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Triptych Book I: Betrayal Aboard the Auberon - Victor Pflug makes his own Primordia - coming to Early Access

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth



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Following in the footsteps of great traditional adventure games Triptych features a simple interface of left-click to move as well as interact with items, and right-click to look at things.



Collect objects along the to store in your inventory and use later to solve puzzles. Talk to characters and NPCs you meet along the way to gather information in your notebook.




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Triptych Book I: Betrayal Aboard the Auberon is the 1st part of a 3 part graphical adventure game series set in an alternate version of World War One, where robotics have now begun to fight the war in place of mankind.



War *is* the world now, soldiers become citizens in battlefields dimply lit by glowing incandescent bulbs. A last bastion of hope chugs through the clouds; the Great Airship Auberon - a last holdout and floating fortress now about to come under duress & betrayal.



You begin the game awakening in the bowels of the airship Auberon, controlling an experimental prototype machine; you are the first true android. Your mission is unclear at first - but with the crew busy with an emergency brought about by an unexpected storm you will soon find yourself having to explore the airship and solve problems along the way. Perhaps a saboteur awaits in your midst? Only a small pigeon sent by your creator provides any real help. You are alone, for now...



Join the crew of the Auberon & fight the good fight!



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*4k+ ultra high definition hand painted background & cutscenes

*4-6 hours gameplay

*Luscious hand drawn pixel art & detailed animations

*Gorgeous retro OST & score

*Evolved Point & Click interface

*Non-linear gameplay

*Intuitive note taking & objective "PDA" system

*Build items using ergonomic UI

*Hair-raising adventure & intrigue!

*Colourful cast of characters!

*A vast world to explore at your own pace!



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The idea for Triptych began many years ago, as a very simple concept.

Beginning as an idea of Mords in the early 2000's of a robotic "Milo & Otis" like duo that would adventure across a wartorn landscape - an apocalyptic world in and of itself, their mission; to help the humans.

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This idea evolved over time, an offshoot of which became the game Primordia which Mords created with the assistance of his newly formed studio. Many years have passed since then and the original idea has evolved many times, the bones of Triptych are a backburner idea which many other ideas sprang from - "Trenchmouth" being chief among those offshoots as well as of course it's predecessor, Primordia.



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However - the story has now moved from the back burner of development to a main side quest whilst our main development project, Hibernaculum, is being built.



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WHY EARLY ACCESS?

Triptych Book I: Betrayal Aboard the Auberon is complete - lacking only some final polish (and of course, adding voice acting).



Early access will allow us time and resources to finish polishing the game, get some feedback, as well as hire voice actors to complete a voice version of Book I. Of course Book II & Book III are in the pipeline - large portions of these next two parts have been completed over the years as well and are basically waiting to be put together.



Readers may be aware (or have found this through our other social media feeds) that the main priority right now is the development of our flagship title; the RPG horror game Hibernaculum. But we often find ourselves tinkering with Triptych in our free time (I'm a bit of a workaholic haha) so between that and our programmer for the Hiber engine having completed SO much great work recently - we're simply now comfortable unveiling an early, feature/gameplay complete version of our more personal project, Triptych.



We felt you may as well be playing Book I of Triptych, rather than it just existing in the shadows, until final polish & release of course. Early access sales will also help fund development and completion of Book II in the Triptych series, continuing the adventures of our friends Blockhead & Pigeon through the body of gameplay; No Man's Land - which is the world of the Trenches themselves.



This avenue also will give us some experience with Steam depots and so forth in preparation for our future projects. So, instead of continuing to develop this graphic adventure series in seclusion we think it's time for you to join us in No Man's Land.



...Be seeing you ;)



- Mords & Tootsie



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Lantersay

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Jun 8, 2018
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Why the hell is he making a trilogy of Point & Clicks when he's already raised 130k of Kickstarter money for Hibernaculum.
 

Tom Selleck

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Joined
May 6, 2013
Messages
1,224
why set something in 1915 when none of it remotely looks like 1915? like why not just have a fantastical war of made up states? what benefit does actual historical context give your ugly steampunk robots? creative bankruptcy, I guess, mainly
 
Joined
Feb 28, 2011
Messages
4,181
Location
Chicago, IL, Kwa
Well… Vic’s art is always nice.

Vic’s… Vicness makes me suspect the project will not get a final release, but I wish him and whomever else he’s cajoled into doing contract work for him all the best (sure hope it’s an iron contract).
 

PlanHex

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Dec 31, 2007
Messages
2,131
Location
Copenhagen, Denmark
Ah, but he insisted he was such a great programmer and did 60% of Primordia code, right?
If this is 100% him on art, design, puzzles, writing and programming, I'm very curious about the quality of the final product.
But I dunno what Tootsie does or who that is.
 

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