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Tunguska: The Visitation - top-down survival shooter inspired by S.T.A.L.K.E.R. series

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
Slaughterhouse Demo Update
Thank you all who have playtested the Slaughterhouse DLC demo! After receiving the feedback, I have made some improvements, namely:

- Added tutorial to help player understand the talon rocks and the soul stones.

- Fixed a bug with player stuck in a death loop if he dies right after killing the last enemy of the wave, because the game was saved automatically after player died. Now if this happens, the game will simply not save. Also, to avoid other types of death loop, after the wave ends the game will remove all your bleeding and caustic damage.

- Rearranged some enemy types so that boars don't show up too early.

Also some general gameplay improvements:

- For the ARPG and TwinStick control scheme, added the ability to tilt the camera up/down while holding down MMB (mouselook keybind), This allows ARPG mode to see further away

- For ARPG control scheme, increased the max FOV so you can zoom out further

- Extended the iframe (invincible time) for jumping and dive-rolling.

- Dive-rolling is now faster and player will move further.

- Adjusted the animation controller so that you can initiate jump/dive-roll when you are aiming or in the middle of a melee strike. This makes such maneuvers more responsive during combat.

- The direction of jump and dive-rolling is now determined by three factors:
1. when player is still and holding melee weapon, the direction of melee strike (cursor or mouselook)
2. when player is still and not holding melee, the direction of character's facing
3. when player is moving, the direction of movement

- Using bandages will not be allowed when performing actions such as reloading. But while applying bandages you can still jump or roll forward.

- Fixed a bug with items in the ingredient jar not showing prices

- Fixed a bug with the display case in Ravenwood house not showing items in correct order

Hope you enjoy the demo and please wishlist the DLC if you can to not miss the launch discount :)

Thank you!
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179

Headshots Are Coming!

Ever since the game was released, many folks have asked for headshot mechanism. The game had headshots but it was simulated - when you land a hit on the NPC, it just rolls a dice to get a headshot and you also don't really know when it happens.

But now, I have finally found a way to make headshots more satisfying! But here's the catch: if you are playing with the gamepad or the "ChaseCam" control scheme, headshots are still going to be simulated with a dice roll, because the aim is automatic and there's no way to fix the aim on the head. So the new manual headshot mechanism only applies to the other control schemes where you can aim with your mouse.

Also, headshots only apply to HUMANs in the game. I'm not yet sure whether I want to implement headshots for ghouls since they are supposed to be more tanky, and there hasn't been any headshot mechanism ever (even simulated one) for them.

So if you are aiming with mouse, it's best to use a laser sight to make sure the aim is on point. If you land a hit on the head, you'll see the solid circle/dot showing up on your crosshair and you'll hear a different hitmarker sound. If the enemy's head is protected by helmet, you'll hear a metal hitmarker sound. Headshots does 1.5x the damage and it can be combined with critical hits.

Be aware though - if you aim for the head there's still a chance that the shot misses. If you miss the head, you will either land a body shot, or simply no hit at all. So there's a risk to going for headshots. It's best to go for it while enemy is standing still and unaware. Since it's a new feature, I'm sure there are aspects of headshots that can be improved upon. Please let me know your feedback:)

Finally, regarding Slaughterhouse DLC - I'm just waiting for translation to be completed, and I'm hoping (fingers crossed) to release it sometime this coming week! Make sure to wishlist so you don't miss the launch discount :)
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
Slaughterhouse DLC Has Been Released!
I'm proud to announce that the long-awaited final DLC for Tunguska: The Visitation has been released! Thank you all for your patience and continued support since the DLC was first announce last Fall :)

It will be on a -20% launch discount for one week and I hope you enjoy the fight! It will get tougher and tougher as you progress through the waves, but I know you will enjoy all the rewards - and for sure, those rewards will be accessible in the main game!

Now, if you ask me what is my favorite reward from Slaughterhouse, I would say it is the Soul Crusher, a special garrote that you can use to charge a soul stone with the victim's soul. You can then throw the charged soul stone and summon a soldier with similar equipment tier, like, you know, a Poké Ball :P

Although this one soldier will get obliterated under the gunfire from a group of human enemies, he would be very handy in dealing with annoying ghouls in your way. Also, even though he won't follow you around, if you have more charged soul stones you can throw one while the summoned solider is still in the same level, and he will go to the location where the second soul stone lands. I know you'll like this too!
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
Big Update for Controller/Deck! + More Fixes and Improvements
This is something I had planned to do ever since I was working on Slaughterhouse DLC. Now that the DLC is released, I have finally taken two weeks to dedicate on improving inventory management for controllers.

If you use the left stick to move the cursor over any of the grids, you'll see a "LT" icon popping up. Then, if you hold down Left Trigger, you'll enter the "Tetris mode" where your left stick will move a block cursor inside the grid, and it will be confined within the grid until you let go of the Left Trigger. This will make item selection and placement much easier. If you need to move an item from one grid to another, just let go of the left trigger, move the cursor over to the other grid, and hold LT again to enter its Tetris mode. It actually feels like playing Tetris, haha.

Moreover, I added several improvements for controllers:

- When you enter the game the very first time, you'll see a black "Press Any Key" screen. If you press a keyboard/mouse button, you'll be assigned the Hybrid control scheme, and if you press a controller button, you'll be assigned the Gamepad control scheme.

- You can now use the Up/Down DPAD to select a save game slot and then press Y to load it.

- When at the Options page, if you hover the cursor at a line of option anywhere, you'll see the value of the option becoming bold. Now you can use Left/Right DPAD to scroll through the values. You can do the same with selecting body type and previous job at the character creation page.

I hope these changes make your experience better, and I'm still going to explore more improvement opportunities!



Now, other fixes/changes in 1.80:

- If you hover the cursor over the response option buttons in the dialogue, you'll see what the player will say if this button was clicked. This will help you know more about the choice.

- Fixed a null pointer bug when trying to place a repair kit in a pocket slot.

- Made Pyro's health random between 350 and 600, instead of always at 550

- Excluded Angel of Fire (armored Pyro) in Slaughterhouse, except at the boss fight

- Fixed a bug with the Ammo trader in Slaughterhouse only selling one stack of ammo per type later on. Now it's randomly between one stack and two stacks per wave.

- All seeds will have a chance to be high quality. If you plant a high quality seed, it'll contribute to the chance of the plant yielding high quality products. Premium > Superior

- Turning in high quality food or serums will also improve your relationship even more with the trader's faction.

- Fertilizer will also contribute to the chance of yielding high quality products.

- Fixed some of the small houses in Ravenwood where you get pushed up to the roof if you try to jump over furniture.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,844
Location
Ngranek
Hello @

LESS T_T

I would like to bring to your attention that Tunguska isn't inspired by S.T.A.L.K.E.R game but rather by Roadside Picnic book which had been the inspiration for the said game (and other similar movies or games).
It's not a big matter, then again, we all tend to like our facts from time to time. And it'd be a shame if the original deed–a great book no less–fell into obscurity.
I recommend reading it to anyone who likes the games, or the movie, or the atmosphere in general.
 
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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
Be Ready: Upcoming Control Scheme Adjustment
I have been noticing that the game's control scheme is different from other games, and some players have to spent effort to adjust to the difference. I'm working on some changes to the control scheme for better parity with other games, which will be released in the next update:

- You will be able to interact with NPC and objects by LMB click, or by pressing F key (or A button on the controller)

- While holding melee weapon, you will be able to loot using the F key (can be re-mapped) without having to holster the weapon

- When you are facing several objects close by, previously you use the ALT key to cycle through them, but now you'll be able to use mouse wheel to cycle bidirectionally. It still works the same as before on the controller

- Both radiation and Tunguska syndrome will be displayed on the Dosimeter at the same time, eliminating the need to use ALT key to toggle between the two displays.
 

Jack Slash

Literate
Joined
Mar 21, 2024
Messages
42
Has anyone been playing with all the recent DLCs lately? The game is on a discount right now, and I wonder if it's worth grabbing.
 

Jack Slash

Literate
Joined
Mar 21, 2024
Messages
42
Ended up buying the full edition and putting ~15 hours into it since Monday. And you know what? The game surprised me in a lot of positive ways.

I didn't expect too much at first, since the character progression seemed a little simplistic (linear perks across a small number of skill paths), but Tunguska stays true to its STALKER inspiration and excels at item-based progression as an alternative. When you get a new gun, or a new attachment, or even a new stash of armour-piercing ammo, the benefits are felt pretty much immediately, allowing you to take on bigger threats and progress further. All the DLCs except Slaughterhouse are incorporated directly into the game and serve to add more content, pure and simple. The latest one, Dead Zone, lets you start a fresh character in a hardcore mode with a ton of new guns and gadgets, and it's been a pleasant challenge to patiently figure out each location and devise ways to clear out the throngs of ghouls or tightly-placed military groups behind the stacked-up barricades.

Every item or weapon seems to have its place. With the small exception of shotguns, which just don't do enough, there are uses for all kinds of armaments, and I find myself constantly switching between low-tech crossbows and throwing knives, sniper rifles, ARs, SMGs and explosives and approaching different situations either stealthily or gung-ho, so no map feels the same. One day you are crawling behind people and choking them out with a garrote, and the next you are preparing a landmined path of pain for the encroaching army of scythe-handed zombies, with a trusty lumberjack axe to finish off the stragglers. It's beautiful.

The game also does a commendable job at balancing all the out-of-combat activities. There's crafting and ingredient-farming, but not too much, and everything you do quickly pays off in life-or-death situations where that last healing serum that you've been saving for a rainy day means the difference between winning or reloading the entire map anew.

The writing could've been better, and I noticed more than a few typos in the English text, but the whole premise of an American journo in a Siberian exclusion zone is charming, and the game's quests are intriguing enough to keep the story going.

Still need to give Slaughterhouse a try, which appears to be a separate game mode with bonus awards that transfer to your main campaign, but all the DLCs look to be worth it.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,445
Location
spite
Another bunch of updates and some overhaul to call it "Enhanced Edition" now
https://store.steampowered.com/news/app/1601970/view/4257672198497919000
Enhanced Edition!!
Also, Announcing the Sound of Music DLC
Dear Ghoul Hunters,

I'm proud to announce that after three years of updates, the recent graphics upgrades, and the hand-drawn illustrations (17 total, thank you swanseensean!) added in today's update, the game has finally reached the status of "Enhanced Edition"! This is the vision I had for the game since I began working on it, and it has finally come true!

Let's look through what was added to the base game:

  • Graphics upgrade
  • Farming and cooking
  • New weapons
  • Skill System
  • Emergent ambush and airdrop events
  • Recurring holiday events (Halloween, Labor Day)
  • Native gamepad support
I'd like to thank you all for your continued support and all your patience with me fixing bugs :)

Finally, other addition in today's update:

- Added a second Tool slot to equip detectors, the garrot, brass catcher, etc., and of course the upcoming radio player!

- The game will save your camera zoom level before entering an interior/dungeon, and restore it after you exit.

- Added dynamic ambient occlusion so that it gets more prominent at night.

- Fixed a bug where if you right click to drop a stack of items while it's in the "Sell" grid during trading, you can still sell it and receive money even though it's now sitting on the ground.

- The game will no longer count picking up domestic plants (plants you planted) towards the Botanist achievement.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
Weapon Firing Modes!
Hello Ghoul Hunters,

I know I have said previously that the last feature I wanted to add was the X-ray effect, but later I realized that someone made a mod on moddb to add a weapon firing mode feature :) But the mod had some issues with burst fire so I decided to just add the feature officially.

How Weapon FIring Mode Works

It's very simple and doesn't involve any additional key/button binding. Simply take your gun out, aim down sight, and then press Interact key (F key or A button by default). The current firing mode is displayed next to the weapon icon in the HUD:

1e531f97752cdd6f047ed78d1c7c51213163a831.png


Also you will see in the weapon item's description which firing modes it supports, in this case the VSS supports S (semi auto) and F (full auto):

3a988bb82d4dc2c818c35847ea5d11bce3a005cf.png


Now with this overhaul, the following guns have additional firing modes:

AKM: S/F/B
AK-74: S/F/B
M16: S/F/B
AN94: S/F/B

Free Weapon for 1000 Reviews!

Thank you all for writing the reviews and helping me get to the prestigious 1000 :) We are now at 887, and I want to make it fun - as soon as we hit 1000 review, I will release a free weapon in the base game (normal mode) :) Let's go!

Other Fixes Included in 1.88

- More fixes and improvements for German translation

- To make sure the important tutorial entries aren't missed, these entries will pop up a window requiring the player to confirm it, such as the warning for landmines.

- Added an improvement to faction job assignment: when player kills a NPC standing on guard, and then save/load, the game will not try to immediately fill this guard position with another NPC, because it makes the player confused: I thought I just killed that guy! Instead, the guard position will stay vacant until there's a guard-changing/relieving event, and then someone sitting by the fire will take up the post. Or, it'll get filled when the faction replenishes the dead NPCs.

- Added a ladder outside Station 11 train hangar to shorten the traveling distance going between Luxury House level and Ashinaka level
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
Free New Weapon! And Save Game Size Reduction
Hello Ghoul Hunters!

Thank you all for your continued support! As a token of my gratitude, I added a new weapon to the game:

c65278902eb82233dd51bbff4ec7ed7ea6c1c320.png


It's a Tier 3 weapon, which means you can find it on enemies at Lake Cheko and beyond, and also at times sold by Grigori in Lake Cheko.

In addition, to make pistols more useful, I have made the Wooden Shield available to use along side a pistol, just like the Iron Mike from Nightmare mode. So you can equip it on your primary/secondary slot while having a pistol on the other. However, the wooden shield has less bullet blocking capability than the Iron Mike. You can see that it now shows an Armor rating of 17. It can block most shotgun pellets and pistol bullets, but rifle bullets will go right through, although the damage to player will be reduced.

If you haven't used the Iron Mike before, the shield can only block bullets if you hold a pistol with it while aiming down sight and facing the attacker. However, you don't have to aim down sight to reduce damage from an explosive in front of the player.

Also, in this build I improved the json serialization which will reduce save game file sizes by over 60%!

Other fixes in 1.88-3:

- Fixed a bug introduced in 1.88-2 where the game will break when spawning baba yagas in NG+

- Fixed a bug where a newly spawned character will show its highlight through walls even when player doesn't have visibility to this character

- Fixed a bug where high quality fish and caviar will show double quality prefix

- Quality prefixes will now show up on the name tag of items on the ground
 

robinox

Educated
Joined
Mar 28, 2020
Messages
70
I'm stuck at the grass field with the teleporters and the "magical stone" in the middle. I reached the bunker and found the dude I was searching for, and I found the corpse near the stone.
The door of the other bunker can't be opened.
I sacrificed basically everything in my inventory to the magical stone but all items failed.
I can't go back to the entrance of the area because there are 2 teleporters blocking the paths.

Found it, you have to.. sacrifice exactly 10 hearts. I tried 1 and 20, but number must be exactly 10.
 
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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
1000 Reviews!
Thank you everyone! Tunguska has finally reached 1000 paid customer reviews :) It was a long journey, but the most fulfilling in my life!

I know I promised a free weapon when reaching 1000 reviews, but I delivered it early since I wasn't sure how long it would take, and I didn't want to keep everyone waiting :P The free weapon was the "Rafaga-18" pistol added to the game about a month ago, which is a 3-shot-burst or semi-auto pistol with a large 18 round magazine. You'll find it among Tier 3 NPCs such as the Lake Cossacks.

Now, to celebrate this major milestone, I decided to set up an X account and use it to post interesting stuff about the game - such as fun facts, tips and tricks. If you are on X, follow me there :)

https://x.com/RotoristWS/status/1846264017138209073

Finally, a few fixes included in update 1.89-7:

- Fixed a bug with firing guns with controller, which causes the crosshair to flash every 3 frames.

- You can now earn a small amount of Crafting skill when creating food or serums of normal grade. High grade ones will give more skill progression.

- Changed the "F1-F5" controller button mapping to say "Pocket 1 - Pocket 5"

- Fixed a bug where player cannot kick animals.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,179
A Message from Sidor
Alright wankers, I think we had a good year, heh? You see, we sold a lot of alcohol, made some good money, got our potato farm and brewery back, and we got rid of the mole that stole our blueprint!

We also lost some good boys. Artyom, Georgy, Washer. Igor and Ivan. We will always remember them! And sadly, our alcohol business is starting to dry up now, because for God-knows-why, the serum orders from the Outside has stopped, so they don't need our alcohol no more.

But let us lighten up, now. Because there is a new hope! And a new future for us is awaiting! Hey you, Razor, put that bottle down. I'm still talking! Yes, yes, I know, I'll let you pack up as much Sidor's Vodka as you can carry. Don't worry!

I have heard from my hush-hush sources about a new way to make money, something about "empties". I have no God-damn idea what they are, but I heard that people are paying good money for it! So I'm going to send Razor and Hans to find out what's going on. If what I heard was true, then guess what - we will start packing and go build a new home deep in the Zone!

Razor and Hans will set out in a few days. Some brave boys they are for volunteering! I heard that a new type of distortion showed up over there, called "snow fall" or "white fall" or whatever, let's hope they both come back in one piece! Hahahaha. So, as a warm farewell, we're gonna throw them a party tonight, on New Year's Eve! There will be food, fireworks, guitar contest, and of course, All-You-Can-Chug Sidor's Vodka!

So let's get started. Um, you, Demyan, and you, Yegor, go to the cemetery and shoot some ravens. And they aren't gonna roast themselves, are they?

Well, that's all I got. Thank you all for your hard work, and Happy New Year!

354c892d21614549bcf0e53992ac89b12cc21b60.png
 

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