Darkzone
Arcane
- Joined
- Sep 4, 2013
- Messages
- 2,323
Like: Ashes to Ashes.The other half was extrapolating part of my quote, which is like taking one line out of Bible, and assuming you've read the whole thing.
Like: Ashes to Ashes.The other half was extrapolating part of my quote, which is like taking one line out of Bible, and assuming you've read the whole thing.
Like: Ashes to Ashes.The other half was extrapolating part of my quote, which is like taking one line out of Bible, and assuming you've read the whole thing.
Like: Ashes to Ashes.The other half was extrapolating part of my quote, which is like taking one line out of Bible, and assuming you've read the whole thing.
P.S. Like your signature. FoTN and Floyd are favs, too.
Taking half a sentence and ignoring the other half is like eating two slices of bread with nothing in between, and assuming you have a sandwich. You have just eaten bread, not a swiss cheese sandwich.
Also, the picture was only one half the post. The other half was extrapolating part of my quote, which is like taking one line out of Bible, and assuming you've read the whole thing. Again, lack of discernment and character assassination are not an argument. In much the same way as ad hominems are not attacking an argument, but slandering the target.
You are cherry picking for evidence.
I dropped $200 on this one. No regrets. Looking forward to it all. For all the douches that didn't, they are gonna have post-Kickstarter funding on their website, probably similar to what Shroud of the Avatar is doing. You might want to get in on it...or maybe you can go play Dragon Age instead and make love to your same-sex party members.
In the case of Thief 1 & 2, the gameplay was tight, the lack of a lean function and a weapon added to, rather than detracted, from gameplay.
In the case of Thief 1 & 2, the gameplay was tight, the lack of a lean function and a weapon added to, rather than detracted, from gameplay.
Generally you can tell someone isn't new to the arguing on the internet by the fact that they don't argue at all... But yeah, sometimes the shit is just too much to be left without a reply.2 points:
# Thief 1 & 2 both had lean functions and weapons. The games encourage you to use the lean functions, but to avoid using the weapons for their obvious purpose.
# You seem to be kinda new to this "arguing on the internet" thing - and you sure picked the deep end of the pool to dive in on that one.
In fact Thief had the "forward lean" that I don't remember seeing in other games. So it actually had one more lean than most games.In the case of Thief 1 & 2, the gameplay was tight, the lack of a lean function and a weapon added to, rather than detracted, from gameplay.
2 points:
# Thief 1 & 2 both had lean functions and weapons. The games encourage you to use the lean functions, but to avoid using the weapons for their obvious purpose.
# You seem to be kinda new to this "arguing on the internet" thing - and you sure picked the deep end of the pool to dive in on that one.
In fact Thief had the "forward lean" that I don't remember seeing in other games. So it actually had one more lean than most games.In the case of Thief 1 & 2, the gameplay was tight, the lack of a lean function and a weapon added to, rather than detracted, from gameplay.
2 points:
# Thief 1 & 2 both had lean functions and weapons. The games encourage you to use the lean functions, but to avoid using the weapons for their obvious purpose.
# You seem to be kinda new to this "arguing on the internet" thing - and you sure picked the deep end of the pool to dive in on that one.
Chris Talks Development Outlook for 2015
We made it! What a strange and wonderful ride the past few months have been. What an amazing community we have. It is so refreshing to see a community full of positive energy and genuine excitement about what we are embarking on over the next couple of years.
As producer guy, I now have to step up to the plate. My job, well my primary job, is to keep the whole thing on track. I know people have already been asking for release dates for the game and alpha builds. There is no set in stone dates yet. Let me explain why.
We will use agile principles for development. Everyone on the team is familiar with them already, so we should be able to jump in pretty quickly. Also with the size of our team we should be able to stay really lean when it comes to some of agile's busy work... i.e. I'll be doing the paperwork.
Now according to agile principles, the worst day to make a decision is the first day. Why? Think about it; This is the day we have the least amount of information. We know what the project is, but we don't know much else. We don't know peoples workload, we don't know all the systems we need to build, etc. etc. The more you know, the more concrete a decision you can make.
Makes sense right? That is not to say a line in the sand is a bad idea. Of course it's not. If you don't have one you end up in the dreaded endless development cycle. That is no fun for anyone.
So, I'll put two lines in the sand:
Prototype build sometime during Q4 2015.
Pre-Alpha build sometime during Q1 2016.
Now, I can hear a couple of my developers going 'pfft, we can be ready before that' but my job is to plan for every eventuality, including the unexpected and unknown. The prototype is at the end of this year because I want the team to not feel any stress while in pre-production. This is one of the most important phases of development. What are we building? What are we trying to achieve? What is the backstory of our races and how does that effect development? 1000 exciting questions we have to answer in the next few months before we put pixel to program.
And going forward we'll try to keep you in the loop as much as possible about just what those answers are.
Til next time,
Producer Chris
Lizardman Vote!
As part of moving forward with game development, we want to nail down the art direction of the Lizardmen, a new intelligent race added to the game via an unlocked stretch goal. Just as we did with the Shamblers during the Kickstarter, we'd like YOU to help us decide just how the lizardmen will appear in game!
Above are two different looks for these crafty reptilians. Which do you prefer? Head on over to our forums and vote in our online poll for your favorite. We'll close the voting in a week or so and announce which look has won. Head on over to the forums and vote now!
Have they clarified how this is related to the Ultima series? They said that they can use the stuff in the Underworld games but not the Ultima trademark. Haven't they said that the main character is the Avatar? I guess that means it takes place before Ultima 7? Also can they use the virtues, companions, Britannia, etc. (or at least references to them since most of the Ultima characters/locations/items,etc won't be in the Abyss)?
Have they clarified how this is related to the Ultima series? They said that they can use the stuff in the Underworld games but not the Ultima trademark. Haven't they said that the main character is the Avatar? I guess that means it takes place before Ultima 7? Also can they use the virtues, companions, Britannia, etc. (or at least references to them since most of the Ultima characters/locations/items,etc won't be in the Abyss)?
Paul has said that it will not have any actual "connection" to the Ultima world at all. It's almost like a parallel universe that has an identical Stygian Abyss but no Ultima lore attached to it except for Lord British if they would want to mention his character.
So I guess they're taking the origin story of the Abyss (Sir Cabrius decides to make a utopian colony based on the virtues and gathers various races to inhabit it, and then the colony falls into chaos), but ignoring the events of UU1 and 2 (or going into a parallel universe, as you said) and then that's when this game takes place?