Currently playing through the game... Here's some bugs that I've spotted so far (all of them in Tarant).
- When playing dice, your opponent explains the rules to you: "If you haven't won or lost on the first throw, then you remembers the number" - should be "you remember the number".
- Half orc city dweller at Grant's tavern has a lot of throwing daggers, but can't hit me with them at all. Also, combat doesn't start until he spends them all and attacks me with his bare fists or I attack him myself.
- Dark magick shop clerk: "Please look around let me know if you have any questions." - should be "Please look around. Let me know if you have any questions." or "Please look around and let me know if you have any questions."
- Librarian: "That is correct. Anyone who wishes to peruse our volumes of knowledge must become a member. The Library of Tarant contains a myriad of books which house many diverse subjects." - unnecessary spaces between sentences.
- Benjamin Gershwin asked me to get the skulls, and I told him that "I'll think about it". Then I spoke to him second time and accepted his quest - Gershwin was glad, but nothing changed in his dialogue - I can still "accept" his quest over and over again every time I speak with him, and it is still marked as "mentioned" in my logbook.
- After you ask Factory Foreman at 15 Ten Hands Alley about his position, you can thank him (and boost his reaction) infinitely. This line is just out of context there, IMO.
- After I spoke with Cedric Appleby and accepted to destroy the steam engine, Capt. of Bates' Guard reacts to me as if we've already spoken. The only line available is "I have decided to remove the saboteurs for you". After I choose it, the guard accuses me of being an associate of Appleby - and if I lied to Appleby about accepting his proposal, he doesn't - just directs me to the warehouse (and Appleby's quest gets botched).
Also, haven't been able to turn Appleby in - the option in conversation with the guard just doesn't appear.
Also, the following may not be worth fixing (or may not be bugs at all), but I'll mention it just in case:
- When equipped, Rusty Sword doesn't look rusty at all.
The same could be true for other rusty items as well.
- Matthew Jameson (the guy who asks you to retrieve his wedding ring from the sewers) and a Paperboy at the Western Garillon Bridge don't have shadows at night time - probably because of nearby street lights.
If you come close to them, there's a chance that your shadow will disappear too.