Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Tyranny + Bastard's Wound Expansion Thread

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,555
Tranny was a cool concept but I've never understood why they've made a new IP instead of Pillars spinoff happening somewhere on Eora in another era or whatever.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
542
I am already in the ToME thread
I know.

I watch that thread.

And, even if you come here to say "Tyranny is for people that cannot beat ToME", you have spent your last two weeks in that thread crying for help because you cannot beat ToME.

So, play the games you like and shut up because we are not interested in your mini-penis.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Imagine being in prison and the only game you can play is Tyranny lool

If you're in jail, that''s the least of your problems.

As for your other question about standards vs this game.
Encounter design is hot garbage, the "bestiary" is hot garbage few enemies recycled again and again.I tried to play it twice and stopped around the library so I don't know about the game being too short, I couldn't murter the strength to complete it.

But I like the settings and the spell crafting gimmick.

Technically, it's a disaster, devs can't be arsed to optimize their games anymore, it doesn't matter when most gamers change their computer every 3-4 years or even faster.
Besides Deadwater and Pathfinder didn't do any better in that regard.

So, this game is mediocre, I agree, still, there was some potential, unlike deadwater where everything is mediocre or worse like the character development & skills.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
The barbarians haven't miscarried, although that could be a legitimate reason for their wanting to be barbarians, they have to have lost a child. The castration is a punishment.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,568
If anything I'd say the implications of the spires and what we learn about them is the most interesting part of the game.
That is? Honestly speaking I don't remember much from this game aside from a feeling of disappointment that this particular mystery was never really solved (what's up with the Spires and so on).
It's pretty obvious that they're the source of Kyros' power, but aside from that? Was there anything else?

It's implied Kyros did not make them, they were already there, and that all of his/her power stems from just discovering and using them. There's also a bunch of implications about them and the walls (wraithwalls? I forget what the name is, been a while) and the monsters inside them all being connected. Probably more I'm missing. It's kind of like the predecessors & the citadel & the Reapers in Mass Effect. They didn't get to explore it as much, but it seems to me like it's the central mystery of the setting.
This reminds me the book of the New Sun by Gene Wolfe.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom