Chaotic_Heretic
Arcane
I would rather have easy fast shitty real time combat than slow shitty real time combat.
It doesn't really make the game better, it's just forcing a different type of setting through the same old CRPG approach.Probably in a PnP session, but this is a video game adaptation. If betraying the setting makes the game better, then I say go for it. What counts is the end result.
I would rather have easy fast shitty real time combat than slow shitty real time combat.
I started playing Bloodlines recently, but the end of the first chapter really turned me off: being unavoidably captured, then rescued at the last moment by theDMStoryteller's Favorite NPC Who Is More Awesome Than You. It's like they read all the advice on how to be a good DM/GM/Storyteller/whatever, then laughed and decided to deliberately do the opposite.
Bloodlines XP with its skill book system and free upgrades can be gamed to a ridiculous amount even more with the 'university' which caramilla edition adds (exchanges money for skills, which makes money not fucking useless).
So not getting enough combat skills for the sewers is dumb. You can be a god with almost all filled stuff and a full discipline or two.
The disadvantage is actually not investing until you get to the limit of the free upgrade threshold or get the opportunity for the upgrade, which is painful during early game and is degenerate metagame gameplay.
I love degeneracy