Hümmelgümpf
Arbiter
And it shows. :wink:Mr. Wednesday said:Baldur's Gate 2 was made by "filthy Canadians".
And it shows. :wink:Mr. Wednesday said:Baldur's Gate 2 was made by "filthy Canadians".
Hümmelgümpf said:And it shows. :wink:Mr. Wednesday said:Baldur's Gate 2 was made by "filthy Canadians".
That is the unfortunate part.Mr. Wednesday said:Whatever, it was the best Canadian-made game I could think of.
Wizardry 8 > Jagged Alliance 2 >>>>>>> Baldur's Gate 2Mr. Wednesday said:Hümmelgümpf said:And it shows. :wink:Mr. Wednesday said:Baldur's Gate 2 was made by "filthy Canadians".
Whatever, it was the best Canadian-made game I could think of. And it's in my top 10 RPGs of all time.
According to what some others have said in this thred the stuff some were complaining about is optional. And the OP's post seemed to be more of predictions than what the actual game would be like. And somebody demanding that a game's dialog be as deep as what he expects to see in an RPG is silly. And why do so many people seem to have a problem with cut-scenes all of a sudden? As long as their not Xenogears-long I don't see what the big deal is.Wyrmlord said:I don't think that's what they are saying. They just don't like heavy handed and forced cinematics, which is acceptable.Fat Dragon said:New PoP game looks okay to me. I make a habit of not holding games of other genres up to my RPG standards.
The invisible barrier has been in sandobx games for years. It was in all the GTAs. It was never a problem in those games, it wasn't a problem in Assassin's Creed, I doubt it'd be a problem in this one. Also, keep in mind this is a platformer. Even if parts of the world are closed off in the beginning it could be becaus your guy might not have yet gotten the abilities needed to get there. Situations like that have been in platformer games for years. Even the new Banjo Kazooie game I bought yesterday still has that.And I don't think they necessarilly only want open-ended games. I think what the guys here are saying is "If you are going to make an open-ended game, make it like it supposed to be. Otherwise stick to a simple linear formula."
No, of course I don't think that. What made you assume I did? And obviously there are people outside of the Codex who don't like a certain developer, every developer around has people that don't like them.Do you think it's only Codexers who dislike Ubisoft Montreal's games? You'll find plenty of people outside here who don't like their games.
Ubisfot Montreal has made some pretty good games. I enjoyed all the Splinter Cell games (especially Chaos Theory), Sands of Time and Two Thrones, Assassin's Creed and Far Cry 2 (in before the predictable trolls).BTW, I emphasise Ubisoft Montreal. It was the other Ubisoft studios who made Ghost Recon,.etc. Montreal gaming studios in general seem to be a bad thing. After all Deus Ex 3 is being made in Montreal.
Sounds good.Longshanks said:Positives: more puzzles and acrobatics, less combat - in fact, it seems combat is pretty much optional, boss battles aside.
Gooscar said:SimpleComplexity said:Dear Ubisoft,
please stop making games.
That should read:
Dear Ubisoft,
Go back to games like "Beyond Good and Evil".
Longshanks said:IGN were impressed, giving it a 9.4. The reviewer sees the game as a return to SOT form, after the disappointing WW and TT.
Longshanks said:IGN were impressed, giving it a 9.4
Hai guys i read this review on IGN they say that game is totally awesome, so it must be totally awesome. They are honest reviewers who don`t take money or shiny things from Ubisoft. Decline of the Codex? No sir, absolutely not.Longshanks said:IGN were impressed
PlanHex said:Sounds good.
What about story/writing? Is the prince more like in SoT too?
I'd forgive the lame art direction for that.
Disgusting.Fatdragon said:I enjoyed [...] Assassin's Creed and Far Cry 2 (in before the predictable trolls).
Just referencing the game's first review and listing the described aspects I found positive and those not so. Nowhere did I say the game was awesome. You obviously took note of this with the repetition of "IGN were impressed", you know, IGN not being me. Unfortunately the meaning seems not to have penetrated your brain, or whatever vegetable substitute you are currently functioning with.SimpleComplexity said:Hai guys i read this review on IGN they say that game is totally awesome, so it must be totally awesome. They are honest reviewers who don`t take money or shiny things from Ubisoft. Decline of the Codex? No sir, absolutely not.
Bolded, embiggened part of quote implies I think the game is awesome because IGN do. My post you replied to did not give my overall opinion of the game, and detailed some clear concerns and some positives I took from the review. I also have a low opinion of gaming reviews, particularly scores, but they are still useful for finding out some basic gameplay information.SimpleComplexity said:Hai guys i read this review on IGN they say that game is totally awesome, so it must be totally awesome. They are honest reviewers who don`t take money or shiny things from Ubisoft. Decline of the Codex? No sir, absolutely not.
More puzzles =! automatically good puzzles, what i sense are the same copy`n pasted puzzles every 15 minutes. I really doubt the designers at Ubisoft have the motivation & needed brain cells to make challenging/various puzzles. And "less combat" can mean anything. My prediction (because i`ve had the pleasure to play their past games) is that it`ll fail, if not then respect to them. Are they good at something? Yes, at animating characters and hyping their games.more puzzles and acrobatics, less combat - in fact, it seems combat is pretty much optional,
Well, I enjoyed SOT, and to a lesser extent TT, even had some fun with WW. Haven't played any others apart from Beyond Good and Evil. I am a fan of the POP gameplay, and if the new game is more like SOT than WW then I'll likely pick it up. Don't like the descripion of gameplay being more about quick reactions and more like a rhythm game than a platformer, the apparent lack difficulty, or the magic sidekick. Not a definite buy, waiting for more info.And "less combat" can mean anything. My prediction (because i`ve had the pleasure to play their past games) is that it`ll fail, if not then respect to them. Are they good at something? Yes, at animating characters and hyping their games.