damaged_drone
Novice
lets say i want to make an rpg. where do i start?
ha!
seriously tho...
ha!
seriously tho...
With a writing course.damaged_drone said:lets say i want to make an rpg. where do i start?
MountainWest said:I'd say a simple first step would be on paper. Everyone has these grand ideas for movies, books and games they'd like to create - omg, I can write much better than this loser ftw - but it's not until you actually sit down and make them visible on paper you'll know if they're any good. If you think they're good, hope to god you're a person that can objectivly critizice your own work (cause many can not) and then pass it on to friends so they can critizice it.
Without proper education a second simple step would be modding.
Castanova said:Learn how to program or how to raise enough money to hire programmers. Make sure you have a playable build as soon as possible and then have chimpanzees test your game all the way until completion. If they have trouble, remove complex features. Then get Atari to distribute it.
Admiral jimbob said:Put in at least two of the following:
Swords
Elves
Bloom
Stats
And you have yourself an RPG.
Admiral jimbob said:Put in at least two of the following:
Swords, Elves, Bloom, Stats
And you have yourself an RPG.
JoKa said:@JF: please do a sarcasm-check before answering...and reread the posts you've quoted...
JarlFrank said:JoKa said:@JF: please do a sarcasm-check before answering...and reread the posts you've quoted...
I know that it was sarcastic. My reply was also sarcastic. Make a sarcasm-check on replies to sarcastic posts :wink:
Dementia Praecox said:With a writing course.damaged_drone said:lets say i want to make an rpg. where do i start?
Jim Kata said:JarlFrank said:JoKa said:@JF: please do a sarcasm-check before answering...and reread the posts you've quoted...
I know that it was sarcastic. My reply was also sarcastic. Make a sarcasm-check on replies to sarcastic posts :wink:
He was being metasarcastic.
Nub, Fallout is a FPS. Check it out: www.bethesduh.comWhat about Fallout then?
damaged_drone said:lets say i want to make an rpg. where do i start?
ha!
seriously tho...
Thats from a writing/setting/story standpoint. Lets talk about the actual game shall we?MountainWest said:I'd say a simple first step would be on paper. Everyone has these grand ideas for movies, books and games they'd like to create - omg, I can write much better than this loser ftw - but it's not until you actually sit down and make them visible on paper you'll know if they're any good. If you think they're good, hope to god you're a person that can objectivly critizice your own work (cause many can not) and then pass it on to friends so they can critizice it.
Be my guest.flabbyjack said:Lets talk about the actual game shall we?MountainWest said:I'd say a simple first step would be on paper. Everyone has these grand ideas for movies, books and games they'd like to create - omg, I can write much better than this loser ftw - but it's not until you actually sit down and make them visible on paper you'll know if they're any good. If you think they're good, hope to god you're a person that can objectivly critizice your own work (cause many can not) and then pass it on to friends so they can critizice it.
Yes, isn't that a part of an RPG? A Big part? But why limit yourself to that trio? Why not quests, branching quests, dialouge, branching dialogue, NPCs, features - about everything that makes an RPG except the coding?Thats from a writing/setting/story standpoint.
Admiral jimbob said:Put in at least two of the following:
Swords
Elves
Bloom
Stats
And you have yourself an RPG.
flabbyjack said:Thats from a writing/setting/story standpoint. Lets talk about the actual game shall we?MountainWest said:I'd say a simple first step would be on paper. Everyone has these grand ideas for movies, books and games they'd like to create - omg, I can write much better than this loser ftw - but it's not until you actually sit down and make them visible on paper you'll know if they're any good. If you think they're good, hope to god you're a person that can objectivly critizice your own work (cause many can not) and then pass it on to friends so they can critizice it.
Try to take a class about game design, but make sure the class is something you'd want to take ahead of time -- it shouldn't be a class about scripting, but about game design.
If you have a vision of your game and it's gameplay, create a features list. It lists the things you can do in your game, and the way it plays. It should be rather exhaustive. Keep it simple, you'll want to talk to a computer programmer(C++) who can tell you the best way to implement your features, which ones just won't work, and basically which ones are feasible.
Software projects are mostly planning and testing. There are more formal software project design documents, but there are books about that. But this isn't the first step.
ViolentOpposition said:Admiral jimbob said:Put in at least two of the following:
Swords
Elves
Bloom
Stats
And you have yourself an RPG.
You forgot the fucking boobies!