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Development Info Vampire: The Masquerade - Bloodlines 2 Dev Diary #10: Developing Tremere


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Jan 28, 2011
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Tags: Paradox Interactive; The Chinese Room; Vampire: The Masquerade - Bloodlines 2


Allow us to introduce another Vampire clan in Vampire: the Masquerade – Bloodlines 2. world of So definitely different from Brujah!

We hope you enjoy this collection of testimonies from a few of our departments and how they have approached crafting the formidable, legendary Tremere.

Designing modern Tremere for Tabletop
“While the vampire-as-sorcerer is rare outside of Hammer Horror films, the hubristic magician is an archetype strong enough to sit comfortably alongside the scheming undead of Vampire: The Masquerade. But for the game’s fifth edition we wanted to look beyond their signature powers, exploring the driving characteristics beneath.

Given that their concept implies — even necessitates — the practice of mystical arts, the Tremere are almost synonymous with Blood Sorcery. However, this is only one aspect of the Warlocks. Digging deeper we find that their defining trait, regardless of supernatural abilities, is raw, irreverent ambition. Their history is a tableau of temerity. Unwilling to settle for mortality, they clawed their way into undeath. Chafing at the limits of their condition, they turned a primordial curse into their instrument. And, once despised as pretenders, they now count themselves as pillars of the Camarilla.

Yet, for all the Tremere’s accomplishments, their triumphs are also their tragedies. Seeking eternal life, they found only an eternity of death. They are masters of the Blood, yet their own vitae is lacking, bereft of fundamental qualities. And even as they roam the halls of power, they are assailed by whispers: Blood-Thieves. Pretenders. Usurpers. A Tremere vampire walks an ill-fated path — challenged by their peers, haunted by suspicion, and doomed to risk every prize crumbling to ash in their hands.”

Karim Muammar, Designer of Vampire: The Masquerade 5th Edition and Brand Editor for the World of Darkness

Combat Discipline Design
“Tremere's Gameplay was designed to befit a more careful, scheming, and perhaps for a sadistic kind of player. Their combat abilities are all centred around Blood sorcery, and allow them to manipulate with pain, kill quietly from afar, and set up a cascade of gory death at a time and place of their choosing!

Tremere are at their strongest when they are patient and have a plan. This makes the clan ideal for players who want to take things at a slower pace, avoid direct (or fair) conflict and make use of vampiric abilities on a regular basis.

Cautious players should find appeal in the ability to dissolve dead bodies with acidic touch, keeping enemies unaware, while their recall ability (which allows you to quickly transfer and reassemble yourself at a previously marked location) gives you a great way to escape when your schemes don’t work out as planned...

Sooner or later though, the Tremere lust for knowledge will push you beyond caution. What happens to somebody standing where I'm going to recall to? What tactical uses might boiling blood torture have? Exploring and developing on these “what-ifs” has been the best part of building the Tremere’s combat toolset for me.”

– Max Bottomley, Senior Game Designer

Baron Tahn

Aug 1, 2018
Makes me want to go back and play LoK:Blood Omen again, with Kain's awesome 'rip all their blood out from a distance and have it fly into my mouth like Im quaffing a stein of beer' thing. Vae Victus!


Mar 12, 2020
Allow us to introduce another Vampire clan in Vampire: the Masquerade – Bloodlines 2. world of So definitely different from Brujah!
What? No, really, what? That's literally their first line, the Codex has a more thorough editorial process than TCR's promo posts, not kidding. :lol:


Bonfire Kindler
Feb 14, 2024
Enjoy the Revolution! Another revolution around the sun that is.
Tremere was always my favorite clan. Was kinda hoping for more info. Oh well.

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