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Update #5

Discussion in 'Van Buren: A Fallout Adventure' started by hexer, Feb 4, 2014.

  1. hexer Guest

    hexer
    [​IMG]

    Current team lineup: Ilove3D (mapper), The Brazilian Slaughter (gameplay designer), Vaarna_Aarne (writer), grotsnik (writer), Whisky (writer), Kamoho (writer), Kane Vollstrecker (inventory art), hexer (everything else)

    Hello mutants!

    As you can see our team has grown. We finally found another FOnline mapper who is currently finishing Twin Mothers area. TBS joined us to help with SPECIAL and overall gameplay changes. He'll also contribute as a designer for one area.

    We found a professional VO actor for our intro, end game slides, and perhaps a talking head or two.

    And now for something unexpected! During our last Skype session, the team came up with the following idea - the player can play the game as either a ghoul or a super mutant! I personally can't wait to try out something different for a change.

    I've been very busy making new art lately. Because there is so much of it, I'm sleeping no more than 5 hours a day. But that is the price I have to pay if I want to deliver! Currently, my game installation folder is already over 3 Gb but still there's much to be done.

    P.S. We are looking for people that know how to make isometric game scenery or 3D movies.

    See you around!


    [​IMG]
     
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  2. Whisky The Solution

    Whisky
    Joined:
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    Location:
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Super Mutant and Ghouls being playable were referred to in the docs in a few places, but there was little elaboration aside from a few references of NPCs being paranoid about you in certain areas. It was something that fans have always wanted to do, so we felt that it would be a worthy endeavor.

    I hope to make both choices have a lot of reactivity from NPCs.
     
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  3. hexer Guest

    hexer
    Yep, if your companions can consist of ghouls and super mutants then there's no issue with you being one of them.
    It won't break the story or anything and it's worth the extra effort.
     
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  4. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
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    Well, when you think of it, there would be many changes. For example:
    - Character backgrounds: Ghouls would have Gecko, Broken Hills, Necropolis, Dayglow and Reservation, perhaps Hub and a few other places. Super Mutants would probably have to choose between a few more tolerant places, Broken Hills, NCR in general (Dayglow?) Second-Generation Mutant or Master's Army Remnant.

    - A Ghoul would have less problems to enter Reservation (way more trustful than a smoothskins) but more problems entering places like Boulder Dome, Denver or Blackfoot territory

    - Ghouls/mutants would have no worries in entering radioactive areas by their lonesome (if with CNPCs they would need anti-rad chemicals) and would have less problems with toxic chemicals because Ghouls and Super Mutants are more resistant to them.

    -Super Mutants and Ghouls have smaller electrical resistance (why? Never explained).

    - Ghouls are aparently immune or resistant to many drugs, like Jet.

    - Ghouls don't get attacked instantly Feral Ghouls (because they don't recognize them as humans, but as other feral ghouls), Roy Philips in 3 even used them as cannon fodder (potential ghoul player perk?).

    - Super Mutants might have different HP\Melee Damage calculations, and they have more natural resistance.

    - Both races feature different traits and perks.

    - Super Mutants are unable to use all or most small guns (perhaps a few hand-crafted items adequated to them?)

    Show Spoiler
    - Super Mutants and Ghouls are immune to the New Plague, but still transmit it, Typhoid Mary-style.
     
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  5. anus_pounder Arcane

    anus_pounder
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    I'm hoping playable super mutants can get armor better than combat armor level (which is as far as Marcus grows in FO2 afaik).
     
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  6. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    Show Spoiler
    The immunity is purely a technicality due to the fact the main effect of the virus doesn't even do anything to them. Born Ghouls are a different matter.
     
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  7. hexer Guest

    hexer
    I'd say that since we have crafting in the game, anything's possible.
    Show Spoiler
    Actually, the most powerful (pre-War) equipment can be acquired only through crafting.
     
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  8. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I like having different "races" playing in different ways... like Super-Mutants relying more on hit points and resistances than armor.

    I suck at 3D, sorry.
     
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  9. vitamin Savant

    vitamin
    Joined:
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    :thumbsup:

    As for crafting - any chances to implement something like schematics from Arcanum?
     
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  10. hexer Guest

    hexer
    You mean their crafting system or schematics as items?
     
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  11. vitamin Savant

    vitamin
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    As items because I didn't like the crafting system in Arcanum.
     
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  12. hexer Guest

    hexer
    Yes, there are schematics to be found on holodisks and elsewhere (don't won't to spoil it for you!)
     
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  13. omnimercurial Novice

    omnimercurial
    Joined:
    Feb 2, 2014
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    Lovely stuff! :)

    Fallout NV dlc dabbled with Cyborg upgrades, will Van Buren feature something similar?
     
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  14. hexer Guest

    hexer
    Yes! Cyborgs and cybernetic implants are part of the Fallout world from Fallout 1 and we plan on allowing you to play as a cyborg.
     
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  15. omnimercurial Novice

    omnimercurial
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    Yay! <(^_^)>

    Will it need Fallout 1 or 2 to run? Or will it be Standalone like C&C Twisted Insurrection?
     
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  16. Trephs Novice

    Trephs
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    You'll have to make some tremendous work if you wanna forge all these things like super mutant, ghoul or cyborg main character into F3 flawlessly, not just skin and animation and different features and characterictics but a great writing and different behavior of many NPCs (even extra design work) and let's be honest, F3 was not supposed to be played like that. Also you'll have to guess how NPCs would react to non-human main character which may cause a quility loss and you'll have to make way more content and likely even extra quests if you want it to be interesting expirience. If you realise all that and ready - go ahead. Maybe it's just me who can't imagine all this done into comprehensive story.
     
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  17. hexer Guest

    hexer
    Since your VB companions can be super-mutants and ghouls, I don't think there will be any bigger problems with you being one of them. BIS designers already noted down any special reactions regarding them in the docs.

    You will need Fallout 2 and Fallout Tactics.
     
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  18. Trephs Novice

    Trephs
    Joined:
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    Alrighty then.
    Wish you the best with your project, must be helluva lot of work to be done.
    Not quite sure, but maybe you can use some recources of this abandoned mod: http://www.nma-fallout.com/showthre...0-is-fan-made-on-line-RPG-based-on-NWN2/page3
     
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  19. hexer Guest

    hexer
    I don't think we can use anything from that mod since they haven't released anything and later switched over to their own IP After Reset - http://www.afterreset.com/
     
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  20. hexer Guest

    hexer
    I dunno. I think he's cautious because big Fallout mods have a history of epic fails.
    He's welcome to join us at any time.
     
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  21. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
    Joined:
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    25,159
    Because he's been there, done that. And has plenty of other shit he needs to do without taking on anything else.
     
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  22. omnimercurial Novice

    omnimercurial
    Joined:
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    I have Fallout 2 but not Tactics.

    Do GOG distribute it?
     
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  23. hexer Guest

    hexer
    Not anymore starting January 1st. But they gave them away for free so I could maybe give you my copy. I have to look into that.
     
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  24. omnimercurial Novice

    omnimercurial
    Joined:
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    Really? Shame they have stopped. :(

    That would be awesome! :)
     
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