EEVIAC
Erudite
There's always the issue of implementing as much of the feel of the PnP game -
So both skill manuals and discipline restrictions are good changes? Neither are core rules (and I argue not even close to the spirit of the rules,) and both have better possible implementations. I don't understand the defense of something that is just plain wrong.
We get balance in discipline restrictions, yet we can min/max with skill manuals? It doesn't make sense. My skeptical self wonders whether the decision is influenced by multi-player modes.
By the way Leon, if you read this, the three clan disciplines is a game-breaker and needs to be remedied.
if not the specifics, only changing what needed to be changed to make the game fun/work in a computer version.
So both skill manuals and discipline restrictions are good changes? Neither are core rules (and I argue not even close to the spirit of the rules,) and both have better possible implementations. I don't understand the defense of something that is just plain wrong.
We get balance in discipline restrictions, yet we can min/max with skill manuals? It doesn't make sense. My skeptical self wonders whether the decision is influenced by multi-player modes.
By the way Leon, if you read this, the three clan disciplines is a game-breaker and needs to be remedied.