Major Gameplay Updates! & Slaughterhouse DLC Progress Report
Dear Ghoul Hunters,
Happy New Year! I hope we are all starting 2024 on a good note! I spent the last two weeks collecting some feedback from the Steam Winter Sale, and made a huge list of updates to the game. Of course, I did find time to work on the Slaughterhouse DLC, and I believe we are very close to an early access beta! You can now see the main menu button for the Slaughterhouse mode, and when the beta begins (maybe next weekend!) everyone will be able to play the first quarter of the game.
Make sure to wishlist the DLC so that you don't miss the launch discount!
Now, here's the list of major changes in 1.77. Since there are so many changes, I might have broken a thing or two... Please let me know if you notice anything wrong!
- Revamped the Tunguska Syndrome and Visitations:
1. Visitations will no longer remove your T Syndrome
2. Vodka is now a medicine to treat early stage T Syndrome, but its effectiveness reduces as your T syndrome progresses. It becomes completely useless at 60% infected, after that you'll have to use RP serum.
3. When under 20% T Syndrome, you will not receive extra damage.
4. RP serum now removes more T syndrome than before
5. T syndrome alert symbol on the left side of the screen will only show up if it's above 20%. The same goes with radiation alert.
6. Tutorial has been updated accordingly, but if you have already unlocked the tutorial, it remains as the old text.
- Revamped bleeding mechanism:
1. Bleeding now happens less frequently, but more severe
2. Reduced the flashing frequency of the blood on screen while bleeding
3. The heartbeat sound will not play until bleeding gets very severe. For minor bleeding, you'll just see the flashing blood drop icon on the left side
4. Bandages now reduces the duration of the bleeding effect rather than severity, this way you can judge whether to use additional bandages based on remaining duration (by looking at how quickly the bleeding icon flashes. Slower flash means the bleeding is almost over).
- Revamped drunkness effects:
1. When you are drunk, you will now have a little bit of difficulty trying to walk straight.
2. Reduced the blurriness and distortion effects
- Added a floating pier at the Lake Kraken in Ravenwood. This way you can spawn a bit further away from the enemies when you go there by boat. There are a lot of covers on the pier for you to use if you choose to lure the enemies to the pier and fight them.
- You can now choose destinations when traveling by certain boats in the game
- You can now use the boat at the swamp village (Haruko) right after you bring the recipe book to her. It'll take you directly to the swamp cottage.
- Added new stealth kill animation for the Combat Knife. Much thanks to Rolanzi! The combat knife will kill a target within 2 seconds, but it will not be silent. Nearby guards will hear it.
- Now up to two NPCs will respond to nearby disturbances at the same time.
- Increased the reputation buff after you kill enemies during an invasion event.
- Increased max durability of LMGs
- Changed the names of some control schemes to make better sense:
FIxed -> ARPG
Panned -> TwinStick
Mouselook -> Hybrid
- Added a warning message when you under-sell your item (for less than what they are worth), but the trade will still complete.
- Fixed the looter spawn locations during air drop event. This way they won't spawn right behind you when you are looting the air drop crate
- Also the game will choose the farthest spawn location from the player to spawn looters
- Improved the range of quick-throw of throwing knives (without spins)
- Now torches will show name tag when you hover over them.
- Fixed a bug with NPCs still aiming with their gun after death
- Fixed bug with NPCs spawning on some roofs in Ravenwood
- Fixed a bug with player getting stuck inside the wall when trying to stand up under the guard post stairs
- Fixed a bug with player possibly falling through the floor inside Zernaskaya church
- Stink gourds will now work anywhere, not just on the terrain
- Fixed a bug with machine sound not playing after loading a save