I think this is a fairly savvy move on their part. It diminishes the chances of early review-bombing by unhappy kickstarter backers. If we had the key a week ago and had steam set to notify us when it goes live, that's going to remind a lot of people that this game exists, and the promises that were made in the selling of it. There's no downside, financially, to doing this - with a huge potential upswing of rolling the dice on letting the general steam community decide if it wants to buy the game or not, without the added baggage of angry backer reviews.Any backers here that have gotten their keys yet? Or know if the backer build will get converted into the full game?
They're planning to send out keys at the moment of the game's launch, but may start an hour earlier (i.e. an hour from now).
Sending out keys an hour before launch, eh?
What could possibly go wrong?
Brand loyalty.Why does Ultima and System Shock get the (dis)honor of getting this studio up off the floor,
Ok it wasn't tropical fruit drink just rotting pineapple juice with cigarette butts, which clipped with, then juddered off the table.After playing Call of Cthulhu and thinking it would be an RPG this is going to be like the cheap tropical fruit drink chaser to a glass of dishwater.
I cannot believe that's the released game. Aside from NPCs stuck on geometry, AI not fighting back, the lack of any fall damage for falling four(?) stories - the much-touted lizardmen look like plastic toys. How on earth did any art director let that ship?
edit: for fairness, that's not the release build. I just saw the video is from Nov. 9th, so it's a week old.