Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Ubisoft E3 2015 Conference: Non-Obsidian South Park RPG sequel announced

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Inb4 Obsidian's secret project IS the Fallout 4 spinoff
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,707
On one hand "it was barely even an RPG comment" implies that they were let down by how shallow the gameplay was (like summons being barely useful), which makes me hopeful that they will make it more playable this time.
In a recent post-mortem Matt MacLean said he personally would have preferred it tuned higher, but was overruled. Ubisoft/SPDS wanted an easy, simple-to-play game.

I thought i was Fargo that leaked the info about the metacritic, not MCA.

Avellone once got too chatty on twitter and had to delete a matter-of-fact tweet.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
On one hand "it was barely even an RPG comment" implies that they were let down by how shallow the gameplay was (like summons being barely useful), which makes me hopeful that they will make it more playable this time.
In a recent post-mortem Matt MacLean said he personally would have preferred it tuned higher, but was overruled. Ubisoft/SPDS wanted an easy, simple-to-play game.
I thought he said the harder difficulty didn't work with being a humorous game, and that he thought normal was where it should be and he personally failed on making hard actually hard (no one stopped him from tuning it up more).
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,707
I thought he said the harder difficulty didn't work with being a humorous game, and that he thought normal was where it should be and he personally failed on making hard actually hard (no one stopped him from tuning it up more).

Oh I just went by a half-remembered summary, I didn't actually watch it. ^_^

I imagine the team's ability also stopped him. Most of 'em moved to Pillars of Eternity.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom