Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Unreal World 3.01

The Dude

Liturgist
Joined
Mar 17, 2007
Messages
727
Location
An abandoned hurricane.
Unreal World released a new major revision about a month ago and now the maintainer has released a new patch weeding out some of the more serious bugs in 3.00.

For anyone who didn't try this excellent survival CRPG/roguelike it's set in ancient Scandinavia with a tiny bit of fantasy thrown in for good measure. Your first goal is basically to survive. You'll have to fish, hunt, and forage aswell as preserving the food some way. If you don't want to die somewhat quickly it's also a smart idea to build some shelter. Your first major obstacle is to survive your first winter, and beyond that there's a huge gameworld to explore (not much in the way of story or questing though).

Furthermore, the game features a nice and sensible skill system as well as a kickass wounds system. It's also features LEET GRAFIX for all you graphics whores out there.

I know this game has been mentioned before, but hey, it's a new major version, and IMHO it doesn't get the recognition it deserves.
 
Joined
Mar 23, 2006
Messages
368
Location
Iasi, Romania?... Postcount: bigger then yours
Dude! UnReal World is my favorite rogue-like, played and replayed ever since 2001, fucking great game! The only thing that I dislike are the avatars, they could've done a better job drawing pictures in Paint, then taking photos of themselves and staping themon the background.

Edit: Fuck I logged in with my old account
 

Nicolai

DUMBFUCK
Joined
Mar 8, 2003
Messages
3,219
Location
Yonder
Word on the street is that the Wheelchair Warez release works on this new version if you just copy/paste the new files into your old URW folder. Confirm/deny
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
It is a sign from the RPG gods. Stay with the old account.
 

The Dude

Liturgist
Joined
Mar 17, 2007
Messages
727
Location
An abandoned hurricane.
Dude! UnReal World is my favorite rogue-like, played and replayed ever since 2001, fucking great game! The only thing that I dislike are the avatars, they could've done a better job drawing pictures in Paint, then taking photos of themselves and staping themon the background.

Edit: Fuck I logged in with my old account

I actually think that the campy photos of LARPing finns added to the experience, but on the other hand I might be crazy. And Fez is right, it's a sign from the gods. Why switch names anyway?

Nicolai said:
Word on the street is that the Wheelchair Warez release works on this new version if you just copy/paste the new files into your old URW folder. Confirm/deny

I actually liked it enough to buy it, so I have no idea.
 

Surgey

Scholar
Joined
Aug 14, 2006
Messages
618
Location
Unicorn Power!
When I saw this topic name I was expecting some type of MMOG where everybody runs around with flak cannons, but this looks even more promising. I'll take a look at it.

I like that armor system screenshot where the guy's codpiece is the most protective piece of armor he's wearing.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,542
What's with the guy in the hat? "You are walking!"
 

The Dude

Liturgist
Joined
Mar 17, 2007
Messages
727
Location
An abandoned hurricane.
DarkUnderlord said:
What's with the guy in the hat? "You are walking!"

It's just a Finn, they always look that pissed off.

But really, it's part of the great IMMERSHUN in this game. That picture changes according to what your character is currently doing. If you're fishing, the guy is fishing, if you are fighting, the guy is fighting, etc. Yeah, it's pretty nonsensical, but I kinda like the campiness.
 

psycojester

Arbiter
Joined
Jun 23, 2006
Messages
2,526
can i get it in ASSCI please, ever since i started playing Adom i've become a reverse graphics whore
 

nikpalj

Novice
Joined
Apr 15, 2006
Messages
68
I'm interested in playing this guys... seems like something original and different. Like the overall realism and finnish iron age setting.

Could anyone tell me does the UW game engine count the passage of time realistically or is it tied to the PC movement, as in Spiderweb Software games?
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,396
Location
Jersey for now
The Dude said:
Dude! UnReal World is my favorite rogue-like, played and replayed ever since 2001, fucking great game! The only thing that I dislike are the avatars, they could've done a better job drawing pictures in Paint, then taking photos of themselves and staping themon the background.

Edit: Fuck I logged in with my old account

I actually think that the campy photos of LARPing finns added to the experience, but on the other hand I might be crazy. And Fez is right, it's a sign from the gods. Why switch names anyway?

Nicolai said:
Word on the street is that the Wheelchair Warez release works on this new version if you just copy/paste the new files into your old URW folder. Confirm/deny

I actually liked it enough to buy it, so I have no idea.

It's like that time I tried to switch my avatar from my current one that I've had for a good long while.
 

tedomedo

Novice
Joined
Jul 23, 2007
Messages
5
Hi, i like this game too and there's only 1 thing i need to know: how can i marry a maiden?
 

Severian Silk

Guest
Find ye olde RPG pub and become a member. The chicks will come flocking.
 

tedomedo

Novice
Joined
Jul 23, 2007
Messages
5
C'mon, seriously.
I've given 5 furs to the bitch and i don't know whether i have to say something or she will say something.
Please help me.
 

nikpalj

Novice
Joined
Apr 15, 2006
Messages
68
Hi teddybear, from the game's message board I think I remember that the correct procedure for this is that you have to stuff her with food, maybe even jewelry too in a period of a month. or so.

You have to actually court her - that's not 2007 we're talking about, rather the olden days. You come by, give her some stuff, go away, come back in a few days - generally restrain yourself and wait for her to make her move... :)

The game actually has a quite large syntax - things that you can say to other people. You can say to her: I LIKE YOU etc. After a while you're supposed to ask her WILL YOU MARRY ME, or something like that, I can't remember precisely does she say this or you have to actually aks her.

Here are all the things that you can say to people in the game:

I need animals I need directions I need food I need water

LOOKING FOR LAKE / WHERE IS THE LAKE
LOOKING FOR CAVE / WHERE IS THE CAVE
IS THIS AREA COLONIZED, ARE THERE ANY PEOPLE, INHABITATION
WAY TO VILLAGE, WHERE IS A VILLAGE, WHERE CAN I FIND A VILLAGE
SOME DIRECTIONS, ME DIRECTIONS, BE MY GUIDE, GUIDE ME, I NEED DIRECTIONS, HELP IN DIRECTIONS / ABOUT THIS REGION / REGION NAME
ABOUT THIS VILLAGE / TRADING IN VILLAGE
DO YOU KNOW WHERE IS, WHERE CAN I FIND
I NEED COMPANY, COMPANION, HUNT WITH ME, FISH WITH ME, TOGETHER
I NEED FELLOW, WANDER WITH ME, WANDER TOGETHER
I NEED HELP
SELL, BUY, BUSINESS
HELLO, HI!, GOOD DAY, GREETINGS, HI,
MORE
HELP
THANKS, THANK YOU
REW_ACC
YOUR JOB, WHAT DO YOU DO FOR LIVING, HOW DO YOU LIVE
YOUR NAME, WHO ARE YOU
MY NAME IS, I AM, I'M
(Your Charcter Name)
BYE, SO LONG, FAREWELL, SEE YOU
GREET / YES / NO
NEED FOOD, GIVE ME FOOD, SOMETHING TO EAT, I AM STARVING, I AM HUNGRY
I AM THIRSTY, NEED WATER, SOMETHING TO DRINK, GIVE ME WATER
I COMMAND YOU
SING FOR ME, SONG, POEM
GIVE ME ANIMAL
ADDITIONAL START
ANIMAL / DOG / SHEEP /BULL / CATTLE
I LIKE YOU / I LOVE YOU
ADVENTURE START
FORGET WHAT
NO FORGOTTEN
KIND OF THINGS
GO AHEAD
SPRING / SUMMER / AUTUMN / WINTER
MUSHROOMS
NICE TALKING
*END
WHAT HORN
GOOD SOUND / STRANGE SOUNDS
KIDDING
HOW INSIDE
STILL EXIST
GREAT TREES
HOW TO SPEAK
RIDICULOUS
NEED FOOD, GIVE ME FOOD
YOUR JOB
WHY BRUISED
HOW FIGHT / BATTLE END / TWO AGAINST
BONES CRYING / SAD BONE
NEED FOOD, GIVE ME FOOD, SOMETHING TO EAT, I AM STARVING
HEAL ME, CURE ME, HELP, HEALING, MY WOUND, MY INJURY
LONGER FIRES
GOOD TIP

Oh and here's a good table on the to hit chance of various thrown weapons:

WEAPON RANGE (meters)
3.30 8.25 19.80 49.50 99.00 198.00 396.00
---------------------------------------------------------------------
Spear etc. -5 -10 -15 -30 -60
Handaxe etc. -5 -10 -20 -60
Dagger etc. -5 -15 -25 -60
Melee Weapon -10 -25 -50 -75

Throwing knife +0 -10 -20 -50
Throwing axe +0 -5 -15 -50
Javelin +0 -5 -10 -20 -40

Longbow +20 +10 +5 +0 -15 -40 -80
Shortbow +20 +10 +0 +0 -25 -60
Crossbow +30 +15 +5 +0 -30
 

tedomedo

Novice
Joined
Jul 23, 2007
Messages
5
Ok i'm married now but there's new question: what can i do with my wife? How can i tell her to cook something etc.?
 

nikpalj

Novice
Joined
Apr 15, 2006
Messages
68
Ok people, I've had enough of Unreal World and will uninstall it probably forever...

As a service to general humanity, before deleting all the various TUW hints & tips that I've harvested from various web resources I'm gonna post them here in hope that they're eventually gonna help future Unreal World players who're bound to come after all the brave pioneering spirits such as myself scout out the frontier for 'em...

Much luck in your travels dear friends!

... and may the great Sky Spirit ever walk at your side... ;)


Table 1: The Skills

Physician: (Intelligence + 2 * Touch) /3
Cookery: (Touch + 2 * Smell/taste) /3
Ritual: (Hearing + Will + Intelligence) /3
Survival: (Dexterity + Strength + Intelligence) /3
Timbercraft: (Agility + Dexterity + Strength) /3
Fishing: (Touch + Dexterity + Will) /3
Weatherlore: (Touch + Smell/taste + Eyesight) /3
Foraging: (Smell/taste + Eyesight + Intelligence) /3
Hideworking: (Touch + Smell/taste + Dexterity) /3
Tracking: (Smell/taste + Hearing + Eyesight) /3
Woodcarving: (Touch + Dexterity + Will) /3
Climbing: (Agility + Dexterity + Strength) /3
Skiing: (Agility + Dexterity + Strength) /3
Swiming: (Agility + Endurance + Strength) /3
Dodge: (5 * Agility) /3
Shield: (Agility + Dexterity + Strength) /3
Dagger: (Touch + 2 * Dexterity) /3
Sword: (Strength + 2 * Dexterity) /3
Club: (Dexterity + 2 * Strength) /3
Axe: (Eyesight + Dexterity + Strength) /3
Flail: (Touch + Dexterity + Strength) /3
Spear: (Strength + 2 * Dexterity) /3
Bow: (Eyesight + Dexterity + Strength) /3
Crossbow: (Touch + Eyesight + Dexterity) /3
Unarmed: (Agility + Dexterity + Strength) /3


Table 2: The Cultures

Kaum - 0 Kaumolainen Drii - 1 Driikiläinen Kies - 2 Kiesseläinen Reem - 3 Reemiläinen
Sart - 4 Sartolainen Isla - 5 Islander Koiv - 6 Koivulainen Kuik - 7 Kuikka tribe
Owl - 8 Owl tribe Seal - 9 Seal tribe


Kaum Drii Kies Reem Sart Isla Koiv Kuik Owl Seal
A Physician 1 1 1 1 1 1 1 1 1 1
B Cookery 3 3 3 3 3 3 3 1 1 1
D Survival 4 .* 2 3 2 2 2 2 5 2
E Timbercraft 3 1 1 2 1 2 1 1 3 1
F Fishing 2 2 3 2 2 3 2 3 3 4
H Foraging .* .* 3 2 .* .* 4 4 4 2
I Hideworking 1 . 1 4 2 . . 2 4 1
J Tracking 3 . 3 1 2 . . . . .
K Woodcarving . 2 . 1 . . . 1 1 1

O Dodge 3 3 3 3 3 3 3 3 3 3
P Shield 3 2 3 3 3 3 3 .** .** .**
Q Dagger 4 3 4 3 3 4 4 4 1 4
R Sword 3 2 3 2 3 3 3 .** .** .**
S Club 4 4 4 4 4 4 4 4 4 4
T Axe 2 2 3 3 2 2 2 3 3 3
U Flail 1 1 1 1 1 1 2 1 1 1
V Spear 3 3 2 1 1 3 4 1 2 1
W Bow 2 2 2 2 3 2 3 3 3 2
X Crossbow 3 2 3 3 3 3 3 3 3 3

L Climbing 4 4 4 4 4 4 4 4 4 2
M Skiing 2 2 2 2 2 2 2 2 2 2
N Swiming . 2 2 1 1 4 1 2 . .

total 60 50 62 60 55 58 60 56 59 49


*) Survival and Foraging get 1 additional point when opened.
**) Shield and Sword get 2 additional points when opened.


Table 3: Skills sorted by stats

Strength: *Club, Survival, Timbercraft, Climbing, Skiing, Swiming, Shield, Sword, Axe, Flail, Spear, Bow, unarmed
Endurance: Swiming, Encumbrance
Dexterity: *Dagger, *Sword, *Spear, Survival, Timbercraft, Fishing, Hideworking, Woodcarving, Climbing, Skiing, Shield, Club, Axe, Flail, Bow, Crossbow, Unarmed
Agility: **Dodge, Timbercraft, Climbing, Skiing, Swiming, Shield, Unarmed
Speed: **Mobility
Intelligence: Physician, Ritual, Survival, Foraging
Will: Ritual, Fishing, Woodcarving
Eyesight: Weatherlore, Foraging, Tracking, Axe, Bow, Crossbow
Hearing: Ritual, Tracking
Smell/taste: *Cookery, Weatherlore, Foraging, Hideworking, Tracking
Touch: *Physician, Cookery, Fishing, Weatherlore, Hideworking, Woodcarving, Dagger, Flail, Crossbow
 

nikpalj

Novice
Joined
Apr 15, 2006
Messages
68
Getting on your feet...

Q: What now?
A: Walk near some trees and hit ALT-J. Collect some branches. Do this several times til you have about 50 branches. Drop the branches on the ground and move a square away. Hit ALT-J again and start your branches on fire. If you have any uncooked meat cook it over the fire now using ALT-B. Walk around and find a square of "thicket". You can find one by hitting /. Then use "ALT-K" and cut down the thicket. Pickup the slender trunks using ; or ,.

Try and find a rope of some kind (NOT A CORD). Ropes are great if you find a peaceful creature. by hitting "a" (apply) and then selecting a peaceful creature you now have yourself a pet that will fight for you and carry your extra luggage. To pack stuff on an animal drop the stuff on the floor, stand over it, hit SHIFT-3 then select pack an animal and select an animal. Unpacking is easy enough.


Making Stuff
------------

Q: I want to make stuff.....uh how do I do it?
Hit SHIFT-m. This opens the item making menu. Look at all the recipes and try making a few things. Try making a wooden cup or bowl. First hit ALT-e then chop down a large tree. Hit ALT-e again and chup the trunk into blocks. Pickup a block and then use the make menu to make yourself a cup. Try filling the cup with water when you are near some (use SHIFT-3).



Getting Lots of Food and Water
------------------------------

Q: I can't keep living off scraps constantly roaming around like an animal! How can i get more food?
A: There are several ways.

One would be to track an animal on the wilderness screen and then kill it, skin it, and cut it for meat (The skins can later be cured or tanned and are worth a lot to people. It takes time to prepare them but its worth it. The foreign traders that barter rare metal items only accept tanned skins).

Another option is to do a lot of fishing or better yet lay a net in the water (the nets can get up to around 50 fish each couple of days). You can also find or buy an animal and milk it (This is an unlimited amount of food and drink.

Q: I want more. Where can I get more faster?
A: Well, you could set traps in the woods. I suggest going to a remote square, zooming in and making a trap fence. A trap fence is where you make a long line of fence along the middle of the map with only a few openings. You fill these openings with traps and bait them. Come back later and you will probably have a dead animal in one.

Q: I have so much food it spoils. How do I stop this?
A: Cooking food makes it last longer. If your fortunate enough to have salt making salted meat lasts even longer (I suggest saving salt for near winter since salt is VERY rare and valuable). Trade some food to other people too. If you have a pet/animal pack the food onto them. Food packed on animals never goes bad.


Starting a Home of Your Own
---------------------------

Q: Where do I build?
A: Always build near some sort of body of water especially if you like to fish. A popular location is an island. Islands protect from forest fires but they also trap creatures there. On land if a bear enters your home square it will eventually just leave, on an island this is not possible.

Q: I've got my contruction hat on and I'm ready. Now what?
A: Try to clear out a 4X4 square area so you have a nice area to work with. Fence off the entire area and do not use gates anywhere in the fence. The reason you are making a fence is because you don't want any friendly person picking up stuff you drop and you don't want to have your house built and then have to leave because raiders invade you. Gates are not needed because people can open them defeating the purpose. Gates are only to be used in housing animals.

Now make sure you have a LOT of stored food and water nearby since you will need it unless you plan on doing work on your house very very slowly.

Do not try to start the groundworks of your house. First, make yourself a shelter since this will take a long time and then cut down every big tree you see and turn the trunks into logs. you need about 70.

Put the logs next to the building site and then hit the build a cottage button inside the make menu (the storeroom - just storage sauna - in my opinion is just worse than a cottage).

The groundwork should have formed. The area you are in is now classified as a settlement and the encounter rate for this square increases a lot. This is why you shouldn't build the groundwork first.

Continue building until the house is finished and now you have a warm place to be safe. Remember, the fence is key. Even if you build on an island that seems like no one will ever get to build a fence. People and animals will always find a way to get to your settlement.

Q: I'm under siege! Lots of enemies are outside my fence! How can I get rid of them?
A: You either fight them, run, or use traps to kill them (my favorite method). Use a shovel to dig pit traps. Improve the traps to include spikes (use the make menu) and then cover it. Make fence accordingly to make the only path to your house a trap. You can always use ALT-l to climb over the fences yourself. A good idea is to just incorporate traps into your fence when you first build it.


Adventure
--------

Q: I want some adventure! Where to?
A: Well adventure means danger and unless you want to die I suggest you get some friends. To get some you can talk to people and ask them to join. They will usually only join when you deliver to them food and water.

Once you get your posse together you can take on some bigger baddies and maybe even that camp of raiders you saw. If you can't get any friends rope an animal or two. Having an army of friends or animals can allow even a sissy merchant to kill hard enemies.
Adventuring can give you a lot of stuff so be prepared to carry some extra stuff. Also before you go adventuring make sure your not injured, starved, or too overweighted. Try to have good armor and a good idea is to find a cave. Caves offer a wide variety of animals and free items just laying on the floor.


Winter
------

Q: I keep being injured or dying of cold. Got any tips?
A: There's a reason I suggested starting in spring. Winter is hell. There are few animals to hunt, you have to break open ice just to get a drink, its slow to move, and worst of all theres the freezing temperatures effect on your body.

-If you can't find a village to warm up in and are forced to camp out do these things ASAP:
1. Gather wood of any kind and start a fire. Stay near it anytime you start to get really cold.
2. Build a shelter next to the fire.
3. Get more wood. You will never have enough firewood but try to keep some nearby.

-Don't try going very far away from shelter or warmth.
-Get skis if you have an ok skiing skill. They let you move faster.
-Use traps instead of hunting since hunting requires you to be out for a long time.
-Ice fishing is a good way to get food.
-Make or buy an entire suit of fur clothing. Lots of linen and wool can work too but fur is the best. If you have full warmth (check warmth in the armor protection screen SHIFT-a) you can go for a long time in the cold.
 

nikpalj

Novice
Joined
Apr 15, 2006
Messages
68
Section I. Starting Your First Game.

- Tribe selection will give you some choice in skills and equipment. Islanders, for example, may start with punts and nets. Kaumolainen is a good culture for the novice player because these people have good hunting and fighting skills.


Section II. So You Want to ...

Movement.

Movement States:
- There are 3 basic movement states: walking, running, and crawling. Walking is the default. Walking uses the directional commands shown at the help screens.
- You may wish to run to catch fleeing game or to escape a dangerous enemy. To toggle between walking and running, click. When running, you move faster, but will become fatigued.
- You may be knocked down in combat or may fall prone due to exhaustion. Also, iif you wake in the night due to a disturbance, you will be prone. Once you are down, you must crawl instead of walk, using the same directional commands. You are much easier to hit when you are prone, so you will usually want to climb to your feet as soon as possible using the rise command. You cannot run when prone.

Special Movement.
- Swimming. To swim, stand next to a body of water and use the swimming skill to start swimming. You can drown if you're a poor swimmer.
- Boating. To move using a raft or punt you must have the craft and a sesta, a type of poling stick. To launch a raft or punt, drop the vehicle on the bank of a lake (in either regional or area view). Stand on the craft, then pply the sesta to move away from the shore. Once you're on the water, use normal movement commands. Note that any items stacked with the raft move with it - you can move very heavy loads on waterways.
- Skiing. To ski, you must have skis and a ski pole. pply the skis to put them on, then ield the ski stick. Note that wielding the ski stick limits you to one-handed weapons, but moving without the ski stick is somewhat difficult. Skiing is much more quick and efficient than walking through snow, which will rapidly fatigue you.
- Climbing. To climb, use and indicate which direction you want to climb. You can climb over fences and large rocks with little difficulty. You can climb large trees for observation at either the regional or area maps. Climbing a tree carries a risk of falling and being hurt. You can also climb up chasms in caves if you can't find a stairway, with some risk of falling. You can climb mountains, but this can be very dangerous.
- Hiding. To hide, toggle . It takes a little time to hide and you can't do it while being observed by another creature (except leashed animals and party members). Attacking from ambush will prevent a target from dodging or parrying your attack - provided you hit. Animals have differing abilities to detect hidden players. Once you are hidden, you can move at a walk. Stay close to trees or other concealment to remain hidden.

Eating.
- You can eat cooked food safely. Ham, beef, vegetables, hot/cold meals and bread are all safe foods. Some berries and mushrooms can make you sick or kill you. You cannot eat spoiled food safely.
- You will need to eat about two meals a day (two pounds of meat). As time passes, your hunger gage bar will creep to the right. If the hunger bar gets totally filled, you will start starving. Starvation will give penalties that will increase daily - you can starve to death or get killed in this weakened state. Eating food will cause your hunger bar to slide to the left. Nothing is gained from eating when already full - it just expends food.

Drinking.
- To drink, press " (think "quaff" or "quench"). You can drink from an adjacent pond or lake, catch raindrops if it is raining (you must be outside, not under a shelter), or drink something from a container in your inventory.
- Water will quench your thirst. Milk or soup quenches your thirst and has food value as well. Tea quenches your thirst and acts as a stimulant.
- To fill a container with water, stand next to a water source and press <#>, then select the container. To fill a container with milk, use <#> while standing next to a milk animal (sheep or cattle). Containers are filled with soup or tea during the cooking sequence, so have a spare container ready.
- Your thirst gage bar will move to the right as time passes. If the bar gets totally filled, you may fall unconscious from dehydration. You can die quickly if you don't drink enough.

Rest.
- If you get fatigued from running or carrying a heavy load, press <.> repeatedly to rest.
- To just past time, press <->. Keep an eye on your hunger/thirst bars as well as things happening around you. Press to get out of this mode.

Sleep.
- To sleep, use <#><s>. You will sleep until fully rested or awakened by an encounter or spiritual insight. You cannot sleep in the rain or if you are too cold.
- If it is raining, build a shelter or move inside a structure to sleep. You can also sleep inside a cave if you know it is safe. If it is too cold to sleep, build a fire to keep warm or seek shelter in a cave or structure.


Basic Survival.

Fire.
- Fire is necessary for warmth, cooking, and some crafts. To build a fire, drop wood on the ground where you want the fire, then stand next to it and use survival skill to build a fire.
- Branches, twigs, firewood, wood blocks, or whole tree trunks can be used in fires; the fuel will determine the burning time. You can wield and throw additional fuel onto an existing fire.
- Fire burns other things, too. Any foodstuffs, wooden bowls, etc, stacked with the fire will be consumed - gone forever.
- If fire is needed for a cooking or craft process, you will only need the fire burning at the beginning of the process. If the fire subsequently burns out, you can still finish cooking.
- If fires are built on two sides of a burnable object, it may spread. Once a fire starts to spread, it can travel to fences, standing trees, or structures. If this happens, try to isolate the fire by removing fuel around it.


Basic Shelter.

- The most basic shelter is a bough-covered lean-to. To build this you will need three slender tree trunks, twenty spruce twigs, and a cutting weapon in your inventory. Follow the steps below:
- To get slender tree trunks, stand next to a thicket and use the timbercraft skill to fall a tree. You do not need an axe to cut wood from thickets. Cutting down a thicket will provide one to five slender trunks.
- To get spruce twigs, stand next to a pine or spruce tree (not a beech tree or thicket). Use survival skill and gather twigs. Continue doing this until you have 20 twigs. Any spare twigs can be used for fires.
- To build your lean-to shelter, stand next to the planned location and use the survival skill again. This time choose "construct a shelter", identify the building components, and indicate the direction.


Getting Food.

- To forage, press . You must be in the area view. You will be told if vegetarian food is in the immediate area. You may be whisked to the closest food if your skill is good enough, otherwise, you will have to move around to find it. Mushrooms, peas, turnips, and berries are some of the foods that can be gathered this way. Forage items are persistent - if you don't pick them up they will not spoil and you can return to the site later for more food. However, if you pick up a food item and drop it, it will spoil normally.
- To fish, press while adjacent to a body of water. You must select your method of fishing: spears, clubs, and nets can be used as well as fishing rods. The method used will affect what type of fish you catch. Nets are left in place to be collected later and can yield large catches.
- Hunting usually requires killing an animal through ranged or melee combat, but sometimes animals will die in traps. To prepare game, you will normally skin the animal first. Stand next to or above the animal, press , and identify a cutting weapon to use. Snakes and grouses cannot be skinned. After skinning the animal, butcher the carcass using <#>. Again, you must be adjacent to the carcass and have a cutting weapon for this to work.
- You can barter for other foods like bread and oatmeal at villages or with people you meet.

Preparing Food.

- Most food will be roasted or salted. You cannot prepare more than 40 pounds of meat or fish at once, and all items must be from the same line of your inventory.
- Food spoilage is based on the preparation of the food (raw, roasted, salted) and the temperature. Uncooked meat will spoil in a few days in the summer.
- Salted food will last somewhat longer than roasted food, but each batch of salt meat or fish will require 1/10 pound of salt, regardless of how much meat is prepared. Salting meat takes about half the time as roasting the same amount of meat.
- Soup, tea, meat dishes, and vegetarian dishes are some of the more advanced meals you can cook. Most advanced meals use one or more food items and they may also require pots or containers. Some dishes may be more nutritious, pound for pound, than plain meat. Others may satisfy thirst as well as hunger.
 

nikpalj

Novice
Joined
Apr 15, 2006
Messages
68
WHAT TO DO DURING WINTER

I have made numerous long treks in the winter, usually not on the coldest days but still well below freezing. Just start next to a fire until "you are sweating alot". Ski along in full clothing, and when it says "you feel a bit cold" you have time to zoom in, chop down a tree or bush, and light the trunk on fire to get warm again. In 15-30 minutes you are sweating again and can move on. Sometimes I carry small trunks along with me to save the chopping.
You don't even need a shelter if you're sleeping next to a lit fire, although a dog may be important.
1. Lots and lots of fur clothes (check armour it should be dark green everywhere from head to toe).
2. Lots and lots of wood. I suggest at least 30 logs but 50 for the safe side. Chop each log into blocks and budget 1 block per day to keep the fireplace warm (it will say something about seeing "remanderings of fire.") You actually need less wood than this but until you get the hang of how to stretch it out I would just stick to heating it everyday to be on the safe side.
3. Sleep next to a warm fireplace.
4. Obtain at least 3 sheep, reindeer or cows but the more you have the less you have to milk them. (Milk these for food so you don't have to go very far from your cabin.) and/or have lots and lots of well preserved food (or keep it in the snow that helps preserve it to.)
5. Fishing with a net is the best way to get food in the winter (remember to cut a hole in the ice)
6. Don't go outside unless you KNOW that you are warm (you are warm or you are sweating). Run inside and sit next to a fire or heated fireplace if you see (you are cold or you are freezing). NOTE: just in case you are not from a cold climate, you should not go outside if you are sweating in RL.
7. If you go on a trip (even a short one) take a slender tree trunk to burn in case you get cold. You can actually go on long journeys once you get good at it.
It takes only 30 minutes (average) to cut a slender trunk. A slender trunk will burn for exactly 1 hour and 30 minutes, and it takes only 1 hour to cut down a proper tree trunk, which will burn for 10 hours on the ground (see my next post for stove burning, below). If you follow this progression, you will see that there is no reason to get frostbite - EVER - unless you are delayed in starting a fire. Winter seems daunting to many, but actually it is just more of a "survival process" than the other seasons.
8. Find something to do that keeps you inside. I like to practice cooking (from the fish I caught) or wood carving just to pass the time.
2.You will need about 120 blocks of wood (80 should be enough but have more for safety).
3.Make sure you have enough furs or/and fur clothes, winters are very cold so if you dont want to stay next to fireplace whole winter you will need few layers of fur clothes, so go hunt few big animals if you did not that before.
4.Skis and ski stich would be very helpful.
5.If you have some spare big container like tubs or skins, fill them with soups. That will make you need less food. If you have cattle or sheep you can milk them in winter.

hunting in spring and summer brings more food and skins than i can use, fall is for collecting veggies and firewood, winter is for sitting around the fire, making everything i can think of.

* Continue obtaining firewood for the next year. * Hunt for foxes. * Icefish.
* Produce a stock of weapons and tools. * Make clothing. * Produce and decorate arrows.

Make a lot of cords out of enemy clothings. Dry a heap of fish for the next year.

There's no better time to do cave exploring than winter time. For one, caves are the only places you can spend infinite amounts of time without getting a frostbite! Secondly, cave exploring is one of the most exciting activities in the whole game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom