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World of Darkness World of Darkness interactive fictions by Choice of Games

Riso

Arcane
Joined
May 22, 2007
Messages
1,249
Location
Austria
I bought Parliament of Knives when it was on sale and is ok.
I played it twice so far and I got totally different options and endings. I didn't see any (forced) homoshit either.
As far as I can tell stats don't seem to matter all that much but I didn't try to go against the most fitting choices for my character either.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Want more?





In this elegy of blood, Athens is burning!

Vampire: The Masquerade - Sins of the Sires is a 275,000-word interactive novel by Natalia Theodoridou. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

The city of Athens, Greece is torn between the Camarilla establishment and the Anarchs, but everyone in Athens owes Markos a favor, and that makes you untouchable. Markos took you in when your sire abandoned you, and now you, Markos, and your "sister" Persa play every side against the others, raking in an unhealthy profit margin.

Rumors spread of an ancient "methuselah" vampire, Aristovoros, rising up to bring about a new world for the Kindred, an end to the need for a Masquerade. Why hide from mortals when you can reign over them as gods? Old myths die hard; this one creates volatility, and, thereby, opportunity.

It's the Kindred version of Bang-Marry-Kill: Who will you use, who will you help, and who will you prey on? Will you topple the old Prince Peisistratos? (Who, if anyone, will replace him?) Will you remain loyal to Markos even when your true sire returns? What miseries will you inflict to fight for a fairer, more humane world?

Watch yourself change as you navigate the moral dilemmas of the night. This is the masquerade within the Masquerade: What makes us who we are? Is it biology, history, or myth? Who’s local and who’s an immigrant? What makes a nation, or a clan? What makes a monster?
  • Become Clan Tremere, Ventrue, Malkavian, Banu Haqim, or thin-blooded.
  • Play as a man, a woman, or a non-binary person, femme, masc, or androgynous, and as gay, straight, bisexual, queer, or ace.
  • Outlast a dark tale of corruption, power hunger, betrayal, and yearning for what you once were.
  • Rise within the ranks of the Camarilla, stand with the Anarchs, or forge your own lonely way ahead.
  • Unmask your true sire. Is it the Prince Peisistratos? One of the city's Primogen? Is it Aristovoros himself?
Athens burns, trapped in some ancient tragedy. Which part will you play in this game of masks? How will you and those close to you answer for the sins of your sires?
 

Narushima

Cipher
Joined
Jun 14, 2019
Messages
2,035
It's the Kindred version of Bang-Marry-Kill
ae84Tfk.gif
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
408
What video screenshot ahaha "Sins of the sir"
It is ma'am. Ma'am!!!!!
Did you just misgender my kindred??
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,059
https://www.choiceofgames.com/2023/05/more-world-of-darkness-games/

Choice of Games, in partnership with World of Darkness and Paradox Interactive, today announced that they would produce ten more interactive novels set in the World of Darkness shared story universe through 2027.


Choice of Games’ interactive novels have received critical and popular acclaim, with Vampire: The Masquerade — Sins of the Sires standing as a finalist for the Game Writing Award in the annual Nebula awards this weekend. Choice of Games and World of Darkness congratulate Natalia Theodoridou on this achievement.
Choice of Games’ next two upcoming titles in the World of Darkness, Werewolf: The Apocalypse — The Book of Hungry Names and Hunter: The Reckoning — Beast of Glenkildove are now available to wishlist on Steam.

Save the living earth with Rage and spirit! Awaken ancient mysteries, rebuild your fallen pack, and unleash your fearsome might to heal a shattered land.

Werewolf: The Apocalypse — The Book of Hungry Names is an interactive novel set in the World of Darkness by Kyle Marquis, author of the 2020 smash hit Vampire: The Masquerade — Night Road. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Shapeshifter. Mystic. Hero. Monster. You are a werewolf, and you are all these things. Werewolves are the living earth’s last guardians, created by Gaia, given the gift of shifting between human and wolf forms, and called to stop humanity from destroying the world.
Yet you have failed. Pollution chokes the cities and mad spirits rampage through the wild places. You swore to protect Gaia, but the werewolves turned on each other, slaughtered their allies, fell into despair or mad Rage.
You are one of the few who remember the oaths you swore to the living earth – which has made you an exile. But rather than surrender to despair, you have sworn to uncover the secrets of a defiled land and fight the Apocalypse. Stormcat, once the Spirit of a thriving community of werewolves, has called upon you to rebuild that shattered pack. In the savage woods and decaying cities of New England, you will forge your own legend.
Build Your Pack. Human and werewolf survivors haunt the woods and hide in the cities: find them to learn what happened and to rebuild the werewolf nation. But not all werewolves can be trusted: shun those wolves consumed by Rage, and pity those who have lost the Wolf and become empty shells.
Survive the Wilds. A desperate exile, shunned by those who have abandoned their oaths to Gaia, you’ll have to survive by your wits. A winter night can kill as surely as any monster: find shelter, seek allies among spirits and humans, and learn how far you’ll go to survive.
Unleash Your Rage. You are one of Gaia’s monsters, a living weapon, herald of vengeance and death. Now the Apocalypse is here: wield your Rage with savage cunning and keen discretion, or it will swallow you whole.
  • Play as male, female, or nonbinary; befriend or romance werewolves and humans of all genders.
  • Shapeshift among five forms to slaughter your enemies, or outwit them to take what you need.
  • Choose your auspice (moon-sign) and your werewolf tribe to learn what sort of monster you are.
  • Claim your territory and heal the spirits there to unlock Gifts that let you summon animals, control the elements, or enter the spirit world.
  • Face mutated monsters and corrupt spirits in the dark woods and decaying factory towns of rural New England.

About Kyle Marquis​

This is Kyle Marquis’s eighth game with Choice of Games; his previous titles include the dieselpunk flying-ace game Empyrean, the time-traveling alternate-history Byzantine mystery Silverworld, and the apotheosis-seeking magical adventure Tower Behind the Moon.

Full moon. Cold night. Dark shadow. Warm gun. The Beast of Glenkildove has stalked Ireland for centuries. Now, you must hunt it.

Hunter: The Reckoning — The Beast of Glenkildove is an interactive novel by William Brown, set in the World of Darkness shared story universe. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination
Eight years ago, when you were eighteen, the Beast of Glenkildove killed one of your closest friends. You’ve never returned to Ireland since that day.
It’s difficult to remember what happened. As you’ll soon learn, the human mind blots out the traumatic memories of facing a werewolf.
Now, you must stalk that werewolf across the shadowed glens and fogbound mountains of Ireland, hunting a shapeshifting killing machine with your friends, your wits, and a shotgun.
But you and your friends are not alone. You have entered a world of Hunters, humans who dare to challenge the dominion of the monsters who rule over them. Can you trust the fanatics of the Society of Leopold, the scholars and savants of the Arcanum, the ruthless Duffy crime family, or the enigmatic biotech company Fada?
Can you even trust your oldest friends?
Redemption for some. Retribution for others. A reckoning for all.
  • Play as male, female, or nonbinary; befriend or romance humans and supernaturals of any gender
  • Kill, study, capture, document or negotiate with the creatures you hunt
  • Craft your own traps, gear, and weapons to take the Hunt to the enemy
  • Find camaraderie and romance with the only people in the world that you can trust to fight alongside you
  • Adopt and train your own wolfhound to assist you in the Hunt
  • Build and maintain your own safehouse at the Wolf’s Head Inn in the Wicklow Mountains
Become the thing that even nightmares fear.

About William Brown​

William Brown was born in Ireland. He is the author of two previous Choice of Games titles: The Mysteries of Baroque, a Gothic horror story, and Cliffhanger: Challenger of Tomorrow, a pulp adventure yarn. He studied theology and Biblical studies at Trinity College Dublin, did a Master’s at Oxford University, and a PhD at Edinburgh University. He now teaches at a college in London.

About Choice of Games​

Choice of Games LLC is dedicated to producing high-quality, text-based, multiple-choice games. Since 2009 they have produced over one hundred titles in-house, including Choice of the Dragon and Choice of Robots. Six of their recent titles have been nominated for the Nebula Award for Game Writing. They have also developed a simple scripting language for writing text-based games, ChoiceScript, which they make available to others for use in their projects, and they host games produced by other designers using ChoiceScript on their website. All of their games are available on the web at choiceofgames.com and on Steam. They also produce mobile versions of their games that can be played on iPhones, Android phones, and other smartphones.

About Paradox Interactive​

The Paradox Interactive group includes development, publishing, and licensing of games and brands, consisting of a portfolio of more than 100 titles created both internally and by independent studios. Paradox owns an array of award-winning and top-selling brands including Cities: Skylines, Stellaris, Crusader Kings, Age of Wonders, and many more games available on PC and console platforms. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2 on PC and consoles in 2023.
From the company’s start in 2004, Paradox has published its games worldwide, with top markets including the USA, UK, China, Germany, France, and Russia. Today, over four million gamers play a Paradox game each month with a global community reaching over ten million registered Paradox users.
Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,116
Finally got through Out for Blood and it's definitely a Hunter game with "make me a vampire" being part of couple of endings. I did like some Chicago by Night references, but this is ultimately a side show when you think about it which still puts into perspective just how a even a single vampire can fuck up a group of mortals or even an entire small town. Made me wish store management played a bigger part which could just be my inner Recettear speaking. Also, Faith-based character can get a surprising amount of mileage with even True Faith saving your bacon couple of times despite latter featuring no overt mechanics.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,116
At least in Out for Blood romance is completely optional and since vampires are involved they'll be the ones fucking you over instead. It does have that annoying tokenism in character creation, though.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,056
Yeah basically every choice of games is written by a different author it's next to impossible to know which one is full of troon stuff and which ones aren't lest they spell it out in the store page or have demos available.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
I went through the demos of these on the Choice of Games website.

Night Road - This was fine enough, but then the experience soured when, multiple chapters in, it reveals your character diablerized an elder in the past. You want to put a whammy like this as part of a character's background, you introduce it near the beginning. It's an action completely at odds with what my idea of my character was. I will nevertheless give it a chance and go through it fully when it's on sale.

Parliament of Knives - Too many words, inappropriate twitter-brained dialogue. Doesn't surprise me that Steam users who disliked Night Road like this one better and vice versa (stereotypical VtM players would rather engage fully with vampire politics than be an errand runner caught up in political situations). Pass.

Out for Blood - This one shouldn't even be a Vampire the Masquerade game. It's a "returning to your home town to run a store you just inherited" social sim that apparently turns into a Hunter game after the demo portion. Also too many words. Pass.

Sins of the Sires - Got brickwalled when a character asked me for my pronouns and I had to give an affirming response to continue. Pass.

Night Road is indeed the best of this sorry bunch. :negative:
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
13,407
Location
Niggeria
Parliament of knives drags but has a whole bunch of c&c. You need multiple play throughs to see the entire plot.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
Night Road - This was fine enough, but then the experience soured when, multiple chapters in, it reveals your character diablerized an elder in the past. You want to put a whammy like this as part of a character's background, you introduce it near the beginning. It's an action completely at odds with what my idea of my character was. I will nevertheless give it a chance and go through it fully when it's on sale.
Bought and finished this and liked it quite a bit. I got to roleplay as a computer nerd gangrel with no social and combat skills for most of it, got utterly mauled by another vampire in an unexpected fight and had to run away only partially successful, and reacted to that indignity by actually buying weapons and building up my firearms skills which let me get through the finale with ease. I told Julian to fuck off and secured a solid position as a top courier in the Camarilla so I'm happy with how things turned out. :cool:
 

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