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Ultima 6 project interview at RPG Watch

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Corwin of <a href="www.rpgwatch.com">RPG Watch</a> has scored a nice <a href="http://www.rpgwatch.com/show/article?articleid=75&ref=0&id=36">interview</a> with Jesse "Zephyr" Strachman, one the makers of the <a href="http://www.u6project.com/">Ultima 6 Project</a> - a Dungeon Siege-based recreation of Ultima 6: The False Prophet.<blockquote><strong>RPGWatch</strong>: What are the major 'selling' points of the game?

<strong>JS</strong>: The original Ultima VI (6) had a rich storyline full of lessons about prejudice, and how misunderstandings can often lead to uncontrollable violence. I personally think this is directly relevant to today's world, and probably will remain relevant for the foreseeable future. The game itself is incredibly immersive; even with the small piece that is available today, you can have comprehensive conversations with residents of Britannia, play games with them, solve their problems, and watch them go through their daily lives. I think we have approached the level of complexity and realism in an RPG that hasn't been seen since Ultima VII (7). We have a weather system, a day/night cycle, and even an economy system. We also have a lot of cool dungeons to explore. Essentially, it's a huge world with a lot of great stuff in it.</blockquote>But don't reinstall DS already, since:<blockquote><strong>JS</strong>: Our best estimates, given our current pace, is that we'll have something that's fully playable by late 2009. <strong>Now, if we suddenly get a lot of world-building volunteers, [it would] cut that time frame considerably.</strong></blockquote> Not that I'm suggesting anything.

Read the whole interview <a href="http://www.rpgwatch.com/show/article?articleid=75&ref=0&id=36">here</a>.

Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
 
Joined
Oct 15, 2007
Messages
119
The U6 Project was started in 2001 by Matt Hutaff (Sliding Dragon).

Oh my, 8 years in the making. Now that's patience. I wish that Ultima 7 style gameplay would make a return in commercial games too. Oblivion was similar, but... it was more like a mockery and the lack of detail in areas that Ultima 7 shined in was heartbreaking.
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
k_bits said:
Are these the same guys that did U5: Lazarus?
No, it's a different team but they have cooperated.
 

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