Update v0.30n
greetings!
yet another small update to patch some things up. included within it is a bit of content that is a result of changes happening beyond the demo's borders that i don't want to keep out.
before the update however, some of you more perceptive players might see that it is currently Q4 2024, which was the original release plan for the game, and yet the game isn't out yet (and not only that, but the release date now reads Q1 2025)!
to give an update on the situation - the game's content is basically finished. some enemies still require updates to their sounds, achievements need to be finalized, some scripts need a cleanup and there are a few dangling bugs left to resolve, but all the hard work is behind me now. the goal was to get it all done a bit sooner, but some things ended up taking longer than intended and for that i apologize.
within the month, i will wrap up all the written dialog and tooltips to send over to localizers. when that's finished, i will begin the testing phase where i make sure all the content and balance is up to snuff. once i'm knees-deep in testing and if all is well, i will announce a release date, open up testing a bit to selected users, then prepare to press the big release button. the price at this time still stands at $14.99 (with the price adjusted based on regions, ex: South America), and the game will contain no monetization/microtransaction/whatever shenanigans whatsoever.
there were many questions for controller support as well. it's something i will attempt to tackle after the game is released, since i do not want to add more work to the pile that would delay the release any further.
so to wrap this up - it's almost ready, and i kindly ask for just a bit more patience to make sure everything is right. i hope it will be worth the wait.
anyway, onto patch notes:
Update v0.30n:
General:
-Added a few more item modifiers. The ones you will most likely come across will be "X% to Refund Mana on Cast" and "X% to Slow Enemies when Taking Damage"
-Spear damage range from 1-8 to 2-8
-Two Handed Staff and Fetish Idol more likely to roll +Elemental Damage
-Multistrike Attack Speed bonus buffed greatly.
-"Locking" a slot in Inventory is now more clear - the image is larger and it has a tooltip now.
-Enabled some optimization fixes. The game should perform much better on lower end hardware.
-Fixed some typos and minor UI changes.
-Changed how the color of Robes is determined, so Magic Robes will look nicer on the player model.
Bug fixes:
-Fixed bug preventing Magic Spears to be equipped sometimes
-Fixed Magic Scimitars not requiring 11 Agi
-Fixed Skeleton Archers walking animation
-Fixed some Spellbook issues when dropping certain Spellbooks.
-Fixed some spells not damaging Summoned Units as well
-Fixed the health-outlines not working properly for some units.
-Fixed Artam taking more Mana Potions than he should
-Small changes to how Attack Speed descriptions (Slow/Normal/Fast) are calculated. Two-handers with bonus Attack Speed will be considered "Normal" instead of "Slow" more often.
Should you encounter any bugs or have any feedback, please do not hesitate to reach out to me!
thanks for reading and i hope to see you soon with the full release!
-osur