Jim Kata
Arbiter
Music is lame. Floating numbers are lame. Did I miss it or did they take out prose descriptions?
No. Right click -> look.Jim Kata said:Music is lame. Floating numbers are lame. Did I miss it or did they take out prose descriptions?
Lumpy said:No. Right click -> look.Jim Kata said:Music is lame. Floating numbers are lame. Did I miss it or did they take out prose descriptions?
Doesn't work on some things though, but does on most.
stargelman said:Between this and your superiority complex you really deserve a dumbfucking, sweetheart.Lumpy said:I like the changed skill system.
Because splitting Speech into Persuasion and Deception was clearly dumbing down.stargelman said:Between this and your superiority complex you really deserve a dumbfucking, sweetheart.Lumpy said:I like the changed skill system.
Lumpy said:Because splitting Speech into Persuasion and Deception was clearly dumbing down.stargelman said:Between this and your superiority complex you really deserve a dumbfucking, sweetheart.Lumpy said:I like the changed skill system.
And First Aid and Doctor being separate really made Fallout Fallout.
While Energy Weapons was the most logical skill to have, and was in no way actually a combination of Small Arms and Science which got away with having a unique score.
But anyway, I'm superior, so why bother?
Jim Kata said:Lumpy said:No. Right click -> look.Jim Kata said:Music is lame. Floating numbers are lame. Did I miss it or did they take out prose descriptions?
Doesn't work on some things though, but does on most.
Prose descriptions of combat, I meant.
elander_ said:I ddin't enjoy the demo that much. Maybe because it was the lack of turn base on a game that was made for TB or because the 3D lame graphics have much less spirit than the original Fallout 2D graphics and the lack of talking heads. Let it stay dead.
I rather waste my time following the progress of FIFE:
http://wiki.fifengine.de/index.php?title=Screenshots
Jim Kata said:I don't see how so many people think stupid bullshit like that is cool because it's fallout, but would see it for how lame it is in, say, a bethesda game.
Never put points into gambling? Try it one day. It's the free money skill. Watch what lots of free money does to your ability to buy all the cool stuff very early on in the game. This argument that there are "a ton of skills nobody ever put points into" I think is complete bullshit. Most of the combat skills can be used to complete the game. Melee and Unarmed may not have been chosen much but they're still both useful skills with the right tools. Unarmed, with the Slayer perk and Mega Power Fists, is a boatload of fun. Throwing really needed a few decent thrown weapons though. A good set of knives would've done the job.Surgey said:Yeah, it was totally cooler to have a ton of skills that nobody ever put skill points into instead.
I never understood why JE wanted to combine First Aid and Doctor and yet split Speech into Persuasion and Deception. It seems hypocritical. I can understand the intent on making more deceive / persuade options available but all that means is that I have persuade when I need deceive and so I miss out anyway or vice versa.Lumpy said:Because splitting Speech into Persuasion and Deception was clearly dumbing down.
Are you saying Science is the one that "got away" with being a unique skill? You'd prefer it was merged into something else? What skill would you use to hack into the Vault Military computer to set the silent self destruct or talk to Vree about her results? The idea of removing the "useless" skills is all fine and dandy but keep in mind you're judging their usefulness as compared to the combat skills, in a game where a combat opportunity is always just around the corner. Compared to that, the other skills will never seem "as useful".Lumpy said:While Energy Weapons was the most logical skill to have, and was in no way actually a combination of Small Arms and Science which got away with having a unique score.
elander_ said:Jim Kata said:I don't see how so many people think stupid bullshit like that is cool because it's fallout, but would see it for how lame it is in, say, a bethesda game.
No it's cool because it's cool. Period. Don't compare the retarded heads of Oblivion npcs with those made for Fallout.
Lumpy said:So you're suggesting a use-based skill system like TES for Guns? I'm not sure what you mean by that.
And yes, missing with a laser doesn't really make sense.
Sorry, but that ain't true. Yeah, with a continuous beam laser thing (sort of like a laser cutter) that would be true, but a laser rifle would most likely be a pulsed laser weapon, which means you get a short burst, sort of like a shot with any other rifle. Why? Two reasons. A continuous beam strong enough to both have the range and the power to destroy a remote target would suck up a lot more power than a simple pulse, and secondly the weapon would get real hot real quick and would require more cooling than you could possibly carry with you.Jim Kata said:How can you miss with a laser? That's like missing with a flashlight.
stargelman said:Sorry, but that ain't true. Yeah, with a continuous beam laser thing (sort of like a laser cutter) that would be true, but a laser rifle would most likely be a pulsed laser weapon, which means you get a short burst, sort of like a shot with any other rifle. Why? Two reasons. A continuous beam strong enough to both have the range and the power to destroy a remote target would suck up a lot more power than a simple pulse, and secondly the weapon would get real hot real quick and would require more cooling than you could possibly carry with you.Jim Kata said:How can you miss with a laser? That's like missing with a flashlight.
Not to mention of course your comparisson of a laser with a flashlight is just... well... silly. The main point of a laser is that the beam is very focused and maintains cohesion even over longer distances, while a flashlight casts a massively widening beam.
elander_ said:"Full voice acted conversations are never cool."
You LIE