Tags: Neverwinter Nights: Shadows of Undrentide
<a href="http://pc.ign.com/">PC.IGN</a> has popped up an <A href="http://pc.ign.com/articles/389/389556p1.html">interview</a> with anonymous <b>Undrentide Development Team</b> covering, oddly enough, the development of <a href="http://nwn.bioware.com/shadows">Shadows of Undrentide</a> for <A href="http://nwn.bioware.com">Neverwinter Nights</a>.
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<blockquote><b>IGNPC: You've added lots of new abilities. What sort of new feats or spells can we expect? Was it difficult designing them so that they could be used in the original game?
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Undrentide Development Team:</b> We were sure to add something for each class. For example, the Druid now can now enhance their animal companion with the "magic fang" spell, Clerics can now choose the powerful "Sunburst," and Rangers gain "One with the land." Fighters can choose the feat "Dirty Fighting" that allows the player to deal extra damage in combat. Roguish types can take the feat "Sneaky" that makes them harder for enemies to find.
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The biggest difficulty when adding these was to make sure they worked in the original game, and all the modules designed by the community. We asked the test team to pound on those areas again and again through the original game to make sure nothing went wrong.</blockquote>
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That poor, poor, poor test team.
<br>
<br>
Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>
<a href="http://pc.ign.com/">PC.IGN</a> has popped up an <A href="http://pc.ign.com/articles/389/389556p1.html">interview</a> with anonymous <b>Undrentide Development Team</b> covering, oddly enough, the development of <a href="http://nwn.bioware.com/shadows">Shadows of Undrentide</a> for <A href="http://nwn.bioware.com">Neverwinter Nights</a>.
<br>
<br>
<blockquote><b>IGNPC: You've added lots of new abilities. What sort of new feats or spells can we expect? Was it difficult designing them so that they could be used in the original game?
<br>
<br>
Undrentide Development Team:</b> We were sure to add something for each class. For example, the Druid now can now enhance their animal companion with the "magic fang" spell, Clerics can now choose the powerful "Sunburst," and Rangers gain "One with the land." Fighters can choose the feat "Dirty Fighting" that allows the player to deal extra damage in combat. Roguish types can take the feat "Sneaky" that makes them harder for enemies to find.
<br>
<br>
The biggest difficulty when adding these was to make sure they worked in the original game, and all the modules designed by the community. We asked the test team to pound on those areas again and again through the original game to make sure nothing went wrong.</blockquote>
<br>
<br>
That poor, poor, poor test team.
<br>
<br>
Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>