Haba
Harbinger of Decline
Any Codexers with experiences on Torque 2D?
I know AoD is built on T3D (or whatever the old edition is called) it, though not sure how much it has in common with T2D.
Basically I am looking to build a 2.5D RPG with real-time map movement with turn-based combat toggle.
- Separate "travel mode" for traversing between locations
- Dialogue trees, branching conversations
- No fancy graphical requirements, though simple lighting/particle effects would be nice
- Basic AI scripting available would be a nice bonus
Has anyone tried something similar with it? The closest example I could find (from complete products) was Styrateg.
I know AoD is built on T3D (or whatever the old edition is called) it, though not sure how much it has in common with T2D.
Basically I am looking to build a 2.5D RPG with real-time map movement with turn-based combat toggle.
- Separate "travel mode" for traversing between locations
- Dialogue trees, branching conversations
- No fancy graphical requirements, though simple lighting/particle effects would be nice
- Basic AI scripting available would be a nice bonus
Has anyone tried something similar with it? The closest example I could find (from complete products) was Styrateg.