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Unofficial Arcanum Patch (Original Thread)

Ander Vinz

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Drog Black Tooth said:
It seems to be a problem on your end. It works perfectly. There's a global flag for checking free drinks, and it gets set when you pay money for a girl. Maybe something got messed up if you talked to him earlier (when he still had a generic dialogue). Try starting a new game.
Same thing with new character which I created on 080415.
What are the conditions for the line "Only one drink on the house? I'll go talk to her alright!" to be available?
Are there any race/stat/skill checks?
 
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Drog Black Tooth

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Ander Vinz said:
Drog Black Tooth said:
It seems to be a problem on your end. It works perfectly. There's a global flag for checking free drinks, and it gets set when you pay money for a girl. Maybe something got messed up if you talked to him earlier (when he still had a generic dialogue). Try starting a new game.
Same thing with new character which I created on 080415.
What are the conditions for the line "Only one drink on the house? I'll go talk to her alright!" to be available?
Are there any race/stat/skill checks?
Ah, yes, there are problems with it. It only works properly if you first take one drink from him, then buy a girl and talk to him again (without going to a girl of course). If you never talked to him, and then bought a girl, no lines at all are displayed.

Now that I think more about this dialogue, it looks somewhat amateur-ish and unfinished to me. I think, I'll just remove it in the next version instead of fixing it, it's stupid and doesn't fit the game at all.
 

Ander Vinz

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Drog Black Tooth said:
Now that I think more about this dialogue, it looks somewhat amateur-ish and unfinished to me. I think, I'll just remove it in the next version instead of fixing it, it's stupid and doesn't fit the game at all.
No-no-no. Please leave it. I liked it a lot (I managed to get the whole dialoge with your instruction).
 
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Drog Black Tooth

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Ander Vinz said:
Drog Black Tooth said:
Now that I think more about this dialogue, it looks somewhat amateur-ish and unfinished to me. I think, I'll just remove it in the next version instead of fixing it, it's stupid and doesn't fit the game at all.
No-no-no. Please leave it. I liked it a lot (I managed to get the whole dialoge with your instruction).
I guess, you were going to a girl and THEN talking to him? Going to a girl resets the free drinks flag. Nicholas is supposed to give you drinks before the fun and not after, since it doesn't make much sense other way.

OK, then I'll have to fix the problem I pointed out in the previous post and that's about it.
EDIT: Fixed Nicholas's dialogue, now for sure.
 

Ander Vinz

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I guess, you were going to a girl and THEN talking to him?
yes

EDIT
I have a strange glitch with Jongle Dunne: he hasn't the line for barter although I'm an evil mage and made both quests for him. Here's a savegame.
 
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Drog Black Tooth

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Ander Vinz said:
I have a strange glitch with Jongle Dunne: he hasn't the line for barter although I'm an evil mage and made both quests for him. Here's a savegame.
Well, he never had a barter option to begin with. He doesn't sell anything.

And considering the Negotiator's Ring. It has Charm and Dominate Will spells attached, but since it's a ring, the only one can be used. So, I'll have to take out the Dominate Will spell, I'm afraid. And then there's also the Charming Medallion (Ristezze) and the Ring of Poison Resistance (Forbidden Pit), they don't work as well. I'll fix them.

Volrath said:
There's a small typo in the dialogue with Aldous Buxington when you talk to him about the elven mystic Mazzerine(sp?). In the dialogue he says that a certain book (can't remember the name) was written 300 years ago, this goes against the lore that's written in the book you can get from Aldous about the pagan gods (specifically says 3000 years ago).
Fixed. Thanks!
 

Ander Vinz

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Drog Black Tooth said:
Ander Vinz said:
I have a strange glitch with Jongle Dunne: he hasn't the line for barter although I'm an evil mage and made both quests for him. Here's a savegame.
Well, he never had a barter option to begin with. He doesn't sell anything.
lol. Best bugreport so far.
 

Ander Vinz

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There is a bug in the dialoge with half-ogre which guards the stolen painting.
Melkor said:
There are wrong flags set in file 01283The_Watchdog.dlg
{12}{I'm here for the painting...}{}{5}{gf2010 1}{20}{}
{21}{Relax, friend. Rorry Limes sent me...}{}{5}{gf2011 1}{25}{}

{gf2010 1} and {gf2010 1} should be {gf2110 1} and {gf2110 1}

EDIT: also the same poster mentioned that Schreck’s Multi-barreled Pistol Schematic misses only flag useable to work properly.
 
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Drog Black Tooth

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Ander Vinz said:
There is a bug in the dialoge with half-ogre which guards the stolen painting.
Melkor said:
There are wrong flags set in file 01283The_Watchdog.dlg
{12}{I'm here for the painting...}{}{5}{gf2010 1}{20}{}
{21}{Relax, friend. Rorry Limes sent me...}{}{5}{gf2011 1}{25}{}

{gf2010 1} and {gf2010 1} should be {gf2110 1} and {gf2110 1}
Yes.
{2010}{leon - 1 = PC has killed everyone in Stillwater}
{2011}{JDA - 1 = PC has been kicked out of the library of Tarant.}
{2110}{cmoore - 1 = The PC has seen the "Garringburg Heist" paper}
{2111}{cmoore - 1 = The PC has seen the passport of Rorry Limes.}

also the same poster mentioned that Schreck’s Multi-barreled Pistol Schematic misses only flag useable to be working.
It's not a bug. Schreck's Multi-Barreled pistol was never finished, thus they left it out.
 

Ander Vinz

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Drog Black Tooth said:
It's not a bug. Schreck's Multi-Barreled pistol was never finished, thus they left it out.
Are you sure? I've read other reports that it's functional and can be added by character editor.
 
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Drog Black Tooth

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Ander Vinz said:
Drog Black Tooth said:
It's not a bug. Schreck's Multi-Barreled pistol was never finished, thus they left it out.
Are you sure? I've read other reports that it's functional and can be added by character editor.
The art for the pistol is in the game, so you may call it "functional", but its stats are wrong. It does 1-6 dmg at speed of 20, 1 bullet at time IIRC. I repeat, it was left out for gameplay/balance reasons.

Also, a bit of a spoiler, but anyway, I'll be releasing another so called "controversial" pack after this patch is done. The pistol will be there.
 

Shambelle

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What? It has no spells attached. It's just missing a description. The original description doesn't mention any spells as well. (ch,be(+3),+Persuasion Skill and +Haggle Skill.)
EDIT: What you meant is called the Negotiator's Ring.

Yes, it was the Negociator's Ring...
I confounded the two.

Some more bugs:
-the Stiletto has a Magic Complexity of -15.
-Wine can get you drunk but not Absinthe or Brandy.
-Fortifier can turn your followers hostile due to the end damage.
 
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Drog Black Tooth

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Shambelle said:
-the Stiletto has a Magic Complexity of -15.
Why not? Kite Swords and Barbarian Clothes are a bit technological as well.
Shambelle said:
-Wine can get you drunk but not Absinthe or Brandy.
Yes, they even put Needs Target and Can Use Box flags on them, but forgot to add spells. I'll fix them.
Shambelle said:
-Fortifier can turn your followers hostile due to the end damage.
The spell has info: friendly set, so I guess it's the engine issue.
 

Ander Vinz

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I'm toying with Ren'ar twins skulls quest and found some problems so far: In Gershwin's dialoge "I need to speak with you about those sculls" branch starting line is doubled and each one lead to different conversation.

Gershwin doesn't give sculls back when he agreed to.
melkor said:
{172}{Look here, old man, hand them over or I will wring your neck!}{}{5}{sk2 12}{0}{re-10, in-5629, lf2 1, fl 179}
Instead of in-5629 it was in5629

{315}{Yes, yes, of course. Here they are. Thank you for all your help, my son.}{Yes, yes, of course. Here they are. Thank you for all your help, miss.}{}{}{in-5629, xp2, lf6 1}{}
should be
{315}{Yes, yes, of course. Here they are. Thank you for all your help, my son.}{Yes, yes, of course. Here they are. Thank you for all your help, miss.}{}{}{}{in-5629, xp2, lf6 1}

And Gershwin won't talk to you if you adressed him once after talking to Cesare but without the skulls.
 

Ander Vinz

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Drog Black Tooth said:
Kite Swords and Barbarian Clothes are a bit technological as well.
I believe it shouldn't be so. Those aren't tech items.

I'll be releasing another so called "controversial" pack after this patch is done. The pistol will be there.
Glad to hear.
 
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Drog Black Tooth

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I'm toying with Ren'ar twins skulls quest and found some problems so far
I need to replay the quest.

I believe it shouldn't be so. Those aren't tech items.
It's hard to judge what's technological or not in Arcanum. For example, the Balanced Sword doesn't look very complicated, but it's considered tech.

I believe Kite Swords should be fixed though.

And considering Stiletto, I see it as a professional backstabbing weapon, so it was carefully designed to damage a person in most vulnerable spots. So 15% tech complexity justifies this.
 

ninja_felix

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Apr 17, 2008
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Sorry about Harrow - checked last might and you're quite right - Loghaire did some decent damage with it. He won't equip it unless there's no other weapon in his inventory. I'd thought it was broken for years...

One of the items that is missing its description is the ring of virility - one of the Tarant thieves quest items. It adds at least +2 con. I don't think the Jewel of Hebe has a description either - though this could be intentional since it's a blessing.

There's also something that can cause the good people of Ashbury to suddenly attack you even if their normal reaction modifier is over 100. I suspect it's something to do with killing pigs though it happens much later on. I'll give more details if I can.

Toodle Pip
 

ninja_felix

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Can't believe I forgot this one.

If you join Pollock's gang and do the final quest with a head on assault, kill one of Maug's gang (in the open and to the south of Milo and his mate). If you click on his body you'll crash to desktop.
 
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Drog Black Tooth

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ninja_felix said:
If you join Pollock's gang and do the final quest with a head on assault, kill one of Maug's gang (in the open and to the south of Milo and his mate). If you click on his body you'll crash to desktop.
The one with the key, guarding warehouse? I heard other people complaining about this, but I never had this problem myself. Just checked it and it didn't crash.
 

ninja_felix

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Drog Black Tooth said:
ninja_felix said:
If you join Pollock's gang and do the final quest with a head on assault, kill one of Maug's gang (in the open and to the south of Milo and his mate). If you click on his body you'll crash to desktop.
The one with the key, guarding warehouse? I heard other people complaining about this, but I never had this problem myself. Just checked it and it didn't crash.
I'll try to recreate it and get you a save file.
Probably won't be until tomorrow though.

Cheers
 

Shambelle

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And considering Stiletto, I see it as a professional backstabbing weapon, so it was carefully designed to damage a person in most vulnerable spots. So 15% tech complexity justifies this.

And a katana can also be seen as a "professional weapon", it was carefully designed to severly damage a person in a few move.
But this weapon is neutral... :wink:

In arcanum, the technological weapons are all the non magical weapons too advanced to exist in a traditional medieval setting.
A axe can exist in this setting and so is neutral.
A barbarian sword (think conan) can exist and is neutral.
But the pyro axe can't and so is technological.
A mechanical dagger is steampunk and so is technological.

the Balanced Sword doesn't look very complicated

But it is...
Balanced Sword - Level 2 Smithy
Description: Taking full advantage of the metallurgical properties of Pure Ore, the Sword of Balance offers deadly speed and increase accuracy in battle, as well as the comfort of a finely-made hilt. You are guaranteed to walk off the battlefield while your opponents stand in awe of your weapondry, nursing their wounds or lamenting their disfigurement.

Smithy is not the average work of your every day blacksmith.
It is the quintessence of the scientifical knowledges applied to the metal working.
With this, you can make the best steel and so the best, lighter and deadlier swords.
 
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Drog Black Tooth

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Shambelle said:
And considering Stiletto, I see it as a professional backstabbing weapon, so it was carefully designed to damage a person in most vulnerable spots. So 15% tech complexity justifies this.

And a katana can also be seen as a "professional weapon", it was carefully designed to severly damage a person in a few move.
But this weapon is neutral... :wink:
Unlike a katana, a stiletto is silent.
 

Ander Vinz

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Breaking news! Ship's wheel has feelings!


EDIT: That was ugly one. Others love me.
 

Shambelle

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Unlike a katana, a stiletto is silent.

And ? :?
A stiletto was designed for assassin...
A katana was designed for samurai...
 

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