between humans and non-humans is the number of toes. So you're plummeting down to your doom, yet you have time to check the number of toes? Fingers - sure. Toes require an effort (when you're preoccupied with falling) and a strange attention to details. You don't inspect your face (what you don't have any ears but small holes or what if you have 3 eyes or pointed teeth or forked tongue), just fingers and toes. Like I said, it struck me as odd but it's a minor thing and I'm not complaining.

Maybe our main hero has a foot fetish? It is a predefined character after all :troll:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We're talking about the 'spiritual successor to Planescape: Torment' here. When the beta hits, it will be much worse than PoE threads.

I question whether the Codex has it within itself to flip out to that degree about a game with turn-based combat and no trash mobs. Issues of story and writing alone don't seem sufficient to unleash that broad scale of lunacy. But I'm ready to be proven wrong
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
i already hate the controls just by watching! to build momentum instead of instant speed, to rotate in an arch instead of flipping instantly... this kinda shit is annoying in third person action games. it's so much worse in an isometric crpg. it looks and feels totally clunky.
 

Kalasanty11

Learned
Joined
May 1, 2014
Messages
154
Issues of story and writing alone don't seem sufficient to unleash that broad scale of lunacy
Planescape: Torment IS story and writing. In Numenera every issue with combat will be excused if story and writing will be great. At least I think so.
 
Joined
Jun 10, 2014
Messages
515
Location
The last dictatorship of Europe
i already hate the controls just by watching! to build momentum instead of instant speed, to rotate in an arch instead of flipping instantly... this kinda shit is annoying in third person action games. it's so much worse in an isometric crpg. it looks and feels totally clunky.
This bothered me as well. And it seems like they decided on this type of control from the very beginning (see their first trailer). Say what you want about PoE, but I believe the control scheme there was adequate at least.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
I think that's a slightly wrong criticism because that's actually not a descriptive passage. It's a point-of-view sentence that's supposed to convey the characters' darkly humorous realization that 'terminal' also means 'deadly'. But you're right in that it would be good writing if only it was to the fucking point. Something like:
"It suddenly strikes you that 'terminal' has another meaning, a considerably nastier one."
Not quite. The Terminal velocity is where the acceleration of an object is zero and describes more the maximal end speed of an object in an environment, where the forces, like earth gravity and drag cancel each other out or are equalised.
So if you fall you are accelerated towards a certain speed and because of the drag, which grows with your falling speed, you cannot fall faster.
http://www.wolframalpha.com/input/?i=terminal+velocity+of+a+human&lk=4&num=1
https://en.wikipedia.org/wiki/Terminal_velocity

While a fall from even one meter or below 4.4m/s can be even deadly if you fall on your head and break your neck. So there is quite the difference between terminal velocity of a human (56m/s) or deadly velocity for a human.
This could have been interesting but sadly it is behind a springer pay wall:
http://www.ncbi.nlm.nih.gov/pubmed/10741482
 
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SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Is there a way to send feedback not from the ingame form? It works strangely.

You can yell at them on the InXile forum with the alpha password from your email.

It's low trafficked to the point that BN, Sea, and tonurics AKA Jason Dora will see it. But you could probably accomplish the same thing by yelling at them on the codex too :M
 

Ulrox

Arbiter
Joined
Jul 18, 2014
Messages
363
I question whether the Codex has it within itself to flip out to that degree about a game with turn-based combat and no trash mobs. Issues of story and writing alone don't seem sufficient to unleash that broad scale of lunacy. But I'm ready to be proven wrong

I suspect that Torment: Tides of Numenera will be the codex's game of the year and game of the century. I have not yet seen anyone or anything within the tons of articles that point towards this game being bad, but then again, I'm an optimist at heart and might be wrong.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
I suspect that Torment: Tides of Numenera will be the codex's game of the year and game of the century. I have not yet seen anyone or anything within the tons of articles that point towards this game being bad, but then again, I'm an optimist at heart and might be wrong.
Seven times shall we play it and seven times shall we review it and only then we'll know the truth.
 
Joined
Mar 27, 2013
Messages
280
Location
Austin, TX
Love those cuck tags.

Coincidentally, I think JC is right that they should be cautious not to over-novelize the game, but it looks fine to me now although I'm not playing it.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
J_C has some controversial game opinions, but otherwise he's alright. #UTWinners

:greatjob:

How did you score Infinitron's cuck tag J_C ?
I don't know, it just appeared. :) Infinitron probably transferred his for shits and giggles.
 

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