Tags: Reality Pump Studios; Two Worlds II
<p>RPGWatch's Dhruin <a href="http://www.rpgwatch.com/#16126" target="_blank">put up a short piece</a> on his initial impressions while playing <strong>Two Worlds II</strong>.</p>
<blockquote>
<p>So, at this stage, I miss the more sophisticated writing and characters I just left behind in <em>Fallout: New Vegas</em> and it certainly feels a little rough around the edges. But the combat is surprisingly addictive and the width of possibilities is enormous. I've seen one German review label it a "masterpiece", which seems ridiculous to me but if the idea of a better <em>Two Worlds</em> is attractive to you, this is worth a look. Just don't expect revolutionary changes to the core concept.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#16126">RPGWatch</a></p>
<p>RPGWatch's Dhruin <a href="http://www.rpgwatch.com/#16126" target="_blank">put up a short piece</a> on his initial impressions while playing <strong>Two Worlds II</strong>.</p>
<blockquote>
<p>So, at this stage, I miss the more sophisticated writing and characters I just left behind in <em>Fallout: New Vegas</em> and it certainly feels a little rough around the edges. But the combat is surprisingly addictive and the width of possibilities is enormous. I've seen one German review label it a "masterpiece", which seems ridiculous to me but if the idea of a better <em>Two Worlds</em> is attractive to you, this is worth a look. Just don't expect revolutionary changes to the core concept.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#16126">RPGWatch</a></p>