Saxon1974 said:
Silellak said:
Saxon1974 said:
I think Lazarus was my favorite RPG release in the last 10 years, loved every minute of it.
Wow, I thought I was the only one. Lazarus fanboys unite!
Funny and I am in AZ too, we could form our own Lazarus fanboi club!
The weather must fuck with our brain.
Martin said:
Lazarus seemed to me a pretty competent remake, but from what I remember it inherited alot of the realtime bullshit from dungeon siege. Also the magic axes made the combat aspect....well...broken, maybe it was supposed to be faithful to the original ultima V in that regard?
I dont know how the original Ultima V combat was like though, the oldest origin rpg's I played were Ultima VI and Savage Empire, the simple turn based system based on movement found in savage empire and ultima 6 was good, in any case a whole of alot better than the pathetic combat in Ultima 7.
I just hope they make some effort to keep the good aspects of the original Ultima VI combat.
I also hope the flying carpet will be in.
I'm pretty sure the flying carpet was only in Ultimas 5 and 7, not 6. It wasn't in Lazarus because the engine would never have been able to support it, sadly.
I personally think all the crappiness of the Dungeon Siege engine (limitations on PC-teleportation ability, real-time combat, etc.) is more than made up for by the "seamless world" element that I feel is so important to an Ultima game. An Ultima game with more than one loading screen - the one right after the title screen - just feels fundamentally wrong, and the Dungeon Siege engine really helped Lazarus nail that aspect.
Not to mention the other ways the team got Ultima right - the music, the atmosphere, the characters, the writing...I could gush on and on, obviously. They really brought a whole new life to the already-great story of Ultima 5.
In the end, I even enjoyed the combat in Lazarus...sure, it wasn't turn based, but it was still loads better than Ultima 7 (not that that's terribly hard, but still) and the difficulty curve seemed pretty comparable to Ultimas 4-7, right down to certain equipment (ie, Magic Axes) being overpowering. I never felt combat in Ultima was the point, which I suppose is obvious considering Ultima 7 continues to be my favorite RPG yet has perhaps the worst combat engine I've ever seen.