torpid
Liturgist
I'm just rooting for anything that makes the game harder post-Junkyard tbh. Hopefully the expansion itself and the rebalance achieves that.
Tales of the Sword Coast isn't a midgame expansion, it and Heart of Winter are post-game expansions that can be started once you're near the end of the base campaigns (well if you've been lawn-mowing BG content I suppose you can start it much earlier) and then go beyond.
I'd say only the underground levels of Durlag's Tower are max level content, everything else can be done way earlier.
It isn't post-game content, no matter how you look at it, as you can't finish it after the end.
Indeed. It's going to be quite a bit of overlapping extra work to maintain two branches of the late game. But that might just be the only way to have a mid-game expansion without ruining balance of one or the other.It's weird that there will be two different versions of the original campaign: one for people with the expansion and one without. That's some extra balls to juggle on Styg's part.
Mid-game expansion makes more sense from a narrative/atmospheric point of view, though. Good luck!
"I know you're on this important mission, but how about going to an entirely different place to do something entirely unrelated" will never make sense from a narrative perspective. It's just something you accept because this is a role playing game and that's what happens.
There is very little urgency in Underrail's plot, until you see the Cube snatched in front of you there is almost none, even after it's debatable.
Both Witcher 3 DLC were post-game content considering their starting levels compared to the base. Blood and Wine even concludes with a post-endgame conversation.
There is very little urgency in Underrail's plot, until you see the Cube snatched in front of you there is almost none, even after it's debatable.
"Gotta give these guys whatever they want so they'll go away and stop attacking us" seems pretty urgent to me, and that starts after you're done with the tutorial area.
The reason why you're looking for the Cube and what do you want to do with it after you find it is completly up to the player. Just because Tanner claims he wants to return it to the Faceless and tells you to find it does not mean that's your motivation as well. You could be looking for it to complete your task, to obtain power, to learn the truth, because you have nothing better to do, or even go full chaotic stupid and just leave it on the ground after you find it."Gotta give these guys whatever they want so they'll go away and stop attacking us" seems pretty urgent to me, and that starts after you're done with the tutorial area.
Forgot about that completely.Also a early main quest in BaW flat out says you defeated the Wild Hunt, regardless of where you are in the original game.
You don't even know they are attacking until you get there, and after you do you go on to core city without much urgency except following up, you only realise the importance of the cube after you've been at it for a while.
The reason why you're looking for the Cube and what do you want to do with it after you find it is completly up to the player. Just because Tanner claims he wants to return it to the Faceless and tells you to find it does not mean that's your motivation as well. You could be looking for it to complete your task, to obtain power, to learn the truth, because you have nothing better to do, or even go full chaotic stupid and just leave it on the ground after you find it."Gotta give these guys whatever they want so they'll go away and stop attacking us" seems pretty urgent to me, and that starts after you're done with the tutorial area.
Whether there is any urgency or not is completely up to you. Not to mention we do not know what will be the reason to go on an expedition to the Black Sea yet, chances are it's related to the main plot, possibly just as or even more urgent.
You don't have to give it back. You can leave it on the ground or resist both Faceless and Six. You cannot prevent Six from stealing it from you, true, but you are not giving it back willingly.In the endgame of Underrail you have to give the cube back
True, but that has nothing to do with my point.your only options are to either give up your adventuring ways for a cushy pencil pusher job or chase after the guy who started the whole mess to begin with. Any other motivation is LARPing.
No gain? He is trying to improve character building and testing new things with milimetric precision.The previous flat progression seemed good enough. Don't really see a reason why adding specialization points instead of veteran feats would change that, just seems like a lot of headache for almost no gain.
No gain? He is trying to improve character building and testing new things with milimetric precision.The previous flat progression seemed good enough. Don't really see a reason why adding specialization points instead of veteran feats would change that, just seems like a lot of headache for almost no gain.
The worst part of UR char building is when you bulldoze content because of level derived stats, e.g. when my char with 3 PER has enough detection to breeze through rathound king lair because it scales with levels.
Trap detection chance is based on Detection or both detection and traps skill. There are two formulas for trap detection value, the greater of the two for the particular character is used:
- Pure detection equals 75% of regular detection value.
- Hybrid detection equals 50% of regular detection value plus 75% of effective trap skill.
It was released nearly two years ago and the last patch was over half a year ago. The time for being considerate with spoilers has long passed.Spoiler tags please! D'oh! :/
It was released nearly two years ago and the last patch was over half a year ago. The time for being considerate with spoilers has long passed.Spoiler tags please! D'oh! :/