Major_Blackhart
Codexia Lord Sodom
I didn't see this anywhere. If it is around, please point me in the right direction. How will travelling from town to town be handled. Like Fallout? Arcanum? or Morrowind? Please tell us.
Basically. The little things were much better in Fallout.Naked_Lunch said:Didn't Fallout and Arcanum basically have the same system of travel?
What's the PoQ way? Somehow I've managed to miss this game.Shagnak said:Please do it the PoQ way
Ta velly much
Well, DD certainly helps. As for the features, it's hard to tell. I tried to avoid many design mistakes other games featured, time will tell whether or not the game is good. If you want to know something about some particular feature, just ask. Discussing design elements helps me see flaws I could have missed otherwise.GuideBot said:So, VD, what features do you plan to avoid us throwing your game in the fucking garbage? Digital Distribution?
Naked_Lunch said:SHAGNAK HAS HIT THE BOOZE!
Anywhere from a few days to a few weeks.GuideBot said:How long does travelling take from place to place?
Depends on a player. Some people do that anyway even when there are no timed quests, but to answer your questions, yes, some quests won't be available later on.If you combine this with the "time limit" quests you discussed in an earlier thread, does this mean there will be a tendency towards players "clearing" one area at a time so as not to "miss content"?
Agree. That's not the case in AoD though.As much as I'm a completionist, though, there's nothing more boring than a place where you've done all there is to do.
I know what PoQ is. I meant can someone explain the travelling system in details?Greatatlantic said:PoQ is Prince of Quin, I think. I could have sworn the Codex had a review for it. I'd post a link, but, well, I just don't feel like going link hunting.
Lancaster said:Any plans for a horse with saddlebags for travelling like that car in Fallout? Faster travel plus more storage.