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Upcoming role playing games

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
7,456
HOLY SHIT!!!
Buy Kagura Bundle BUNDLE (?)

Buy this bundle to save 10% off all 74 items!

Bundle info (-10%)
$1,210.26
-10%
= $1,087.81


Add to Cart ----? HELL NO! And I thought I was a crazy purchaser.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Released games in 2022: This will be the whole list. If you find a game that you feel should be on this list, don't hesitate to inform me!

Role Playing Games


Age of Grit
RELEASED!
Turn-based, Text Heavy, Steampunk/Wild West, Steampunk, Airship Combat


Black Geyser: Couriers of Darkness
RELEASED!
RtWP, Party-based, Isometric, Class-based


The Book of the Game
RELEASED!
Turn-based, Tactical, Party-based, Open World, Base Management


Citizen Sleeper
RELEASED!
Non-combat, Cyberpunk, CYOA, Hand Drawn Graphics


Coromon
RELEASED!
"JRPG", Monster Taming, Pixel Graphics, Turn-based


Crystal Project
RELEASED!
"JRPG", Turn-based Combat, Party-based, Class-based, Platforming


Decision: Red Daze
RELEASED!
Party-based, Zombies, Open World, Base Building, Action


Devil Spire
RELEASED!
First Person, Action, Dungeon Crawler, Perma Death, Procedural Level Generation


Digitizer
RELEASED!
First Person, Shooter, Sci-Fi, Classless, Open World


Dungeons of Edera
RELEASED!
Action, Third person, Roguelite, Procedural Level Generation, Factions


Dying Light 2
RELEASED!
First Person, Action, Zombies, Multiplayer, Open World


Elementite
RELEASED!
Third Person, Action, Shooter, Open World, Sci-Fi


ELEX II
RELEASED!
German, Open World, Third Person, Action, Factions


EMPYRE: Dukes of the Far Frontier
RELEASED!
Turn-based, Tactical, Party-based, Steampunk, Weird West


Ephemeral Tale
RELEASED!
Turn-based, "JRPG", Pixel Graphics, Random Item Generation, Single Character


Escape from Cronos X
RELEASED!
Top Down Camera, Shooter, Sci-Fi


Fabled Lands
RELEASED!
Turn-based, Tactical, Open World, Iron Man Mode Option, Party-based


God of War
RELEASED!
Action, Third Person, Greek Mythology, Norse Mythology, Crafting


Grim Quest - Old School RPG
RELEASED!
Text-based, Lovecraftian, Turn-based Combat, Classless, Sanity Management


The Hand of Merlin
RELEASED!
Turn-based, Roguelite, Party-based, Choices Matter


Hellslave
RELEASED!
Dungeon Crawler, First Person, Single Character, Classless, Handdrawn Graphics


Into The Dark
RELEASED!
Dungeon Crawler, Action, First Person Camera, Single Character


Keplerth
RELEASED!
Random World Map Generation, Sandbox, Action, Pixel Graphics


King Arthur: Knight's Tale
RELEASED!
Turn-based, Party-based, City Management, Tactical, Rogulite


Knights of the Chalice 2: Augury of Chaos
RELEASED!
Turn-based, Party-based, Party Creation, OGL 3.5, User Created Modules


Loot River
RELEASED!
Action, Roguelike, Puzzles, Procedural Dungeon Generation, Pixel Graphics


Maritime Calling
RELEASED!
Roguelike, Open World, RtwP, Naval, Procedural Generation


Nobody Saves the World
RELEASED!
Action, Top Down Camera, Procedural Dungeon Generation, Class-based, Cartoony


Obsidian Prince
RELEASED!
Roguelike, Turn-based, Procedural Dungeon Generation


Out There: Oceans of Time
RELEASED!
Space, Open World, Ship Management, Crew Management, Turn-based


Paths & Danger
RELEASED!
Turn-based, Party-based, Procedural Generation, Hex Grids


Rise of the Third Power
RELEASED!
Turn-based, Pixel Graphics, Party-based, "JRPG", RPG Maker


The Sargosian Abyss
RELEASED!
Roguelike, Turn-based, Tactical RPG, Pixel Graphics, Party-based


Soulash
RELEASED!
Turn-based, Roguelike, Pixel Graphics, Single Character, Modding Support


Spelldrifter
RELEASED!
Turn-based, Party-based, Tactical, Deck Building


SpellMaster: The Saga
RELEASED!
Third Person, Action, Manage Magic Academy, Hire Mages, Craft Magic Spells


Unexplored 2: The Wayfarer's Legacy
RELEASED!
Action, Roguelike, Procedural Dungeon Generation, Open World, Puzzles


The Waylanders
RELEASED!
RtWP, Party-based, Time Travel


Weird West
RELEASED!
Action, Top-Down Camera, Wild Weest, Immersive Sim


Wigmund
RELEASED!
Action, Open World, Party-based, Classless


Yaengard
RELEASED!
Turn-based, Party-based, Low Poly 3D, Class-based, Tactical



Side scrolling/Metroidvania

The Dark Dwellers
RELEASED!
Side Scrolling, Platforming, Pixel Graphics, Action, Metroidvania


Infernax
RELEASED!
Interconnected World, Pixel Graphics, Multiple Endings, Crusades


Rogue Legacy 2
RELEASED!
Side Scrolling, Roguelike, Action, Metroidvania, Platformer


Salt And Sacrifice
RELEASED!
Side scroller, Soulslike, Class-based, Metroidvania


Souldiers
RELEASED!
Pixel Graphics, 2D Open World, Side Scrolling, Class-based, Platforming


Source of Madness
RELEASED!
Metroidvania, Lovecraftian, Procedural Generation, Side Scrolling, Roguelite


Watcher Chronicles
RELEASED!
Cartoony, Metroidvania, Side Scroller, Action, Interconnected World


Young Souls
RELEASED!
Hand Drawn Graphics/Animation, Pixel Graphics, Co-op, Arcade Feel



Asian

ANNO: Mutationem
RELEASED!
Chinese, Action, Side Scrolling, Cyberpunk


Anuchard
RELEASED!
Indonesian, "JRPG", Action, Puzzles


Atelier Sophie 2: The Alchemist of the Mysterious Dream
RELEASED!
JRPG, Turn-based, Party-based, Alchemy, Anime


Bloody Spell
RELEASED!
Chinese, Action, Random Level Generation, Martial Arts, Combat-focused


Brigandine The Legend of Runersia
RELEASED!
Japanese, Tactical, Turn-based, Squad-based, Class-based


The Caligula Effect 2
RELEASED!
JRPG, Turn-based, Party-based, Anime


Chrono Cross: The Radical Dreamers Edition
RELEASED!
JRPG, Turn-based, Party-based, Remaster, Pre-rendered Backgrounds


DarkBlood -Reborn-
RELEASED!
Japanese, Dungeon Crawler, First Person, Turn-based Combat, Pixel Graphics


Dawn of Kagura: Hatsuka's Story
RELEASED!
Chinese, Turn-based, Roguelike, Summon Monsters


DEMON GAZE EXTRA
RELEASED!
JRPG, Anime, Turn-based, Party-based, Dungeon Crawler


Disgaea 6 Complete
RELEASED!
Japanese, Turn-based, Tactical, Squad-based, Anime


Eiyuden Chronicle: Rising
RELEASED!
JRPG, Side Scroller, Town Building, Platforming


Elden Ring
RELEASED!
Third Person, Action, Soulslike, Open World


Final Fantasy VI
RELEASED!
JRPG, Turn-based Combat, Party-based, Pixel Graphics


Heroine Anthem Zero:Episode 2
RELEASED!
Pixel Graphics, Puzzles, Crafting, Action, Side Scroller


Home Behind 2
RELEASED!
RtwP Combat, Side-view Battles, 2D Graphics, Build/Upgrade Camp, Job System


MAGLAM LORD
RELEASED!
Anime, JRPG, Action, Weapon Crafting


Makai Kingdom: Reclaimed and Rebound
RELEASED!
Japanese, Turn-based, Tactical, Party-based, Pixel Graphics


Mary Skelter 2
RELEASED!
JRPG, Blobber, Dungeon Crawler, Turn-based


METAL MAX Xeno Reborn
RELEASED!
JRPG, Vehicular Combat, Turn-based, Party-based, Post-apocalyptic


Monads II
RELEASED!
Korean, Turn-based, Tactical, Party-based


MONARK
RELEASED!
JRPG, Turn-based, Party-based, Third Person, Multiple Endings


迷霧國度: 傳承 Myth of Mist:Legacy
RELEASED!
Chinese, Chibi, Party-based, Turn-based, Tactical


Neptunia x SENRAN KAGURA: Ninja Wars
RELEASED!
JRPG, Anime, Action, Third person, Single Character


Potato Flowers in Full Bloom
RELEASED!
Dungeon Crawler, Party-based, First Person Exploration, Third Person, Turn-based Combat


Re:Kuroi
RELEASED!
JRPG, Party-based, Turn-based Combat, Blobber, Dungeon Crawler


Samurai Bringer
RELEASED!
Japanese, Action, Roguelike, Pixel Graphics, Isometric


Shadow Watcher
RELEASED!
Chinese, Action, Third Person, Soulslike


Stranger of Paradise: Final Fantasy Origin
RELEASED!
Japanese, Action, Third Person, Soulslike, Job System


VenusBlood HOLLOW International
RELEASED!
JRPG, TRPG, Auto-battles, Squad-based, Visual Novel


Voice of Cards: The Forsaken Maiden
RELEASED!
JRPG, Turn-based, Party-based, Card Aesthetic, Hand-drawn Graphics


暖雪 Warm Snow
RELEASED!
Chinese, Roguelike, Top Down Camera, Action


ZHP: Unlosing Ranger vs. Darkdeath Evilman
RELEASED!
JRPG, Turn-based, Pixel Graphics, Dungeon Crawler, Single Character



Tactical

Hero Lodge
RELEASED!
Turn-based, Tactical, Party-based, Isometric, Pixel Graphics


Mech Armada
RELEASED!
Turn-based, Mechs, Mech Customization, Squad-based, Procedural Level Generation


Reverie Knights Tactics
RELEASED!
Cartoonish, SRPG, Tactical, Turn-based, Party-based


Rifle Storm
RELEASED!
Small Levels, Pixel Graphics, Random Map Generation, Class-based, Isometric


Symphony of War: The Nephilim Saga
RELEASED!
"JRPG", Tactical, Turn-based, Squad-based, Pixel Graphics


Tactical Combat Department
RELEASED!
Turn-based, Tactical, Squad-based, S.W.A.T.


Warhammer 40,000: Chaos Gate - Daemonhunters
RELEASED!
Turn-based, Squad-based, Tactical, Base Management
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
God of War
RELEASED!
Action, Third Person, Greek Mythology, Norse Mythology, Crafting


Hero Lodge
RELEASED!
Turn-based, Tactical, Party-based, Isometric, Pixel Graphics


Mary Skelter 2
RELEASED!
JRPG, Blobber, Dungeon Crawler, Turn-based
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
8,977
Since when is God of War, especially nu-God of Soy one, related to a RPG at all? Is Devil May Cry a RPG too nowadays?
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
4,756
You don't get it. Stats and gear, my man. Stats and gear.

3377372-screen-shot-2018-04-18-at-3-01-01-pm.jpg
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
8,977
Damn, the HD certainly makes nu-Kratos look even fatter and less competent than ever.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Since when is God of War, especially nu-God of Soy one, related to a RPG at all? Is Devil May Cry a RPG too nowadays?
God of War (2018) has nothing in common with Devil May Cry. It does not play like the older God of War Games.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Since when is God of War, especially nu-God of Soy one, related to a RPG at all? Is Devil May Cry a RPG too nowadays?
God of War (2018) has nothing in common with Devil May Cry. It does not play like the older God of War Games.

It's still not an RPG, doesn't matter if they slapped in some shitty loot.
It's sure as fuck not a character action game. I played it, it's reasonable to call it action rpg. Even if it's not, it's in the list.
 

NerevarineKing

Learned
Joined
Jan 6, 2021
Messages
310
Since when is God of War, especially nu-God of Soy one, related to a RPG at all? Is Devil May Cry a RPG too nowadays?
God of War (2018) has nothing in common with Devil May Cry. It does not play like the older God of War Games.

It's still not an RPG, doesn't matter if they slapped in some shitty loot.
It's sure as fuck not a character action game. I played it, it's reasonable to call it action rpg. Even if it's not, it's in the list.

I played it for a couple hours and thought it was shit and abandoned it. Terrible decline for a decent action series.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Symphony of War: The Nephilim Saga
Release Date: TBA
"JRPG", Tactical, Turn-based, Squad-based, Pixel Graphics

Striving for Light
Release Date: TBA (Available on Steam EA)
Action, Top Down Camera, Roguelite, Classless, Skilltree

Elementite
RELEASED!
Third Person, Action, Shooter, Open World, Sci-Fi


暖雪 Warm Snow
RELEASED!
Chinese, Roguelike, Top Down Camera, Action


Ephemeral Tale
RELEASED!
Turn-based, "JRPG", Pixel Graphics, Random Item Generation, Single Character
 
Last edited:

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
14,804
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Some stuff about Streets of Rogue sequel.
Overview of the sequel from latest update: https://store.steampowered.com/news/app/512900/view/3146323379887553148
Sequel News
2021 was actually the most difficult year for me in terms of sheer brain-busting programming challenges since I began development way back in 2013. My goals for the year were simple: get the hard, technical stuff out of the way, and create a solid base for my future work on the game. 2022 is all about implementing actual structure and content into the game, which should hopefully be a lot more fun and a lot less stressful. I'm super excited about my upcoming work, and I can't wait to see this thing start to come together as a cohesive whole.

Got suggestions for what you want to see in the sequel or questions for me? Post them in the comments below, and I'll try to answer what I can!

(From here on out, I'll be referring to the sequel as "SOR2", but just to be clear, it doesn't have an official name as of yet.)

Here's just some of what I've been working on:
  • Fully streaming open world
    - The original Streets of Rogue was level-based. Upon entering a new level, the game would procedurally generate everything over the course of a loading screen. This is how a typical rogue-lite works.

    Streets of Rogue 2 takes an approach similar to other procedurally generated open-world games, such as Minecraft. As the player moves along the landscape, the procedural generation system works its magic to determine what the world should look like, new chunks of data are streamed in, and old data is removed.

    There’s nothing particularly new or innovative about how I’ve approached all of this. However, the major challenge comes in the form of integrating my existing systems into this new structure. AI, combat, items, world interactions, etc., there are very few aspects of the game that didn’t need heavy modification to function properly.

  • World generation system
    - At the start of a new game, SOR2 generates a large procedural world that is (for the moment at least) approximately 3,000 times the size of a SOR1 level. This world includes a full countryside to explore, complete with numerous cities and towns, and an interconnected road system.

  • “Dungeons”
    - When I say “dungeon”, I’m referring to any area that the player enters which isn’t a part of the main open world. This could end up being anything from a small cave to a multi-story underground city.

  • New Save/Load system
    - The original SOR allowed for saving at the beginning of levels. Nothing too fancy. However, saving the state of a large open world is… something more of a challenge. Bear in mind that SOR2 is a persistent sort of open world, more akin to Skyrim than GTA5. For example: if you blow up a wall, it stays blow’d up. If you punch a shopkeeper, he’s going to stay angry, even if you walk halfway across the world and return to his shop.

  • New map systems
    - SOR2 actually includes a couple of different types of maps. First off, there’s the “close-up” maps, which are similar to the maps in SOR1, but are now capable of following the player as they move around the open world. And second, there’s a much more zoomed-out world map, which shows a somewhat abstract version of the entire game world.

  • Day/night cycle
    - The game world changes in significant ways based on the time of day…

  • NPC Schedules
    - NPCs are now capable of pursuing different goals based on the time of day. For example, a Shopkeeper might leave their home at 8:00 in the morning, drive their car to a store that they own, work until 10:00 at night, and then return home.

  • Vehicles
    - There were two major challenges to solve when implementing vehicles: A. coming up with a solid driving model that’s both fun and not completely awkward due to the top-down nature of the game, and B. NPC artificial intelligence. I’m happy to say that both A and B are in great shape right now.

  • Animals
    - Yes, the game will have animals this time around. No, I’m not going to say which ones. Will they be playable?... We’ll see!

  • Ability to build walls and floors
    - SOR2 will allow players to create their own structures within the game world. While I don’t want to give away any specifics about the purpose of these structures just yet, I will say that they may have uses beyond what is typically seen in open-world sandbox games.

  • Diagonal walls
    - In the original SOR, you may have noticed that walls exclusively face 90-degree angles. Last February, I spent three torturous weeks re-jiggering my systems to allow for 45-degree angles as well.

  • Level editor updates
    - The level editor has been updated to accommodate new features of SOR2, such as the ability to construct large regions of the world.

  • “Abstracted” AI system
    - NPCs are capable of continuing to pursue their high-level goals regardless of their distance from the player, and with little performance cost. Just because you’re on the opposite end of the world, doesn’t mean NPCs can get out of doing their jobs!

  • Full couch co-op support
    - Returning from the first game, SOR2 still supports up to four players in split-screen mode. Players can act completely independently from one another, visiting different locations on the map at the same time, or even entering different dungeons.

  • Full online multiplayer support
    - Much like the first game, SOR2 will allow for players to jump into and out of a game at any time. Loads of time has been spent adapting online multiplayer to the game’s new open world structure.

  • Early quest integration
    - All of the quest types from the original game are fully functional in SOR2, with a number of new ones planned. I’m also intending to add some actual narrative to the quest system this time around…

  • A new look
    - While SOR2 retains the top-down perspective of the first game, the graphics are in the process of being overhauled to look super-stunning.

  • Performance and memory optimization
    - I spent close to two months optimizing the crap out of this game. Why so much time at such an early juncture? Imagine this scenario: four players in split-screen coop are driving their cars at high speeds in four completely separate locations on the map, in areas dense with buildings and objects. And they’re playing on a Nintendo Switch. For my own peace of mind, I needed to ensure that it was actually feasible to do this while maintaining a decent-ish frame rate and streaming in new data quickly enough.

  • Bug testing
    - A LOT of time has been spent working out the kinks in the features that I’ve listed above. My hope is that I won’t be constantly getting stopped in my tracks with showstopping bugs during my efforts to add “the fun” to the game this year.

Hopefully I'll have some more news for you in the coming months!
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Empire of Ember
RELEASED!
City Building, Large Scale Battles, Real-time Combat, Open World, Third Person


Expeditions: Rome
RELEASED!
Turn-based, Party-based, Tactical, Historical
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Watcher Chronicles
RELEASED!
Cartoony, Metroidvania, Side Scroller, Action, Interconnected World


Hammerheart
Release Date: TBA (Available on Steam EA) (Demo Available on Steam)
Real-time, Roguelike, Vikings, Top Down Camera, Party-based
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Samurai Bringer
Release Date: TBA
Japanese, Action, Roguelike, Picel Graphics, Isometric

The Use of Life
Release Date: TBA (Demo Available on Steam)
Japanese, Turn-based Combat, CYOA, Multiple Endings, Single Character
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
29,945
Location
KA.DINGIR.RA.KI
Released games in 2021: This will be the whole list. If you find a game that you feel should be on this list, don't hesitate to inform me!

Role Playing Games


The Curse of Feldar Vale
RELEASED!
Turn-based, Party-based, Roguelite, Class-based

I own this and it's not a Roguelite at all.

It's a hand-designed tactical RPG with Gold Box style combat. No random generation, and no "lite" either, it's a full-fledged oldschool CRPG.

Also you seem to have forgotten this one in the 2021 releases:


That one is roguelike/roguelite.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Released games in 2021: This will be the whole list. If you find a game that you feel should be on this list, don't hesitate to inform me!

Role Playing Games


The Curse of Feldar Vale
RELEASED!
Turn-based, Party-based, Roguelite, Class-based

I own this and it's not a Roguelite at all.

It's a hand-designed tactical RPG with Gold Box style combat. No random generation, and no "lite" either, it's a full-fledged oldschool CRPG.

Also you seem to have forgotten this one in the 2021 releases:


That one is roguelike/roguelite.

I will fix The Curse of Feldar Vale. I did not forget about about the other game since I am trying not to include F2P games. Thanks for the heads up.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Reverie Knights Tactics
RELEASED!
Cartoonish, SRPG, Tactical, Turn-based, Party-based


Bloody Spell
RELEASED!
Chinese, Action, Random Level Generation, Martial Arts, Combat-focused
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
29,945
Location
KA.DINGIR.RA.KI
I will fix The Curse of Feldar Vale. I did not forget about about the other game since I am trying not to include F2P games. Thanks for the heads up.

Ah, it's not really free to play as much as it's classic shareware model. You can play the game for free until your character hits a certain level, if you want more you gotta buy the full version.
It's really more like what oldschool demos and sharewares used to do, rather than modern free2play models.
 

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