I don't recall ever arguing the opposite.
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Which was never about realism, not in a silly game like Wasteland with giant veggies and killer bunnies.
Thats how you argue, claiming things and they refusing to realize you are doing it.
How about realism of making internal sense, how about realism of cheap schlock content forced onto players as vomit inducing one trick ponies where characters behave contrary to whats established previously? Where IMPORTANT FACTS that were relayed to you as big reasons and motivations dont really matter one way or another? Where huge mutated veggies dont matter fuck all in anything in the game except being superficial background?
Where one location is supposedly producing food without any water and the location with plenty water doesnt have any food and all that matters fuck all in the story, DESPITE MAJOR CHARACTERS telling you everyone will be dead in a week if you dont save those places.
Where, if you let Ag center get destroyed and you get there later you meet Kathy impaled on mutated vines dying horribly, but still more then willing to give you full exposition about any fucking detail you might want (together with where and what the cure is) and she even jokes and laughs while doing it - while she is being horribly killed by mutated vines. (and thats just one of hundreds and hundreds of examples)
- where the only difference is that dr.Larson is copy pasted from the basement into the entrance to Ag center without any change at fucking all too -
You have a very limited notion of what realism is or means in context of any setting.
Whats realistic in AoD? A post apocalyptic setting based on roman empire and supernatural beings and or Lovecraftian gods warring with each other?
What MRY said is his personal distorted view based on less then 5% of the second Fallout. He might feel a few smaller secondary sub quest or situations are bad but, does that really completely wipe out the rest of the game? And if it does that to him why should i seriously consider that kind of insane rant at all?
It means nothing when it comes to realism or taking the setting "seriously" in Fallout games.
I understand its his personal reaction and i understand why.
But i cant accept that as some kind of actual proof of the conclusions that simply do not consider 95% or more of the game.
The creator says to the audience, "Look. I know you think it's embarrassing to enjoy pulp adventure stories about stoic heroes and super mutants and zombies and monsters called deathclaws. But you know what? I love those things, too. I'll show you, so you can trust me. Then you show me you love them, too."
What the fuck is this? Who ever had this kind of embarrassing emotional engagement with Fallouts?
Gremlins are fantasy creatures, doing what they do bets in a completely realistic modern setting, btw. Not mutants - under influence of a fantastic retro virus - in a pulpy sci-fi post apocalyptic setting.
To be perfectly clear to you, although thats probably pointless, those 5% of Fallout 2 you are so fond of criticizing as if its a whole game is not the best that could have been done, but its more then tolerable or irrelevant in the context of the whole game.
And a lot of that stuff did bring a lot of pleasure and fun to players of the game and was fitting as a tool to reinforce the sense of craziness of the Fallout world.
Much more then the Hub and LA in the first game which were utterly boring, especially from the context of alternate sci-fi pulp setting as Fallout was.
Tell me how exactly something like Thieves guild is existing in Fallout setting? The fuck how? What about them gun sellers? What about master or his HULK green super mutants? (are you going to skip over that and grab another goal post again now?)
Jesus Christ but Fallout is not taking itself seriously!!!!
Because it had those few internally incoherent things!
To a certain extent, yes. Though also being nowhere near the uninspiredness of the garbage in Fallout 3.
To the full and even beyond. The only thing that is different is POV and combat mechanics.