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Lighting is not dramatic
He's awkward as fuck.
What Colin has said and this image seem to imply your character will literally live a life from childhood to old age.
![]()
Was this known already? Haven't really payed too much attention to the story details.
I don't really understand that first question. What was the "ludonarrative dissonance" in PS:T?
I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.
Yeah, thought it might just be a case of "you keep using that word..."I don't really understand that first question. What was the "ludonarrative dissonance" in PS:T?
Just a hipstery way of saying "there was too much bad combat in this game about conversations".
(it's not actually ludonarrative dissonance though, you're talking about a game where the protagonist is a hulking grey brute whose first action in the world is to slice a zombie to death)
What do you mean? That slide also showed DA:I, by the way.I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.
Just a theory, but I think the word "Fallout" has a bit too much contemporary baggage.![]()
What do you mean? That slide also showed DA:I, by the way.I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.
Just a theory, but I think the word "Fallout" has a bit too much contemporary baggage.![]()
Well, I obviously meant within the constraints of the D&D rules the game was based on. The game has a focus on diplomacy and stat/skill checks, is sorta classless (TNO can change classes at any time) and has shit combat.And anyway, I don't think PS:T is really more similar to Fallout, and it is an Infinity Engine game, so...
From what I can remember last castoff gets ability to jump into other bodies, just like changing god. Maybe it have something to do with that?What Colin has said and this image seem to imply your character will literally live a life from childhood to old age.
![]()
Was this known already? Haven't really payed too much attention to the story details.
Fallout and IE games—including PST—took an entirely different approach to narrative design.I'm not sure why he brought up the Infinity Engine legacy, when PS:T had just as much DNA from Fallout, if not more so.