sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
graphicsfag critique:
The environments look like a huge step up from the first game, where everything indoors just looked like mechanical tech 'stuff' with very little recognisability no matter what kind of lighting conditions you're looking at them in (what the fuck is that? Is that a machine? A generator? some kind of space table thing?), and the outdoors just have the same damn plants or blocky rock mountain terrain or what looks like a ghetto space parking lots.
Monster design looks fine. In fact they kinda look like they've given up on trying to make their own crap new designs and are just going with XTREME versions of the originals. The robots and suits still look way too busy though.
Now the only thing they have left to do is get the music, shooty and alien sounds right. Solid sounding pewpew, nice iconic alien death screams and ominous music instead of elevator space hiking music = atmosphere X 300%
The environments look like a huge step up from the first game, where everything indoors just looked like mechanical tech 'stuff' with very little recognisability no matter what kind of lighting conditions you're looking at them in (what the fuck is that? Is that a machine? A generator? some kind of space table thing?), and the outdoors just have the same damn plants or blocky rock mountain terrain or what looks like a ghetto space parking lots.
Monster design looks fine. In fact they kinda look like they've given up on trying to make their own crap new designs and are just going with XTREME versions of the originals. The robots and suits still look way too busy though.
Now the only thing they have left to do is get the music, shooty and alien sounds right. Solid sounding pewpew, nice iconic alien death screams and ominous music instead of elevator space hiking music = atmosphere X 300%