Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Two Worlds - One of the Most Underrated Games Ever!

The Dude

Liturgist
Joined
Mar 17, 2007
Messages
727
Location
An abandoned hurricane.
Zlaja said:
I find some summons to be absolutely dreadful. I just summoned a "Hell Warrior" and he just kept swinging through thin air while I was fighting 3-4 opponents at once. The thing may look nice but it was fucking useless. Kind a like fighting along Jessica Alba wearing a costume.

Another annoyance is how some weapons simply keep blending with the armor while having them on my back. Looks really chessy.

Yeah, hell warriors suck, it's the next tier fire summon I have been using. It's slow as hell but it's staying power is almost silly considering how relatively soon you can get it. Also, it hits pretty hard. A little tip is to summon it when you are just outside some mobs aggro radius since the aggro radius for your summons seems to be a bit larger, that way you get a supreme tank.
 

coaster

Liturgist
Joined
Oct 5, 2007
Messages
222
Has anyone tried assassin/thief characters - are they viable? I heard the theft system was broken but was being fixed in 1.6.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
For me the game was killed because of the horrible voiceacting, the dull quests, the stupid faction system, the empty gameworld and the dreadfull enemy ai. Also for an exploration game just wandering through the gameworld felt horribly lacking. Some enemies here, some there, but not much else to discover. Perhaps they cleaned a few things up with patches, but to me the game frankly sucked.
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,810
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
How does it compare to Divine Divinity? Form what I've heard, would I be right to expect better combat but worse quest design, choices in quest resolution and world interactivity? I've been kinda feeling antipathic towards Diablo-clones that have me killing without enough story justification, but I've warmed up to Divine Divinity.
 

buccaroobonzai

Liturgist
Joined
Sep 26, 2007
Messages
241
Horses: I you want a durable horse, go up northwest into the glacier. Look through all of the orc camps, the second farthest from the north west area has an orc horse you can take.

Devil warrior: It is actually a durable summons, but it is slow, doesn't run fast and attacks slowly. You have to give it a lot of time to whittle down opponents, especially hordes of groms or dwarves etc.

The iron golem is an excellent summon, it beats up most encounters in the north at least.
 

Grandpa Gamer

Scholar
Joined
Oct 27, 2006
Messages
190
Ismaul said:
How does it compare to Divine Divinity?

Haven't played Divine Divinity. On the whole, Two Worlds is an Oblivion clone with some Diablo thrown in for good measure. Most things Codexers love to hate about Oblivon is on offer in Two Worlds too, only more so. Like a quest compass, bad voice acting and the chance to be master of all trades. Quests offer a bit more choice than Oblivion. But just a little. The skill system looks good in the beginning, but soon gets completely pointless. (Well, perhaps not actually pointless, as you get a ridiculous ammount of skill points. :) )
If you really love powergaming your character and collecting loot, you might just like Two Worlds.The best thing about the game is perhaps the packaging. You get a really meaty and glossy manual as well as a huge map of the game world.
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
I rented the Xbox version of the game yesterday, and have been enjoying it so far. The only aggravations I have with the game is the voice acting, and how all of the text is very, very small. I have to squint a lot just to read the quest descriptions.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
Just beat the game today. Fun game but the last half is decidedly less dense quest-wise than the first half, both in terms of quests-per-square-foot and sheer number of quests available. Nevertheless, glad I finished it.

If anyone here wants to powergame, I suggest you kill everyone in Ashos and stack their Katanas together. Ridiculous damage.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,105
Location
Swedex
Grandpa Gamer said:
Quests offer a bit more choice than Oblivion. But just a little

This is not completely true. There're a fair amount of quests that offer you a choice in Two Worlds while you had absolutly zero fucking choice in Oblivion. Apart from "which quest will I undertake first" off course. I encountered three quests last night which had choices. The first one was about some lovers trying to escape together from their home town and you had the choice to either aid them or sell them out to girls father who wants their relationship terminated. You even had the choice to outright murder the loverboy already in the beginning off the quest so you can actually both aid them, ruin their plans or simply take the Jack Baur routine and shed some tough love on the poet-writing loverboy.

The second quest I encountered was some fed ex job where I could either do as the merchant guild wants me to and deliver a package of theirs to their own men in another city OR take the package to Giriza bandits and cross the merchants guild. The third and last quest saw the PC solving some quest for some wounded soldier who wanted me to take out some albino-orc and when I encountered him he gave me a choice to either fight him (and 15 or so other orcs in the cave) or set up a fight between him and the wounded soldier and still get a part of the loot in that cave.

This ain't some brilliant stuff mayhap but it sure the hell beats Oblivion by more than "just a little".
 

Grandpa Gamer

Scholar
Joined
Oct 27, 2006
Messages
190
Castanova said:
If anyone here wants to powergame, I suggest you kill everyone in Ashos and stack their Katanas together. Ridiculous damage.

You have to kill them? When I got out of the temple dungenon in Ashos, the orcs had already killed every human in town. Of course I looted the bodies (after killing the orcs too) and stacked the katanas. The resulting katana was much weaker than what I already had, though.

As for powergaming, once magically enhanced equipment becomes available in shops, you just buy some identical rings and stack them. A + 30 strength ring stacked with a + 20 strength ring yields a + 50 strength ring. There is no limit to how many rings you can stack this way, and each ring can enhance every stat and skill you have. After some shopping around and stacking you can have something like + 336 strenght + 210 vitality + 140 dexterity + 295 magic + 143 physical protection + 137 protection against fire + 230 protection against cold + 224 protection against lightning and + 10 to swimming from just one ring. And you can wear four rings at the same time.

Because of this, when engaging the final enemy, I just stood there for a while, mostly not getting hit and taking almost no damage when getting hit, before I decided to hit back. Two hits and that was it.

I think they might have rebalanced the stacking in some patch. I played the unpatched PC version. I don't complain about the game being too easy, though. After all, I didn't have to stack all those rings. :) I do complain about having way too many skill points. Not because it makes the game too easy, but because it makes choosing what skills to develop pointless.
 

Grandpa Gamer

Scholar
Joined
Oct 27, 2006
Messages
190
Zlaja said:
There're a fair amount of quests that offer you a choice in Two Worlds while you had absolutly zero fucking choice in Oblivion.

Yes, Two Worlds offer more choices than Oblivion. But most quests involving choice seem to be broken one way or another, at least in the unpatched PC version, forcing a certain choice on the player. Quests I couldn't solve the way I wanted include the quest with the female prisoner in the Gelden camp, the quest to kill the Gelden leader, the quest with the smith's greedy sister in Ashos and the quest with the man wanting revenge on a group of healers.

I don't think it's intentional, not a case of fake freedom, but rather a case where the developers couldn't handle the freedom of choice very well. The same goes for the skill system and the stacking of magical objects. There are lots of neat ideas in the game, but in the end much of it just doesn't work.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,105
Location
Swedex
Grandpa Gamer said:
I don't think it's intentional, not a case of fake freedom, but rather a case where the developers couldn't handle the freedom of choice very well.

A fairly correct assessment. (I played 1.5 version)

the quest with the man wanting revenge on a group of healers.

In the version I played I had the choice of either aiding the healer standing outside or kill the man inside and save healer's sorry ass.
 

Grandpa Gamer

Scholar
Joined
Oct 27, 2006
Messages
190
Zlaja said:
In the version I played I had the choice of either aiding the healer standing outside or kill the man inside and save healer's sorry ass.

My character was unable to enter the house because of some bug at that stage...:lol: Not the only quest ruined by the closed door bug, either. (Actually, the door did open, but there was another closed door behind it.)

Ok. Two Worlds offers more choices than Oblivion. It's a rather ambitious game, but also an unpolished mess, full of glitches, bugs and unfinished ideas. I can live with some bugs. Gothic 3, for instance, was quite playable because none of the glitches were real show stoppers. One of my all time favourites, Daggerfall, was buggy as hell as well. But in Two Worlds there are too many broken quests, as well as a broken skill system and a broken item system. At the end of the day, it felt like playing a lesser Oblivion, since besides the bugs, Two Worlds shares many of it's faults with Oblivon. And that I think is intentional.

I guess much of it can be patched, but I'm done with the game myself.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom