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Development Info Vampire: The Masquerade - Bloodlines 2 Dev Diary #23: Sounds of Seattle

Infinitron

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Tags: Paradox Interactive; The Chinese Room; Vampire: The Masquerade - Bloodlines 2

https://www.paradoxinteractive.com/...bloodlines-2/news/dev-diary-sounds-of-seattle



Hello everybody, today we return with another audio-focused Dev Diary. We’ll be talking about sound design and implementation, with a specific view on the less obvious aspects that go into this. Our hearing is sometimes described as our ‘shadow sense’ – sound and listening by and large affect and work at the subconscious level. Our ears are never turned off; even when we are asleep, our ears and brains continue processing sounds. For sound design, this means that a lot of our work is designed to be subtle and go unnoticed.

So in this Dev Diary, us at The Chinese Room’s audio team want to explain the processes and thinking that go into designing sounds and audio systems that one might take for granted: environmental audio, UI sound design, player traversal, combat and the mix process. These all contribute to making the world of Bloodlines 2 feel alive and believable. There is a lot of craft and passion that goes into getting even the smallest of details just right, so I’m proud to let some of the audio team members have the opportunity to show and discuss their work in progress.

Combat Audio Systems
Here's a short video demo to show off some of the techniques and processes we used when designing the combat sounds and how we used some of the V:tM lore to inform our creative sound design work.

Holiday Break
And with that, the Dev Diaries will take a holiday break and return on the 15th of January next year. We look forward to the new year, and can’t wait to show you everything we have planned for 2025. This includes showing off how you can customise Phyre, more information about the weapons system, the planned DLCs and most importantly: the release! From us at Paradox and TCR we wish you all a pleasant holiday season, full of food and fangs!​
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
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Dark Souls II

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Wait, This Game Will Have SOUND? Absolutely Incredible.

Okay, I need a moment here because I just found out something that has absolutely blown my mind: the upcoming game I’ve been waiting for will have sound. Yes, you heard that right—actual sounds. Music! Effects! Ambience! The full immersive audio experience! How is this even real?

I mean, think about it for a second. Imagine walking through a digital world where you’re not just seeing things happen, but hearing them. Picture the crunch of footsteps on gravel as you walk, the gentle rustling of leaves in the wind, or even the dramatic crescendo of a swelling orchestra as something huge happens in the game. This is next-level stuff!

Honestly, sound in a video game changes everything. It transforms the experience from “oh, cool, I’m moving a little guy across the screen” to “holy crap, I AM that little guy, and I am in a WORLD!” The moment you hear the hum of danger in the background, the faint pluck of a harp telling you you’ve entered somewhere magical, or even the satisfying thunk of your weapon hitting its mark—it all just clicks. It’s like the game wraps around you, pulling you in completely.

And it’s not just about the big, dramatic moments either! The smaller sounds are what make it feel real. The way the game might give you a subtle audio cue when you’re low on health, the little chime when you pick up an item, or even just the cozy crackle of a fire in the distance. These aren’t just noises; they’re what make the world alive.

For some reason, knowing this game will have sounds makes me feel like I’ve been let in on the best secret ever. It’s like someone said, “Hey, you know what would be cool? If this thing you’re excited about was EVEN BETTER.” And they nailed it. It’s so easy to take something like sound for granted, but when you stop and really think about it—how much it adds to the emotions, the tension, the joy—it’s absolutely mind-blowing.

So yeah, I’m hyped. Beyond hyped. Give me all the chirping birds, dramatic drum beats, and clattering objects this game can throw at me. The fact that it’s going to have sound isn’t just good news—it’s incredible news. It means this game isn’t just something I’ll play; it’s something I’ll feel, something I’ll live. Let’s gooooo!
 

Jaesun

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I've always found sound design fascinating for games. I liked what they showed so far. It was very interesting for me.
 

Fenix

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Good sound dsign is what actually distinct ok from exellent games. Rare thing - always was.
 

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