Jaesun
Fabulous Ex-Moderator
Azrael the cat said:Not removing DS from inventory as we speak. Any calls on which game is better - Lazarus or the U6 remake?
If you have not played Lazarus, you really should do so now.
Azrael the cat said:Not removing DS from inventory as we speak. Any calls on which game is better - Lazarus or the U6 remake?
Thanks for the summary. It really is a shame about the music - Lazarus easily has the best soundtrack in any Ultima game, so I guess that's a bit hard to live up to. Part of me almost wishes they'd just reuse the Lazarus score with whatever additions they need to make for Ultima 6, but I imagine professional pride - if nothing else - would prevent that.Heresiarch said:After a bit of trying out, comparing Lazarus to U6P. And I must say...heh, despite using the same DS engine, it feels very, very different.
If you're like me, who have played Lazarus many times before (regardless if you've ever finished it or not), then there are truly a lot of WOW in U6P. Call me crazy, but I think U6P is pretty next-gen. Compared to U5L, U6P is much more polished on many aspects - it has an excellent journal, compendium etc, its automap doesn't come with a massive BAM when you close it, and it has fuckin CUTSCENES. With awesome GFX to boot. The UI is completely revamped as well, unlike U5L which pretty much just used the vanilla DS UI.
One thing I noticed is how closely U6P is trying to make some area designs like the original's. For example LB's castle layout is almost exactly the same as the original, down right to how the chests are placed.
Unfortunately, while U6P's sound and artwork designers are talented, the quality of portraits and music (especially the latter) are downright inferior compared to U5L's. I don't think you can find hotties like Julia or the twins in New Magincia of U5L in U6P. In fact, most of the portraits are just indie-crude and ugly.
And the music...it just feel too boring and simple compared to U5L's wonderful stuff like Lycaeum's, Serpent's Hold's, Empath Abbey's and Blackthorn's Castle's themes. Maybe there are better music to be heard later on?
One thing which seems the design lacks is the area scaling. LB's castle just feel too big and empty, for example. Maybe there are people out there who thinks that U5L's areas are too crowded though.
I can't say much about the actual quest design and conversations, because those really need more gameplay time to prove. So far from what I've seen, the conversation is a bit simpler compared to U5L, with less (useless) branches to explore.
I definetly don't think U6P is bad, but it's definetly not THAT good compared to U5L. People who played U5L would probably miss many fine touches and definetly miss the music in U5L, but the journal system and revamped UI would give a very streamlined gaming experience.
Now I hope they will combine both their best things and remake U7...that'll be HEAVAN.
Elwro said:OK, so is there a possibility of buying a cheap downloadable version of DS 1? Frankly, I can't find one...
Heresiarch said:One thing I noticed is how closely U6P is trying to make some area designs like the original's. For example LB's castle layout is almost exactly the same as the original, down right to how the chests are placed.
Heresiarch said:Unfortunately, while U6P's sound and artwork designers are talented, the quality of portraits ... are downright inferior compared to U5L's. I don't think you can find hotties like Julia or the twins in New Magincia of U5L in U6P. In fact, most of the portraits are just indie-crude and ugly.
Heresiarch said:And the music...it just feel too boring and simple compared to U5L's wonderful stuff like Lycaeum's, Serpent's Hold's, Empath Abbey's and Blackthorn's Castle's themes. Maybe there are better music to be heard later on? The Rule, Britannia in U6P is probably the worst I've heard ever (even worse than the original's)
Heresiarch said:One thing which seems the design lacks is the area scaling. LB's castle just feel too big and empty, for example. Maybe there are people out there who thinks that U5L's areas are too crowded though.
Silellak said:You mention "fine touches" of Lazarus, and I think that's where all the best Ultima games shine. The small things. A character here, a hidden location there.
Lots of people said:DS sucks, why didn't you use NWN, Morrowind, this engine, that engine, etc....
Silellak said:A re-imagined Ultima 8 or 9 would be fantastic, though.
Blackadder said:If you could answer a question I have had since Lazarus first started to solidify; As the creator of one of these two projects, do you yourself and others from your team have no problems playing the original? Or is it too oldschool for you now? Or was it frustrating for you watching younger gamers take a dump on the graphics, etc, without trying out the game itself?
Genuinely curious as to the motivation behind these two remakes.
zephyrjs said:Also, we felt that there was never really a sense that the world of Britannia was under attack. It was rather calm going from town to town (other than the occasional attack from a pack of nasties), and we wanted to really present the world at war.
[...]
Finally, the gargoyle lands were never really fleshed out in the original. Their world was really small; there weren't many NPCs there when compared with Britannia, so it just seemed somewhat inequitable. If we want to show these races as equal powers, we figured we should at least give some semblance of equality in terms of the space they inhabit.
Atrachasis said:I have always been under the impression that much of the Underworld had collapsed, and that the Gargoyle lands, as well as the Gargoyles themselves, were just a pity remnant of what they had been. Never had the feeling that they were supposed to be an equal power, just desperate for survival (see the Silver Snake venom).
And maybe I instinctively rationalized away some plotholes the first time I played U6, but my guess was that they were in no position to attempt a full conquest, but merely tried to occupy the shrines, perhaps in the hope of luring out the False Prophet.
[Edit]Note: this is wrong - U5 had only 6 companions apparently. Oops.[/Edit]mikaelis said:I have a simple question concerning both remakes U5 and U6. How many companions can you take to your party? Is it 8,or limited? And if limited, is it due to some stats, like charisma etc.?
Yes, it does work, although Microsoft will tell you it doesn't. I have a laptop running it flawlessly at home.Tolknaz said:Luckily i downloaded my copy before your site was pulled. I guess it's time to install Dung Siege again. Got any idea weather it'll work on Windows 7 64 bit?
Tolknaz said:Luckily i downloaded my copy before your site was pulled. I guess it's time to install Dung Siege again. Got any idea weather it'll work on Windows 7 64 bit?