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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Aligern:

iXRWabE.jpg
 

Blackguard

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What Colin has said and this image seem to imply your character will literally live a life from childhood to old age.

sHi9hje.jpg


Was this known already? Haven't really payed too much attention to the story details.
 

Athelas

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I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't really understand that first question. What was the "ludonarrative dissonance" in PS:T?

Just a hipstery way of saying "there was too much bad combat in this game about conversations".

(it's not actually ludonarrative dissonance though, you're talking about a game where the protagonist is a hulking grey brute whose first action in the world is to slice a zombie to death)

I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.

Just a theory, but I think the word "Fallout" has a bit too much contemporary baggage. :M
 

PlanHex

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I don't really understand that first question. What was the "ludonarrative dissonance" in PS:T?

Just a hipstery way of saying "there was too much bad combat in this game about conversations".

(it's not actually ludonarrative dissonance though, you're talking about a game where the protagonist is a hulking grey brute whose first action in the world is to slice a zombie to death)
Yeah, thought it might just be a case of "you keep using that word..."
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.

Just a theory, but I think the word "Fallout" has a bit too much contemporary baggage. :M
What do you mean? That slide also showed DA:I, by the way.

He didn't say the word Dragon Age, though. That's just up there as one of the distant descendants of the IE legacy.

If you say "Infinity Engine", people get what you mean. If you say "Fallout", that can be misunderstood. Not to mention it's the IP of a company they don't like. And it's already associated with another product of theirs, Wasteland, which they might not want to conflate with. And they might have an interest in namedropping the Infinity Engine in particular to help Obsidian a little bit for the PoE release.

And anyway, I don't think PS:T is really that similar to Fallout, and it is an Infinity Engine game, so...

:avatard:
 

Athelas

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And anyway, I don't think PS:T is really more similar to Fallout, and it is an Infinity Engine game, so...
Well, I obviously meant within the constraints of the D&D rules the game was based on. The game has a focus on diplomacy and stat/skill checks, is sorta classless (TNO can change classes at any time) and has shit combat.

I get what you mean, though.
 

Martius

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What Colin has said and this image seem to imply your character will literally live a life from childhood to old age.

sHi9hje.jpg


Was this known already? Haven't really payed too much attention to the story details.
From what I can remember last castoff gets ability to jump into other bodies, just like changing god. Maybe it have something to do with that?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.
Fallout and IE games—including PST—took an entirely different approach to narrative design.

He even elaborates, "a strong narrative... [with] semi-traditional pacing". That's not Fallout 1.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Mostly just stuff like making eye contact with the audience, less weird pauses/losing what you were up to etc - something you get better at as you do more public speaking/presentations I guess.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's fine with me if he dumps presentation skill and puts his points into RPG design.
 

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