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Review Vault Dweller Does Dragon Age II

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Volourn said:
"can simply opt to pick "Blood Magic" in the game without much of a consequence where in Origins, it was sort of a one-time offer. No instruction gleaned from a forbidden text, no "hidden teacher" willing to impart the secrets of blood magic to a willing apostate, no deal with a demon. As long as you have a specialization point to spend, welcome to the horribly reviled and supposedly difficult to enter Blood Mage Club."

Actually, in DA1, my mage was able to become a blood mage without doing anything. LMFAO
DA1 is very buggy. Normally you have to unlock the specializations but if you're lucky and your game bugs out (with patch 1.04 no less) you can pick your stuff without even enrolling in Oghren's berserker school or Alistair's templar school. After you've unlocked the specs in one playthrough however you can take that spec for all the other playthroughs. I just felt like wandering in here to educate you all. I'm helpful like that.

Excellent review, Walt!
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
Good review. Reminded me of how I felt about DA:O.


Wait there are no misses in DA 2? So you always land. I could never play such a game.
 
Joined
Mar 25, 2011
Messages
1
MIKEBETH

A quick adaptation of the Scotish play as homage to DA2

Troubled Bioware Lead Designer

Yet here's a spot.

RPG Fan

Hark! he speaks. I will set down what comes
from him, to satisfy my remembrance the more
strongly.

Troubled Bioware Lead Designer

Out,damned spot! out, I say!—One: two: why,
then, 'tis time to do't.—Hell is murky!—Fie, my
lord, fie! a lead designer, and afeard? What need we
fear who knows it, when none can call our power
to account?—Yet who would have thought Dragons Age Origins had so much blood in
it?

And Inon Zur's music; where is it now?—
What, will these hands ne'er be clean?—No more o'
that, my lord, no more o' that: you mar all with
this starting.

Here's the smell of the blood still. All the
perfumes of Arabia will not sweeten this
little hand. O, O, O!

RPG Fan

What a sigh is there! The heart is sorely
charg'd.

Troubled Bioware Lead Designer

Wash your hands, put on your DA2 hoody;
look not so pale.—I tell you yet again, Brent Knowles is
buried; he cannot come out his grave.

To copy and paste, to copy and paste! There's fresh reviewers at the gate:
come, come, come, Gaider, give me your hand. What's
done cannot be undone.—to DA3, to DA3, to DA3!
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,421
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
So when is Age of Dragons coming out then VD.. Also, I'm lucky the demo crashed on my first try and I never bothered to try it a second time. Good review.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Re: MIKEBETH

Arnesaknussemm said:
A quick adaptation of the Scotish play as homage to DA2

Troubled Bioware Lead Designer

Yet here's a spot.

RPG Fan

Hark! he speaks. I will set down what comes
from him, to satisfy my remembrance the more
strongly.

Troubled Bioware Lead Designer

Out,damned spot! out, I say!—One: two: why,
then, 'tis time to do't.—Hell is murky!—Fie, my
lord, fie! a lead designer, and afeard? What need we
fear who knows it, when none can call our power
to account?—Yet who would have thought Dragons Age Origins had so much blood in
it?

And Inon Zur's music; where is it now?—
What, will these hands ne'er be clean?—No more o'
that, my lord, no more o' that: you mar all with
this starting.

Here's the smell of the blood still. All the
perfumes of Arabia will not sweeten this
little hand. O, O, O!

RPG Fan

What a sigh is there! The heart is sorely
charg'd.

Troubled Bioware Lead Designer

Wash your hands, put on your DA2 hoody;
look not so pale.—I tell you yet again, Brent Knowles is
buried; he cannot come out his grave.

To copy and paste, to copy and paste! There's fresh reviewers at the gate:
come, come, come, Gaider, give me your hand. What's
done cannot be undone.—to DA3, to DA3, to DA3!
A+ first post. :thumbsup:
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Volourn said:
"can simply opt to pick "Blood Magic" in the game without much of a consequence where in Origins, it was sort of a one-time offer. No instruction gleaned from a forbidden text, no "hidden teacher" willing to impart the secrets of blood magic to a willing apostate, no deal with a demon. As long as you have a specialization point to spend, welcome to the horribly reviled and supposedly difficult to enter Blood Mage Club."

Actually, in DA1, my mage was able to become a blood mage without doing anything. LMFAO

bullshitz! stopt he liezs tart th etruthz!

in DA1 you can pick any specialization only in subsequent playthroughs (if you unlocked that specialization). in your first playthrough, you cannot "become a blood mage without doing anything": r00flez
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
Elhoim said:
Kaanyrvhok said:
Wait there are no misses in DA 2?

It's not awesome to miss.
my ass
PrettyDefense.gif

mayweather-n-dou-o.gif


If nobody ever misses then the game is shit PERIOD
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
attackfighter said:
Matt7895 said:
the_unshaved_masses said:
QA=quality assurance

Where was the quality in Daatoo?

Woo and Priestly are more like community people.

Heh, even in comparrison to Gaider they were deemed incompetent and so were shuffled away to made up busy work positions. What of "William Wallace", is he an actual employee?
Yes, he is a (senior?) designer for their star wars mmo.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Johannes said:
Nobody misses in chess... What a piece of shit game that is
Abstract strategy board games and RPG combat systems with fucking hit points are two very, very different concepts.
 

Alec McCabe

Novice
Joined
Jul 4, 2008
Messages
37
Vault Dweller said:
Abstract strategy board games and RPG combat systems with fucking hit points are two very, very different concepts.

If a game in which you always hit becomes a hit point game, wouldn't a game in which there is a chance that you miss be all about stacking hit %?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"bullshitz! stopt he liezs tart th etruthz!

in DA1 you can pick any specialization only in subsequent playthroughs (if you unlocked that specialization). in your first playthrough, you cannot "become a blood mage without doing anything": r00flez"

How does any of the crap you wrote contradict anything i did? You fuckkin' moran!


"That's because you unlocked it in a previous playthrough, you dumb shithead."

And?
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
Alec McCabe said:
Vault Dweller said:
Abstract strategy board games and RPG combat systems with fucking hit points are two very, very different concepts.

If a game in which you always hit becomes a hit point game, wouldn't a game in which there is a chance that you miss be all about stacking hit %?

No, since, y'know, there's still a good chance you might hit.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Alec McCabe said:
Vault Dweller said:
Abstract strategy board games and RPG combat systems with fucking hit points are two very, very different concepts.

If a game in which you always hit becomes a hit point game, wouldn't a game in which there is a chance that you miss be all about stacking hit %?
In a game of the same genre? Absolutely. In a strategy game emulating large-scale warfare? Absolutely not.

RPG combat's focus is on your unit(s) surviving battles. Instantly losing your character due to a mistake is often a game ending event. That's why HPs - your force field, basically - are necessary. The more HPs you have the longer you can last and the more enemies you can take on.

Chess is about tactical positioning and creating the best possible conditions for a "decisive battle". Losing units is acceptable and expected. You are evenly matched and neither side has an advantage. You create advantages yourself and you often do it by sacrificing units. The trick isn't in absorbing blows with HP, but in not letting your opponent take your units (with impunity).

The "design goals" are vastly different.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
True but the whole thing about "never missing" is more that they can't be arsed to create "miss" animations for attacks and since the attack animations always ends at a "hit" you have the dumbfucks BAWWWING about why their characters are not going any damage.

I understand the complain in Morrowind due to how attacking worked but in games like this one the only rreal excuse they can come up is the animators simply did not wanted to make the animations, anything else is a insult.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Seems like the bioware defense force arrived in that forum thread.
 

Alec McCabe

Novice
Joined
Jul 4, 2008
Messages
37
Vault Dweller said:
Alec McCabe said:
If a game in which you always hit becomes a hit point game, wouldn't a game in which there is a chance that you miss be all about stacking hit %?
In a game of the same genre? Absolutely.

Is having a %miss chance better than the %glancing blow approach, and why? I'm not sure the review touches on this. That it makes boss battles very long as a result of needing a lot of hp is mentioned, but the alternative - needing to stack hit% or be ineffective - also has its' problems.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
BioWare bosses are just inflated HP and a bunch of immunities even when you have "chance to miss".

Nothing changes, in fact several DA2 bosses have the cheap shoot of "reinforcements" that just makes the whole thing more annoying to have battlefield control, especially with the pants on retarded camera.

There is no problem with "chance to miss" besides adapting bosses to work on it, having 30000 HP is just the cheap easy way out of encounter design and DA2 is full of that, the combat is so fast encounters have at least a 2nd wave of attackers since it would over under 2-3 minutes otherwise.

DA:O had filler combat but DA2 takes the cake.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
Alec McCabe said:
Vault Dweller said:
Alec McCabe said:
If a game in which you always hit becomes a hit point game, wouldn't a game in which there is a chance that you miss be all about stacking hit %?
In a game of the same genre? Absolutely.

Is having a %miss chance better than the %glancing blow approach, and why? I'm not sure the review touches on this. That it makes boss battles very long as a result of needing a lot of hp is mentioned, but the alternative - needing to stack hit% or be ineffective - also has its' problems.

The problems occur when a character is overpowered or it lacks animations. Solution- good game design, balance, dodge animations.

There is a reason why people consider DA 2 to be riddled with short cuts and generally lazy.

Also you have to ask yourself something. In an action game what is more fun trying to hit an elusive target or just banging away?
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
Kaanyrvhok said:
Also you have to ask yourself something. In an action game what is more fun trying to hit an elusive target or just banging away?
If either is just done by clicking on the opponent and hoping for the best, I don't really see much difference in fun.
 
Joined
Dec 31, 2009
Messages
6,933
Having a "glancing blow" that deals 1% of the damage is only marginally different from missing. I don't find this to be a concern at all; and I don't think it is a flaw (assuming it is a flaw) that condemns a game to the popamole by itself (that would be level/item scaling).
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
A system that uses glancing blows would have to operate with large numbers. For example, say you're at level one and have 5 health; an enemy would at most only have to hit you 5 times to kill you, even if he was landing a glancing blow with every hit. To avoid something like that, you'd have to inflate your health to 50. Larger numbers are harder to work with, case in point the system in Final Fantasy where you're doing 9000 damage every attack, no one gives a shit about number crunching in that game.

That's the only universal detriment to glancing blows that I can come up with, and yeah I suppose it's pretty weak. Everything else would be dependant on the rule system it's placed into, for example if it were implemented into Baldurs Gate it would ruin the stone skin and mirror image spells, but if implemented into Fallout it wouldn't really matter.
 

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