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Ultima 6 Project hits Beta

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,121
Location
The Desert Wasteland
Silellak said:
Saxon1974 said:
Silellak said:
Fuck. Now I really want to play Lazarus again.

Well thats the great thing about deep wide open world games, if you wait a couple of years you forget enough stuff to play it again and have it be semi-fresh.

I have enough games like that in my library to last me for years even if another true RPG never gets made. (Ok, lets not start a dork war here)
Alternating between Ultima VI, Ultima VII, Ultima VII Part 2, and Lazarus might actually be enough. Har.

Or, if you're feeling really frisky, throw in the Ultima Underworld games, though they're not nearly as "open world".

I tend to float between Ultima III, Ultima V, Lazarus and Ultima VII. I played IV again a while ago and I understand why its so popular since the storyline is different, but as far as gameplay I think its a little over-rated and I like III and V better.

Yes the first Underworld game was great, although it doesn't really feel like Ultima to me. Never did play the sequel.
 

Martin

Educated
Joined
Nov 24, 2009
Messages
678
Location
Lusitania
Silellak said:
Saxon1974 said:
Silellak said:
Saxon1974 said:
I think Lazarus was my favorite RPG release in the last 10 years, loved every minute of it.
Wow, I thought I was the only one. Lazarus fanboys unite!

Funny and I am in AZ too, we could form our own Lazarus fanboi club!
The weather must fuck with our brain.


Martin said:
Lazarus seemed to me a pretty competent remake, but from what I remember it inherited alot of the realtime bullshit from dungeon siege. Also the magic axes made the combat aspect....well...broken, maybe it was supposed to be faithful to the original ultima V in that regard?

I dont know how the original Ultima V combat was like though, the oldest origin rpg's I played were Ultima VI and Savage Empire, the simple turn based system based on movement found in savage empire and ultima 6 was good, in any case a whole of alot better than the pathetic combat in Ultima 7.

I just hope they make some effort to keep the good aspects of the original Ultima VI combat.

I also hope the flying carpet will be in. :)
I'm pretty sure the flying carpet was only in Ultimas 5 and 7, not 6. It wasn't in Lazarus because the engine would never have been able to support it, sadly.

I personally think all the crappiness of the Dungeon Siege engine (limitations on PC-teleportation ability, real-time combat, etc.) is more than made up for by the "seamless world" element that I feel is so important to an Ultima game. An Ultima game with more than one loading screen - the one right after the title screen - just feels fundamentally wrong, and the Dungeon Siege engine really helped Lazarus nail that aspect.

Not to mention the other ways the team got Ultima right - the music, the atmosphere, the characters, the writing...I could gush on and on, obviously. They really brought a whole new life to the already-great story of Ultima 5.

In the end, I even enjoyed the combat in Lazarus...sure, it wasn't turn based, but it was still loads better than Ultima 7 (not that that's terribly hard, but still) and the difficulty curve seemed pretty comparable to Ultimas 4-7, right down to certain equipment (ie, Magic Axes) being overpowering. I never felt combat in Ultima was the point, which I suppose is obvious considering Ultima 7 continues to be my favorite RPG yet has perhaps the worst combat engine I've ever seen.


Just to note there was a magic carpet in 6, I remember trying to use it to get to the heh...codex, you know through the statues, its been a while.
 

made

Arcane
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5,130
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Germany
You sure about that? I'm quite positive that U6 had a balloon in place of the carpet for flying purposes.
 

Martin

Educated
Joined
Nov 24, 2009
Messages
678
Location
Lusitania
I cant be 100% sure since its been ages and ages but I am pretty sure.

I remember lots of loose details like the ships and the magical fan you used to change the wind direction. And I remember that about the carpet, I really dont think I am wrong.
 

Dyspaire

Cipher
Joined
Sep 26, 2008
Messages
283
Location
Relative
Silellak said:
... Ultima VI had the balloon, and the Magic Fan which was used to easily control said balloon.


Just finished re-playing U6... this is accurate.
 

franc kaos

Liturgist
Joined
Aug 4, 2005
Messages
298
Location
On the outside ~ looking in...
OMFG! It's like coming home.

This is Role Playing Goodness, the characters, the conversations, the depth (and sandboxy width) of the world, the soul infused throughout it...

This is not a world designed by committee, but one dreamed into being by Richard Garriot - and it shines through every pixel on the screen - the runic alphabet, the creature designs, the virtues and beliefs, the dangerous wilderness; this is why I got into CRPGs all those years ago.

Thank you Team Lazarus!

Franc Kaos.
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
I don't really understand why they didn't use Dungeon Siege 2's engine, since afair it had the same "only 1 loading screen" concept, and it looked and felt better imo, especially if they would remove those shitty graphical enhancements the weapons with special enchantments get.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Wulfstand said:
I don't really understand why they didn't use Dungeon Siege 2's engine, since afair it had the same "only 1 loading screen" concept, and it looked and felt better imo, especially if they would remove those shitty graphical enhancements the weapons with special enchantments get.
I'm not sure how easy it is to port between those engines, and both Team Lazarus and the U6 Project collaborated to build the basic Britannia inside the DS engine. I doubt it would've been just as easy as taking all that work and dumping it into the DS2 engine.
 

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