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Game News Vampire: The Masquerade – Bloodlines 2 Clan Highlight: Banu Haqim


I post news
Staff Member
Jan 28, 2011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Paradox Interactive; The Chinese Room; Vampire: The Masquerade - Bloodlines 2


The Clan of the Hunt, Assassins, Children of Haqim, Saracens, Mediators, Lawmen

Cursed with a thirst for the Blood of other vampires, the Banu Haqim stalk the night as judges and lawbringers. To this end, most Banu Haqim adhere to a strict code of conduct - derived from law, faith, or personal ethics - sating their Hunger on those that breach these convictions.

Playing a Banu Haqim in Bloodlines 2
Banu Haqim takes the role of a strategic stalker, using shadows to their advantage.

You are a predator on a hunt, and your discipline powers focus on stalking, assassination, and silently moving faster than your foes can track. These skills are great assets when stalking the city for prey.

When you choose your clan, you will start out with a passive ability unique to each clan. You are then able to unlock abilities from the Ability Tree, starting with your chosen clan. Each ability requires spending Ability Points (AP) to unlock which are earned from completing missions, combat and exploration. At the peak of the Ability Tree, you can unlock the clan Perk, a reward to those dedicated enough to unlock all of the abilities for a clan, giving a permanent passive upgrade.

Silence of Death - Clan Passive: All your actions become entirely silent for a period after feeding.

Mute - Silence an enemy/civilian. Any sounds they produce, from screams to gunfire, are completely undetectable to others.

Split Second - Move so fast that time appears to stop around you.

Bladed Hand - Slash swiftly in front of you, beheading mortal opponents.

Unseen Aura - Become temporarily invisible to enemies and civilians. Note: You can still be heard unless combined with Silence of Death.

Prowl - Clan Perk: Can remain crouched whilst sprinting.

Customizing your playstyle
There are many different ways to play your character in Vampire: the Masquerade - Bloodlines 2. The clan Banu Haqim focus on a stalking based playstyle to take out your enemies one by one, and the clan abilities are built to empower that. As we want to make sure this is not a game where you are required to optimize your abilities to the extreme, we’ve focused on making the base playstyles easy and straightforward. But for the players who want their experience to be a bit deeper and more customizable, you will be able to do so. By visiting important vampires who are sworn to assist the Sheriff (you), you can unlock abilities from their clan by drinking a bit of their blood.

Abilities from other clans may cost more AP depending on how well they align with your clans Disciplines. The Banu Haqim Disciplines are Celerity (speed enhancing abilities), Blood Sorcery (the ability to control blood with your arcane knowledge) and Obfuscate (abilities to easily hide, move without being noticed, and cast illusions.). If a Banu Haqim wishes to unlock a Blood Sorcery ability from another clan, it would cost less AP to unlock than an ability for a Discipline Banu Haqim don’t have. Those who unlock all abilities from a clan and get the Clan Perk, are able to stack them and have the effects of them all, elevating your power.

The activated abilities and Clan Perk can be learned from the other clans, but the clan passive can not. Because of this, you combine the clan powers in hundreds of different ways, but a Banu Haqim playthrough will remain its own gameplay experience.​


Jun 13, 2019
Yes It's goin to be an RPG, lots ot talking, lore, decisions, inmersion, etc etc


Baron Tahn

Aug 1, 2018
Is it just me or is this basically looking just as dated as OG VtMB but with worse facial animations?


Oct 12, 2010
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So basically zero character progression (aside from fancy new active abilities) and no conversation abilities/skills.

Why are we even considering this an RPG at this point?

Baron Tahn

Aug 1, 2018
I don't think we are, are we? Noone in this forum seems to be deluding themselves. I think we expecting a Dishonored clone but shitter.

Zed Duke of Banville

Dungeon Master
Oct 3, 2015
Why are we even considering this an RPG at this point?
In Current Year, RPG Codex considers any game an RPG if it identifies as one, and this game's Steam page defines it as an Action RPG:

Title: Vampire: The Masquerade® - Bloodlines™ 2
Genre: Action, RPG
Developer: The Chinese Room
Publisher: Paradox Interactive
Franchise: World of Darkness, Vampire: The Masquerade
Release Date: 2024

Though the lengthier description of the game on the Steam page doesn't include the term "RPG" even once. :M

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