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Trials of Fire - card-based tactics in a post-apocalyptic fantasy world

Discussion in 'Tactical Gaming' started by LESS T_T, Apr 2, 2019.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://www.whatboy.com/game/





    Show Spoiler
    Trials of Fire, a cool-looking strategy game with deck-building and tabletop-ish aesthetics:

    [​IMG] [​IMG]

     
    Last edited by a moderator: Apr 13, 2021
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  2. Bladderfish Augur

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    Anyone tried this? https://store.steampowered.com/app/1038370/Trials_of_Fire/

    Looks like the game Knights of the Chalice 2 wishes it could be, but mainstream media - RPS and Eurogamer - are fellating it quite rapidly, so I'm wondering who they know on the development team.

    Perhaps I'm just cynical, though. Steam reviews are also pretty good.
     
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  3. Infinitron I post news Patron

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    https://www.eurogamer.net/articles/...-rpg-a-card-battler-and-a-lovely-digital-book

    https://www.rockpapershotgun.com/2019/05/07/trials-of-fire-early-access-review/

     
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  4. Catacombs Cipher Patron

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    Make the Codex Great Again! Insert Title Here RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    I'm not into the cards aspect of it.
     
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  5. Galdred Studio Draconis Patron Developer

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    Some board games had good deckbuilding aspects (Starcraft or mage knight for instance), so this could work. Actually, it definitely sounds like Mage Knight (or Gloomhaven), so we cannot rule out the game being good. But I would really like to hear how different it plays from Slay the Spire, or Dreamquest.
     
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  6. Projas Information Superhighwayman Patron

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    Looks coolio, would try if Druidstone wasn't coming out tomorrow. Will prob. try at some point and report back if no one else does.
     
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  7. Dickie Arcane Patron

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    Did you ever get around to trying it? I just got an email saying it was on sale, but I have no memory of adding this game to my wishlist. Checking the Steam page shows weekly updates, which is promising.
     
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  8. Projas Information Superhighwayman Patron

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    Kinda ended up forgetting about this tbh. Perhaps one day. It does look interesting though.
     
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  9. Dickie Arcane Patron

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    I went ahead and bought it. I like it. If I took the time to write out why I like it, would anybody care to read it?

    The short version is that the combat is interesting, especially for card games. It's nothing like Monster Slayers or Slay the Spire where your goal is to generally make decks that allow infinite plays per turn. It's more about using the few cards you have in the most effective way. Discarding cards is the primary way to generate the resource you need to play cards, so you usually can't even play the 9 cards you get each turn (3 for each character).

    I like this tactical approach that makes your decisions in battles feel more engaging.

    There's a big update coming in the next two months that'll supposedly make some big changes to the non-combat portions of the game, but I already think it's worth the money. I've put 43 hours on it, and it's still interesting to try things.
     
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  10. pakoito Arcane Patron

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    Have you played Gloomhaven? Does it compare?
     
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  11. Dickie Arcane Patron

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    I haven't bought the board game because I don't buy legacy games. I haven't played the PC version because I watched a trailer and it looks like just a bunch of slow-ass animations in the trailer. Sorry, I can't compare.
     
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  12. J1M Arcane

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    Looks like the same mechanics as Card Hunter, but with better abilities and more money put into the art.
     
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  13. Dickie Arcane Patron

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    Huge update released today.

     
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  14. Infinitron I post news Patron

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    Coming April 9th.



    https://www.pcgamer.com/trials-of-fire-review/

     
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  15. Bara Magister

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  16. Delterius Prestigious Gentleman Arcane

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    is this good
     
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  17. Infinitron I post news Patron

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  18. Dickie Arcane Patron

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    I like it. I've logged about 80 hours on it. I just fired it up for the first time in a while, and it's fairly different from last time I played it. So far, it seems harder, but that could just be because I went straight to Cataclysm 1 after resetting all my progress. There are unlocks of classes, cards, and basic starting items, but you can toggle an option to just get it all from the start if you don't like the grind. The classes offer a fair bit of variety, and you get to choose 3, so it's got some good replayability even if you skip the unlocks.

    I think giving your guys a reason to move around during combat is important for a good tactical game, so that's why I focus on that in this post. If you hate card games, I'd skip this one, but if you like card games, it's different enough to be worth a look.

    More thoughts on movement (open)
    Positioning is very important, so it's not just your guys running straight across the battlefield to clobber the monsters. A key mechanic of the game is combo attacks when a melee attacker has an ally standing next to the target, and that ally has no other adjacent enemies. Even the warrior will be clobbered in short order if she gets surrounded on the enemy turn without any of your other party nearby. Also, movement from one space adjacent to an enemy to another space adjacent to an enemy spends all the movement from a card, so it can be really tough to get out of a pack.

    There are cards with pushes, pulls, flight, and "this movement ignores enemies" effects. There's AoE to keep you from wanting to bunch up all the time, obstacles to get around, chokepoints, battle effects like random lightning strikes that are telegraphed 1 turn, and so on. Ranged attacks have infinite range but can be blocked by obstacles. Magic attacks all ignore obstacles, but most have limited range. Melee attacks do the most efficient damage, but are obviously more risky.
     
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  19. Andhaira Arcane

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    Just found out about this; I normally loathe the card aspects that have been plauging cRPGs over the past half decade, but this looks really good. Only other flaw I can see is that it uses tokens instead of real models/animations/sprites. But looks a lot of fun...is the storyline any good/worth getting invested?
     
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  20. Dickie Arcane Patron

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    I actually like the tokens and the way the game looks like a book turned into a board game. One fun thing to do is see how high you can get enemy tokens to bounce. They bounce higher the more damage you do in a single attack.

    There's a tiny bit of story on each adventure, but the adventures are only 1-3 hours each, and you're expected to replay them a lot. I don't think it'd be a good game if you need a strong narrative element. It's your typical post-apocalyptic setting with mutants, raiders, and slavery. I mean, the first adventure is to find a water chip gem to save your village...
     
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  21. Andhaira Arcane

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    Are the spellcaster classes unique in their spells or is there any overlap?
     
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  22. Andhaira Arcane

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    Ok broke down and got it. Got wayy to much on my plate already but couldn't resist, alsot each run is about 1-3 hours after which your party resets, so it could be good for pick up and play.
     
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  23. Dickie Arcane Patron

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    I realize you already bought the game, but to answer this question for anyone else, the spellcasters all have unique cards in their class deck, but equipment also gives you cards. Each class has six specific equipment slots, though, so the cards from equipment are completely available to every class.

    The different spellcasters do have different uses for sure. The witch is all about making enemies discard cards (extremely helpful for bosses), the elementalist is more about direct AoE damage, and the alchemist has lots of cards that create random cards, but the cost to play them is reduced. I guess the warlord is sort of a caster in that she can be set up with no cards that actually attack and just buff other characters or grant them bonus actions, even though she gets some decent weapon and armor slots.

    Since cards can always be discarded for movement, gaining defense, or gaining willpower (resource to play cards), the alchemist isn't as bad as you'd expect. He also gets a power (semi-battle-long buff) that gives willpower when you play a card that creates cards, so he can actually get into a situation where he's gaining willpower repeatedly without even using up his hand.
     
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  24. Infinitron I post news Patron

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    https://www.eurogamer.net/articles/...iew-seduced-by-sculpting-the-perfect-rpg-team

     
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