team a said:
I've undatted your files and taken a look, and it looks like you're doing what I hoped. I'm going to spend some time doing extensive testing, but I have a few comments:
<questions>
1. Smart people use compare function in a hex editor or some other program. Developers didn't comment most files as well.
2. It's limiting, directly editing mobile objects allows for much more freedom. And some times, patching on fly doesn't even work. It surely doesn't work for fixing automatons for example. Anyway, editing mobile objects directly is *THE* proper way to do it.
3. Well, not really, I make some cheats on occasion. For example, I often change teleport scripts, e.g. entering the cave at the crash site transports you to Caladon. Or change Dog's dialogue, so he makes me a master of persuasion or sets certain global flags.
4. Schreck's Multi-Barreled pistol didn't make it as well. I won't be implementing these.
Ander Vinz said:
Wait wait wait. Zhirzzh, you just reminded me that I heard a lot of talk about beta being quickly pirated in my country. This can be it. All I need is to find those rare cd's.
Drog, how can I recognize beta-version?
The beta test version was basically the same as demo, but included Tarant as well.
Ander Vinz said:
I just realized you must have found beta already since you included some portraits from it. Care to upload somewhere?
The demo version is based on the beta. It contains lots of stuff that's not in the final. The set of portraits in the demo is a bit different. E.g. my userpic is the original portrait for Chukka, it was included in the demo.
Kavax said:
Hey Drog, when you release the new version, will savegames from the current version work?
Yes, they will.There's an exception though, Magick Beans won't work if you have already visited Caladon on your current save.
moper said:
There's an infinite money loop in the dialog with H.T. Parnell in Tarant when you sell him the real pelt of the Stillwater monster.
Hmm, didn't find this bug. Can somebody reproduce it?